Base Class: Sorcerer
Shugenja are priests and scribes that serve as the envoys of the fortunes and kami.The magic of the shugenja is drawn from one of the five elements: Fire, Air, Water, Earth, and Void. They are able to create powerful spells by offering prayers which were written upon scrolls called ofuda.
Shugendō
1st-level Shugenja feature
You gain proficiency in religion, calligrapher's supplies and one simple or martial weapon of your choice. In addition, you learn the Ceremony spell and you can cast it as a ritual. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known.
You can also use a special type of holy symbol called Ofuda as your spell focus.
Elemental Spells
1st-level Shugenja feature
Your mystical connection to the Kami infuses you with the ability to cast certain spells. Choose an element you have the most affinity with - water, earth, air, fire or void. You gain a bonus cantrip related to the chosen element:
ELEMENT | BONUS CANTRIP |
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Water |
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Earth |
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Air |
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Fire |
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Void |
You also learn additional spells when you reach certain levels in this class, as shown on the Elemental Spells table associated with the element of your choice. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
The spells gained from these lists can not be replaced even when you gain a new sorcerer level.
Water Elemental Spell List
Water is the moving strength, perception, healing and destruction. Water is pure, and washed away taint and deceit. As it relates to spell effects, Water affected water, bodies of water, healing, strength, and perception.
SORCERER LEVEL | SPELLS |
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1st |
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3rd |
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5th |
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7th |
control water, summon elemental (water) |
9th |
Earth Elemental Spell List
Earth is passive strength, resistance, and fortitude. All life blossomed from the earth and one day must return to it. As it relates to spell effects, Earth was used to affect earth and the land in general, minerals, metals, protection and warding, stamina, and willpower.
SORCERER LEVEL | SPELLS |
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1st |
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3rd |
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5th |
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7th |
stoneskin, summon elemental (earth) |
9th |
Air Elemental Spell List
Air is intuition, because no one could see the air but everyone could feel its effects. It is all the forces that were not seen, the element of storms, subtlety, and unpredictability. As it relates to spell effects, Air is used to affect air and wind, illusions, detection of thoughts and feelings, reflexes, and awareness.
SORCERER LEVEL | SPELLS |
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1st |
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3rd |
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5th |
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7th |
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9th |
Fire Elemental Spell List
Fire is active energy, activity, motion, action and force, inspiration and illumination, so it is mainly related to agility and raw prowess. As it relates to spell effects, Fire is used to affect fire, light, agility, and bravery.
SORCERER LEVEL | SPELLS |
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1st |
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3rd |
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5th |
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7th |
wall of fire, summon elemental (fire) |
9th |
Void Elemental Spell List
Everything in the world is created from the four elements: Air, Earth, Fire, and Water. The student of Void, however, knows that all things are all four elements, held together by the intangible Void. The element of Void is that which exists outside of and surrounding the other four elements, defining them in its absence as silence defines the musical note it surrounds, it is all and nothing. This is the nature of the Realm of Void.
SORCERER LEVEL | SPELLS |
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1st |
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3rd |
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5th |
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7th |
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9th |
Favored by the Kami
6th-level Shugenja feature
At 6th level you gain the Metamagic option Transmuted Spell as a bonus Metamagic option and you can add bludgeoning type of damage to the list of types of damage affected by the Transmuted Spell Metamagic option.
If you already have Transmuted Spell as one of your Metamagic options when you gain this feature you can select another Metamagic option of your choice instead.
In addition, once per long rest, you can use Transmuted Spell Metamagic option without spending any sorcerer point. Beginning at 10th level, you can use Transmuted Spell without spending sorcerer points twice per long rest, and beginning at 18th level you can use it three times per long rest.
You can still use Transmuted Spell as normal by spending 1 sorcerer point when casting a spell.
Transmuted Spell (Metamagic option) When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder. |
Elemental Mastery
14th-level Shugenja feature
Starting at 14th level, your mastery of elemental magic allows you to add the force of elements to your spells. When you cast a spell that deals damage, choose one creature damaged by that spell on the round you cast it. That creature takes extra damage equal to half your sorcerer level. The type of the extra damage depends on the element you have affinity with: cold (water), lightning (air), bludgeoning (earth), fire (fire) or force (void). This feature can be used only once per casting of a spell.
Wrath of the Kami
18th-level Shugenja feature
You deeply connect to all the Kami surrounding you and call for their help. As an action, you summon the Kami in a 30-foot cube originating from you. The Kami are intangible and invulnerable, and they grant the following effects within the cube before vanishing:
- The kami restore up to 100 hit points, divided as you choose among any number of creatures of your choice in the cube.
- Each creature of your choice in the cube must make a Dexterity saving throw. On a failed save, a creature takes 3D10 damage of the type of your choice: cold, fire, lightning, thunder or bludgeoning. You choose the type of the damage applied for each affected creature individually. On a sucessful save, the creature takes half as much damage.
Once you use this action, you can’t use it again until you finish a long rest.
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