Base Class: Paladin
Oath of the Death Lily paladins are built and designed for the sole purpose of combat against the calamity known as the Maw. These elite warforged are imbued with the ability to harness pure, necromantic energy, cleansing any nearby threats and aberrant entities.
These paladins served a powerful spot on the western front during the War of the Collapse. A single Death Lily Paladin could often be seen leading the charge into battle, singlehandedly slaying hundreds of Mawspawn. Outside of war, these figures often escorted, guarded, and followed orders from high-ranking Arstendians. This included both their everyday protection as well as missions involving subterfuge against political opponents.
TENETS OF THE DEATH LILY
A paladin who takes this oath has the tenets of the Death Lily seared on the upper arm.
Honor Your Opponent. The powers of the Death Lily are extrordinary and unnatural to the common folk and most similar adventurers. Treat fair fights in such a way, and do not excersize excessive force if possible. Fight fair, for there is no honor in a dishonest victory.
Stamp Out the Abberant. The Maw, and any other abberations that exist in this world, are unnatural and impure. They must be erradicated with the utmost impunity.
Glory to Ellgeni Grovalken, True Ruler of Arstend. The northern nation of Arstend is the true, ancestrally decided kingdom. The false nation to the south shall be dealt with when the time arrives.
Oath of The Death Lily Features
Paladin Level | Feature |
---|---|
3rd | Oath Spells, Channel Divinity, Purging Smite, Maw Antipathy |
7th | Aura of Inhibition (10 ft.) |
15th | Replenishing Burst |
18th | Aura of Inhibition (30 ft.) |
20th | Purified Necromantic Core |
Oath Spells
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of The Death Lily Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of The Death Lily Spells
PALADIN LEVEL | SPELLS |
---|---|
3rd | inflict wounds, hunter's mark |
5th | enthrall, invisibility |
9th | tongues, feign death |
13th | blight, freedom of movement |
17th | hold monster, steel wind strike |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Necrotic Blossom. You can use your Channel Divinity to harness your core, devastating nearby enemies with necrotic damage. As an action, you present your holy symbol, and each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes necrotic damage equal to 2d10 + your paladin level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
Spurn Calamity. You can use your Channel Divinity to turn aberrant and destructive beings. As an action, you present your holy symbol and each aberration and mawspawn within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can take the Dodge action.
Purging Smite
When you take this oath at 3rd level, your smite deals necrotic damage rather than radiant damage. Additionally, if you deal damage to a Mawspawn with a smite, it may not regain hitpoints until the start of your next turn.
Maw Antipathy
You may specify Mawspawn for any spells or features that let you specify a specific type of creature, such as Celestials, Fiends, Fey, etc.
Aura of Inhibition
Beginning at 7th level, your core begins to radiate its necromantic energy outwards, negating healing effects targeted on those hostile to you. While you are conscious, hostile creatures within 10 feet of you cannot regain hitpoints.
At 18th level, the range of this aura increases to 30 feet.
Replenishing Burst
Starting at 15th level, you can harness the energy of your defeated foes. If you kill an enemy with your Necrotic Blossom, you regain hitpoints equal to half the damage dealt, and regain one use of your channel divinity.
Purified Necromantic Core
At 20th level, you gain the ability to directly tap into and manipulate the very strands of life of others. As an action, you can magically become an avatar of inhibition, gaining the following benefits for 1 minute:
- You have resistance to all damage.
- Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.
- Whenever an enemy creature that is inside of your Aura of Inhibition would regain hitpoints, you may use a reaction to deal damage to them equal to half of the healing that would have been received.
Once you use this feature, you can’t use it again until you finish a long rest.
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