Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Way of Shadows, a monk who can dissolve into darkness and fight and escape unseen.
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Eldritch Knight, a fighter who can hurl fire just as easily as they can swing a sword.
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is a new subclass from Guildmaster’s Guide to Ravnica: a flourishing creator of decay, the fungal Circle of Spores druid!
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is a radiant warrior of the gods, the brilliant Light Domain cleric!
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is a brand-new subclass from Mythic Odysseys of Theros: a silver-tongued orator from the bardic College of Eloquence!
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is a lesser-known warrior; the spikiest, angriest, dwarfiest warrior around: the Battlerager!
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Class 101 returns with a vengeance with this TRIPLE-SIZED guide to the Artificer class and all of its subclasses from Eberron: Rising from the Last War. Let this be your one-stop guide to playing and creating a fun, low-level artificer character.
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Choosing your spells is the most daunting parts of creating a spellcasting character. How do you pick the right spells at 1st level, and moving forward? The D&D Beyond New Player’s Guide has you covered with tips on how to get your very first D&D campaign up and running.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the School of Abjuration, a wizard subclass from the Player’s Handbook that creates arcane wards to protect rather than to destroy.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Archfey, a warlock patron from the Player’s Handbook that grants their followers powers of glamour and subterfuge.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Wild Magic sorcerer, a magic-user from the Player’s Handbook that wields unpredictable arcana.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Assassin, a rogue subclass from the Player’s Handbook that has mastered the art of silent death.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Beast Master ranger, the most controversial (and misunderstood) subclass in the Player’s Handbook.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Oath of the Ancients, a sacred oath from the Player’s Handbook that wields sylvan power.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Way of the Four Elements, a mystical and magical monastic tradition from the Player’s Handbook.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Battle Master, a cunning and tactical fighter archetype from the Player’s Handbook.
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Let's take a look at the druid's most unique feature, Wild Shape, and which beasts are the best options to transform into in specific scenarios!
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Circle of the Moon, a wild shaping druid subclass from the Player’s Handbook.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Knowledge Domain, an enlightened cleric subclass from the Player’s Handbook.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the College of Valor, a bard subclass from the Player’s Handbook.