Base Class: Monk
The Way of the Closed Fist teaches Monks to use the strength of their body to overcome enemies with sequences of attacks. The Way of the Blade is a sister tradition that springs from a similar philosophy, but focuses more on mastery of bladed weapons, with forms and sequences, called Seals, quite distinct from their brothers of the closed fist.
Initiate of the Blade
When joining this monastic tradition, the Monk is given training on the use of a bladed weapon. At 3rd level you gain proficiency with a simple or martial weapon of your choice capable of dealing slashing damage that does not have the Heavy or Two-handed qualities. When using this weapon, it counts as a Monk weapon for you.
Blade Seals
As a Bonus Action on your turn before you use the Attack action, you can spend 2 Ki points to select one Seal from the list below and perform two additional weapon attacks as part of your attack action, granting each hit one of the effects of the selected Seals.
Blossom: on a hit, you gain advantage on your next attack on the target this turn;
Flower: on a hit, you can move without provoking attacks of opportunity as if you took the Disengage action;
Half Moon: on a hit, you deal additional Cold damage equal to you WIS modifier;
Full Moon: on a hit, you reduce the target speed by 10 feet and you make the target Blinded on a failed CON saving throw until the end of their next turn (normal Ki save DC);
Crashing Wave: on a hit, you deal additional Thunder damage equal to your CON modifier;
Cleansing Waters: on a hit, you recover 1 Ki point
Disciplined Blade
By refining your style through battle, you learn how to more effectively use your Blade for both offense and defense.
At 6th level you gain the following features:
- Using your Reaction on your turn when wielding your chosen weapon from Initiate of the Blade, you can add your Proficiency Bonus to all damage done with it in this turn;
- Using your Reaction on your turn when you would be hit by an weapon, unarmed or natural attack, but before the damage is declared, you can choose to add your Proficiency Bonus to your AC when not wearing any armor. This can effectively make the attack become a miss.
You can use either of these effects 3 times per short rest.
Seal Release
At 11th level, when all 3 hit of a Seal connect, that Seal will be considered unlocked for a number of turns equal to half of your Proficiency Bonus (rounded up). Each subsequent seal release also extends the opening of previous ones, should they be open upon this further release.
As a Reaction on your turn, by spending 1 Ki point unlocked Seals will grant one attack on your turn additional effects, based on how many Seals are unlocked at the time of the attack.
These additional effects cannot be added to any hit from a Seal Attack, but they can be used on a possible fourth attack remaining in the same turn, right after finishing one Seal.
One with the Blade
You have fully mastered the art of combat, and are now one with your blade.
At 17th level, as a Reaction on your turn before using the Attack action with your Blade, you can choose to have advantage on all the attacks in this turn. You can use this feature on a total number of attacks up to your Proficiency Bonus each long rest.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
12/24/2018 8:36:28 AM
|
1376
|
60
|
--
|
Coming Soon
|
|
12/24/2018 8:58:45 AM
|
779
|
1
|
--
|
Coming Soon
|
Third time is the charm they say...
Now everything should work AND look as intended