Sorcerer
Base Class: Sorcerer

You come from a line of battle mages that you their weapons and magical prowess to defeat their enemies. As part of this bloodline you have a natural for all things combat. Your great with melee weapons and can use spells effectively. This can be caused by many different things. One your family has been secretly in possession of an ancient artifact passed down the generations that can make a person have these special powers. Another possible way to become this type of sorcerer is that your family knows a ritual to grant magic and applied the family's magic crest to you giving these powers. Whatever the case maybe you now have access to this magic and have knowledge on how to properly handle weapons.

Natural Talent

At level 1 you gain proficiency with melee martial weapons, light and medium armor and shields. In addition you gain 1 additional health total for this level and 1 per each level afterwards. You can use melee weapons as a spell casting focus.

Extra Attack

Starting at level 6 you can attack twice with your arcane weapon in a turn if you take the attack action.

Might of the Bloodline

Might of the Bloodline

Starting at level 14 you hit harder. You deal an additional 1d6 damage + your charisma modifier per hit with a melee weapon. This damage is considered magical for purposes of overcoming resistances and is of the same type as the weapon.

Harbinger of Death

Starting at level level 18 you can go into your harbinger of death state as a bonus action. It lasts for a minute and in that state you gain the following effects:

Resistance to all damage

You can use the might of the bloodline feature without paying the costs and when you automatically use 5d8 dice for the feature

If you are using the attack action with your arcane weapon you can attack four times instead of two in a turn

Once use this feature you cannot use it again until after a long rest.

Previous Versions

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7/18/2021 4:47:07 AM
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1.2
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