Base Class: Blood Hunter
Your blood flows freely,allowing to create powerful blood oozes and causing your body to assimilate into a slimy nature.Those that founded this order sought to emulate the nature of oozes in order to hunt and control them.Over time they learned To assimilate oozes Into their own blood allowing them to attack and defend in unique fashion.
oozing blood
When you join this order at 3rd level,Your blood becomes that of the ooze and you can utilize it to fight for you.As an action,you can roll your hemocraft die and take damage equal to the roll.A blood ooze appears within 5ft of you it acts right after you and is under your control.The blood ooze starts with temp hp equal to the damage taken to create it.
bloody defense
Beginning at 3rd level, your ancient order teaches you to use your strange blood as a defense.While below half health,your ac increases by 1 and as a reaction,you can give an attack against you disadvantage.
flowing blood
Upon reaching 7th level,your blood carries you with speed and power.While below half health, your movement speed increases by 10ft and your jump distance doubles.As a bonus action while within 10ft of a blood ooze,you can move up to half your speed without provoking opportunity attacks.
Brand of blood trade
Beginning at 11th level, your Brand of Castigation now exposes a the target to your own oozing blood,they become vunerable to damage done by your blood oozes and have disadvantage on attack rolls against them.
ooze like
At 7th level,your body structure degrades,you can fit through holes that are at least 1 inch wide,and you become resistant to fall damage.
Blood Curse of oozing blood
At 15th level, you’ve honed your hemocraft to make blood oozes from the blood of others. You gain the Blood Curse of oozing blood for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
blood curse of oozing blood
The target takes 3d6 necrotic damage and a blood ooze under your control appears within 5ft of them.The blood ooze appears with temp hp equal to the amount of damage the target of the curse took.
empowered
When empowered the target takes an additional d6 of damage.
bloody regeneration
Upon reaching 18th level, you master the art of flowing blood and can use your blood oozes with ease.When you would take damage from using a blood rite or blood curse, you can cause a blood ooze within sight to take the damage instead.The chosen blood ooze can then,use it's reaction to take another turn right after this one.While within 10ft of blood ooze, you heal 1d4 health at the start of each of your turns.
the blood ooze my attempt at a companion style subclass that uses a very weak pet that does not scale a whole ton