Artificer
Base Class: Artificer

If technology mimics nature, the Wyrmforger seeks to outfit themselves with the innate might of dragons. Not content with conventional arms, this artificer's specialised cannon harnesses the ruinous powers of the elements. Their branch of engineering is often a topic of controversy - factions employing these artificers use their very threat as a means to defend their borders or intimidate their enemies.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

 

Dragon Cannon

Starting 3rd level, you can build your own weapon to replicate the might of dragons. Choose a damage type, acid, cold, fire, lightning or poison. When using the Dragon Cannon to make an attack or using Wyrm's Breath, you deal damage of your chosen damage type. You can change this damage type when you finish a short or long rest, provided you have smith's tools in hand. Additionally, you can use your Dragon Cannon as a spellcasting focus for your artificer spells and it counts as weapon for your Infuse Items feature.

You can use your Dragon Cannon to make a spell attack. It counts as a simple ranged weapon for you, has the two-handed property, a normal range of 80 feet and a long range of 320 feet. The Dragon Cannon deals 2d6 of your chosen damage type on a hit. This damage increases to 4d6 at level 15.

Dragon Cannon (Acid)

Your Dragon Cannon and Wyrm's Breath features deal acid damage.

Dragon Cannon (Cold)

Your Dragon Cannon and Wyrm's Breath features deal cold damage.

Dragon Cannon (Fire)

Your Dragon Cannon and Wyrm's Breath features deal fire damage.

Dragon Cannon (Lightning)

Your Dragon Cannon and Wyrm's Breath features deal lightning damage.

Dragon Cannon (Poison)

Your Dragon Cannon and Wyrm's Breath features deal poison damage.

Wyrm's Breath

The dragon's breath weapon is one of its most feared assets. Your Dragon Cannon is engineered to unleash a replica called Wyrm's Breath.

Once per turn as an action, your Dragon Cannon can shoot a beam of destructive energy in a 30 feet line. Anyone caught in the area must make a Dexterity saving throw or take 2d6 damage of the cannon's chosen damage type. This damage increases to 4d6 at 6th level, 6d6 at 9th level, 8d6 at 15th level and 10d6 at 17th level. You can use this feature equal times to your Intelligence modifier (minimum of once) and you regain all expended uses of it when you finish a long rest.

The range of this feature increases to 60 feet at level 15.

Wyrm's Breath (Acid)

Once per turn as an action, you can shoot a wave of destructive energy in a 30 feet line in front of you. Each creature caught in its path must make a Dexterity saving throw, taking 2d6 acid damage on a failed save, or half as much damage on a successful one. This damage increases to 4d6 at level at 6th level, 6d6 at 9th level, 8d6 at 15th level and 10d6 at 17th level.

The range of this feature increases to 60 feet at level 15.

Wyrm's Breath (Cold)

Once per turn as an action, you can shoot a wave of destructive energy in a 30 feet line in front of you. Each creature caught in its path must make a Dexterity saving throw, taking 2d6 cold damage on a failed save, or half as much damage on a successful one. This damage increases to 4d6 at level at 6th level, 6d6 at 9th level, 8d6 at 15th level and 10d6 at 17th level.

The range of this feature increases to 60 feet at level 15.

Wyrm's Breath (Fire)

Once per turn as an action, you can shoot a wave of destructive energy in a 30 feet line in front of you. Each creature caught in its path must make a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. This damage increases to 4d6 at level at 6th level, 6d6 at 9th level, 8d6 at 15th level and 10d6 at 17th level.

The range of this feature increases to 60 feet at level 15.

Wyrm's Breath (Lightning)

Once per turn as an action, you can shoot a wave of destructive energy in a 30 feet line in front of you. Each creature caught in its path must make a Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half as much damage on a successful one. This damage increases to 4d6 at level at 6th level, 6d6 at 9th level, 8d6 at 15th level and 10d6 at 17th level.

The range of this feature increases to 60 feet at level 15.

Wyrm's Breath (Poison)

Once per turn as an action, you can shoot a wave of destructive energy in a 30 feet line in front of you. Each creature caught in its path must make a Dexterity saving throw, taking 2d6 poison damage on a failed save, or half as much damage on a successful one. This damage increases to 4d6 at level at 6th level, 6d6 at 9th level, 8d6 at 15th level and 10d6 at 17th level.

The range of this feature increases to 60 feet at level 15.

Wyrm Shell

At 5th level, you improve your Dragon Cannon to capture the innate magic of dragonkind. Using a spell slot of first level or higher, you can enhance your Dragon Cannon for a duration of 10 minutes. During this time you can cast a cantrip specific to the element of your Dragon Cannon with your action. When you cast this cantrip or use your Wyrm's Breath feature, you can make one attack with your Dragon Cannon as a bonus action.

Additionally, when you cast an Artificer spell that deals, acid, cold, fire, lightning or poison damage through your Dragon Cannon, you can change that damage type of that spell to the element of your Dragon Cannon.

Acid Splash

You can cast Acid Splash using your Dragon Cannon as a focus.

Additionally, this cantrip can now target 3 creatures, provided each is within 5 feet of the first target.

Fire Bolt

You can cast Fire Bolt using your Dragon Cannon as a focus.

Additionally, this cantrip now ignores half cover and three-quarters cover.

Poison Spray

You can cast Poison Spray using your Dragon Cannon as a focus.

Additionally, this cantrip's range is increased to 60 feet and if the target succeeds on their saving throw, it takes half damage.

Ray of Frost

You can cast Ray of Frost using your Dragon Cannon as a focus.

Additionally, this cantrip's range is increased to 80 feet.

Shocking Grasp

You can cast Shocking Grasp using your Dragon Cannon as a focus.

Additionally, this cantrip is now a ranged spell attack with a range of 40 feet.

Forged Scales

Beginning at 9th level, you know how to imbue a set of armor with draconic magic. While wearing this armor, you gain the following benefits:

  • You can reroll a saving throw that you fail as a reaction. If you do so, you must use the new roll and you can't use this feature again until the next dawn.
  • You gain resistance to the element of your Dragon Cannon. When you change the element of your Dragon Cannon, this resistance changes to the newly chosen element.

You can imbue a set of armor with this feature whenever you finish a long rest. Only one piece of armor can benefit from your Forged Scales feature at a time. If you imbue a new armor, the enhancement on the old armor disappears immediately.

Forged Scales (Acid)

While wearing your Forged Scales armor, you have resistance to acid damage.

Forged Scales (Cold)

While wearing your Forged Scales armor, you have resistance to cold damage.

Forged Scales (Fire)

While wearing your Forged Scales armor, you have resistance to fire damage.

Forged Scales (Lightning)

While wearing your Forged Scales armor, you have resistance to lightning damage.

Forged Scales (Poison)

While wearing your Forged Scales armor, you have resistance to poison damage.

Dragonwrought

At 15th level, your skill with the forge reaches its peak and you learn how to meld the dragons' greatest abilities into your equipment. You gain the following benefits:

  • You now deal 4d6 damage on hit when you attack with your Dragon Cannon and the range of your Wyrm's Breath feature increases to 60 feet.
  • If you use a 3rd level spell slot or higher to activate Wyrm Shell, you can target one additional creature with the cantrip granted by this feature on the same turn. When you use a 5th level spell slot or higher, you can instead target two additional creatures. These creatures must be within 5 feet of the target of your cantrip. 
  • While wearing the armor benefiting from your Forged Scales feature, you have a flying speed of 30 feet.

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