Play through the classic Dungeons & Dragons module Ravenloft as a one-shot this October by following these guidelines!
Play through the classic Dungeons & Dragons module Ravenloft as a one-shot this October by following these guidelines!
Looking for a D&D group? Here are a few steps to take to find your group, including resources offered by D&D Beyond.
Travel a bore? Learn how to make it engaging in your D&D campaign. Explore different approaches to travel and the different elements of it that draw players into the game.
From beastie to bestie. Here's how Dungeon Masters can handle negotiations when players would rather parley than roll initiative.
Add some more dragons to your Dungeons & Dragons campaign with these three group patrons. Receive unique quests and perks by serving a green dragon, gold dragon, or sapphire dragon.
Are your players enrolling in a magical school? Be prepared for the ensuing drama with these five classic tropes found in young adult novels!
Make your world as expansive and epic as you've envisioned it with these tips from two world building experts.
Curses get an upgrade in Van Richten's Guide to Ravenloft! Learn how to create curses that can't be cured with Remove Curse, and read about a deadly curse that punishes those who loot an ancient yuan-ti city.
A deep slumber awaits those who visit I'Cath, a domain ruled by the dream-weaving Darklord Tsien Chiang. Discover in your dreams a city that changes by day as its people toil endlessly to perfect it.
Explore a Domain of Dread created by Critical Role's Taliesin Jaffe! A vast library in a fortress bears one of the largest collections of books across the planes. But mimics, undead, and paper golems threaten those who enter the library!
Learn about the undying Pharaoh Ankhtepot, deadly sandstorms, and the animal-headed mummies who torment the Domain of the Ancient Dead! Players will also find pointers for creating a character perfect for exploring Har'Akir!
Van Richten's Guide to Ravenloft introduces new ways to terrorize your players. Here are pointers on using psychological horror in your games, and why it's important to talk boundaries before starting an adventure.
Taverns are an iconic place for player characters to meet one another and pick up their first quest together. But if a tavern doesn't work for your adventure — or you just want to shake things up — here are some alternative options to bring everyone together in game!
Pit fighting is a favorite pastime of players. Find out how to level up your encounters by exploring different settings for your matches, complications to surprise your players with, and more.
At last, you and your players have scheduled a time to play D&D! Now comes the tricky part: planning an adventure to run your players through. Here are key questions to ask yourself and your players, and ways to help you prep ahead of game day.
Just like how classic kaiju Gamera alternated between the role of destroyer and a friend to all children in his movies, there’s plenty of room for both antagonistic and helpful dragon turtles in your world...
We were all in to plunge into this new world and find our fortune. Yet three minutes into the Dungeon Master's intricate treatise on the society, geography, and factions of his city-state, and his words began to fade like those of Charlie Brown's teacher...
Let's shine a light on one of the best (if not the best) low-level spells in the game, Heat Metal. This amazing piece of magic seems to have slipped under the radar of many adventurers since the beginning of Fifth Edition, and remains incredibly strong, overlooked, and exceptional...
There are few supernatural creatures more renowned than the fanged devil who gains strength from consuming blood. Known by multiple names - nosferatu, vampyr, or the more standard “vampire” - these beings are iconic predators who deserve top billing in your campaigns. Whether you’re preparing for Van Richten's Guide to Ravenloft, running the classic Curse of Strahd, or looking for sophisticated ways of portraying the archetypal gothic horror villain, consider the following when utilizing these denizens of darkness...
This is a place brimming with history, magic, and very important personages. Whether you’re merely visiting the Realms equivalent of the Library of Alexandria for a brief time, or an ambitious DM wishing to make the setting an integral part of a long-running campaign, consider this the beginning of your journey...