Base Class: Monk
A monk that specializes in thrown weapons.
Flying blades
Your range with thrown monk weapons becomes 60/120 and you get proficiency in sleight of hand.
After you take the attack action on your turn, you can spend 1 ki point to make 2 ranged attacks with a monk thrown weapon as a bonus action. When you hit with one of those attacks you can impose one of the following effects on that target:
-It must succeed on a DEX save or be knocked prone.
-It must make a CON save. If it fails it has disadvantage on its next attack.
-It cant take reactions until the end of your next turn.
Call of steel
You can use an action to call your thrown weapons back to your hand. As many as your monk level or if you take the disengage action you can take double as much as your monk level, but only if your within 5 feet of them. The rules for this are:
You must be able to see it
It must not be in a closed container
It must not be held(Being in someone doesn't count for this)
Leaves on the wind
You can ignore 1/2 or 3/4 cover if you spend 2 ki points.
Razor storm
later







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