Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Way of Shadows, a monk who can dissolve into darkness and fight and escape unseen.
Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Way of Shadows, a monk who can dissolve into darkness and fight and escape unseen.
Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Eldritch Knight, a fighter who can hurl fire just as easily as they can swing a sword.
Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is a new subclass from Guildmaster’s Guide to Ravnica: a flourishing creator of decay, the fungal Circle of Spores druid!
Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is a radiant warrior of the gods, the brilliant Light Domain cleric!
Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is a brand-new subclass from Mythic Odysseys of Theros: a silver-tongued orator from the bardic College of Eloquence!
Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is a lesser-known warrior; the spikiest, angriest, dwarfiest warrior around: the Battlerager!
Class 101 returns with a vengeance with this TRIPLE-SIZED guide to the Artificer class and all of its subclasses from Eberron: Rising from the Last War. Let this be your one-stop guide to playing and creating a fun, low-level artificer character.
Choosing your spells is the most daunting parts of creating a spellcasting character. How do you pick the right spells at 1st level, and moving forward? The D&D Beyond New Player’s Guide has you covered with tips on how to get your very first D&D campaign up and running.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the School of Abjuration, a wizard subclass from the Player’s Handbook that creates arcane wards to protect rather than to destroy.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Archfey, a warlock patron from the Player’s Handbook that grants their followers powers of glamour and subterfuge.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Wild Magic sorcerer, a magic-user from the Player’s Handbook that wields unpredictable arcana.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Assassin, a rogue subclass from the Player’s Handbook that has mastered the art of silent death.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Beast Master ranger, the most controversial (and misunderstood) subclass in the Player’s Handbook.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Oath of the Ancients, a sacred oath from the Player’s Handbook that wields sylvan power.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Way of the Four Elements, a mystical and magical monastic tradition from the Player’s Handbook.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Battle Master, a cunning and tactical fighter archetype from the Player’s Handbook.
Let's take a look at the druid's most unique feature, Wild Shape, and which beasts are the best options to transform into in specific scenarios!
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Circle of the Moon, a wild shaping druid subclass from the Player’s Handbook.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Knowledge Domain, an enlightened cleric subclass from the Player’s Handbook.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the College of Valor, a bard subclass from the Player’s Handbook.