Monk
Base Class: Monk

The strength of orcs is known by all of those in the world

Punch Through

Beginning at 3rd level when choosing this tradition, you can channel your Ki into a powerful strike, instead of flurry of blows you may connect all of the strength within your body in one blow, when you hit with an attack but before the roll is determined you may spend the Ki point to flurry of blows, instead of rolling all of the attacks separately you make all the attacks as one hit. channeling your Ki into a single blow. Deal an additional damage die of whatever your current Martial arts die for unarmed attacks is. If you use this effect and hit you may spend an additional Ki point to do one of the following.

 - Impose Disadvantage on the targets attack rolls until your next turn.

- Give an opponent Disadvantage on their next Constitution saving Throw.

-Target may not take Reactions until the end of your next turn.

Whole Body Strikes

Beginning at 6th Level whenever you hit a target you have learned how to put your entire body behind the strike, Add your Constitution modifier to the damage that you would normally do. from now on when you hit a target with an unarmed strike the damage you do is Monk weapon damage +Str +Con.

 

Strength Above All

Beginning 11th level you have trained your body and your fists to puncture through the hardness that would otherwise stop you, When you use the Punch Through Class Feature you may spend an additional Ki point to ignore Resistance to your Bludgeoning Damage with your unarmed strikes.

The Way of the Orc

At 17th level, your Strength and Fortitude have reached new heights, increase your Strength and Constitution scores by 2

In addition when you use your punch through ability you may spend 1 ki point up to 8 times, roll that many extra attack dice in the single strike, you may choose to do this after you know the result of the roll. The enemy struck by you must make a constitution saving throw, on a failed save against your strength DC (8 + Str + Prof. bonus) the hit is a critical hit, if the attack already was a critical hit add the extra dice twice. The target is also pushed that many feet away times 5ft. up to 40ft.

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