
Continue your journey through Eberron! The Celeste Noir touches down in the goblin-run nation of Darguun in preparation for a covert mission.
Continue your journey through Eberron! The Celeste Noir touches down in the goblin-run nation of Darguun in preparation for a covert mission.
Continue your journey through Eberron! This week, the airship Celeste Noir travels into a deadly storm around the Howling Peaks.
Not descending into Avernus? Get ready to introduce your players to the magnificent world of Eberron with this new series of Encounter of the Week! Travel around the world in just fifty days, seeing some of the greatest sights from the decks of the airship Celeste Noir.
We’ve reached the end of the Road to Baldur’s Gate. With Baldur’s Gate: Descent into Avernus so close you can taste it, it’s time to think of how you’re going to tie your road trip campaign into the hardcover adventure.
What happens when two immortal undead are locked in a battle to the death? And what happens when a group of unwitting adventurers disturbs their eternal duel? In this encounter by Ashley Warren, your party must face the bitter cold and put an end to a tragic curse.
With the adventurers on the run from Elturel, the Road to Baldur’s Gate just got a bit more dangerous. The fastest path to the Gate is down the mighty River Chionthar, but this river of gold may soon become a river of the damned.
The holy city of Elturel is known as a refuge for the good people of the world. It is a bulwark against corruption and chaos—whether it come from the wilderness of the Western Heartlands or the crime-infested streets of Baldur’s Gate.
Scornubel, the City of Caravans, is one of the last stops on the Road to Baldur’s Gate. Unfortunately for the travelers, trouble seems to find them wherever they go. Whatever deviltry is at work in Elturgard is alive and well in Scornubel.
An adventure with a sweet and unsettling nature awaits you this week. A little girl with a sleeping brother are hiding away, but neither are as they seem. Join us in Ravenloft with a "familiar" encounter by UNCAGED developer Ashley Warren!
The road to Baldur’s Gate leads the characters along a country highway in the realm of Elturgard. Soon they find themselves near the boughs of the Reaching Wood, and in danger of attack from the raiders that stalk these lands.
The characters enter the domain of Elturgard, and have grim encounter with one of the famed Hellriders of Elturel. If they can survive this trial, perhaps they’ll have the chance to rest in the farming village of Triel.
A warband of yuan-ti from the realm of Najara ambush the characters as they travel over the Boareskyr Bridge! Will this mark the end of their journey to Baldur’s Gate?
The characters finally find their first settlement since leaving Daggerford: a merchant camp on the north side of the Boareskyr Bridge. There, they can trade, rest, and prepare for the third leg of their journey.
Our heroes journey south past the ruins of Dragonspear Castle and enter the treacherous hills known as the Trollclaws. Perhaps the name makes it all too obvious what sort of dangers they’ll find in wait there…
The legendary Dragonspear Castle looms like a giant, watching over the road to Baldur’s Gate. To get too close to the ancient ruin would be folly, but skirting around it leads into monster-infested wilderness. Which will it be?
While on the road to Baldur’s Gate, the characters find themselves at the edge of the Misty Forest. Fog engulfs them, and sinister figures encircle them.
The characters find their first friendly house on the road to Baldur’s Gate: the town of Daggerford. However, not all is as it seems, as an overzealous knight threatens to bring their peaceful night to a fiery end.
On the road to Baldur’s Gate, the characters are given the opportunity to make a bargain with an imp in exchange for a safer journey. This little devil wants to make a name for itself when it returns to the Nine Hells, and wants to offer the travelers a deal they can’t refuse…
The road from Waterdeep to Baldur’s Gate is long and winding. Follow as we travel down the Sword Coast over the next few months in preparation for the release of Baldur’s Gate: Descent into Avernus.
The dead walk in this salty, sinister adventure. A mausoleum exposed to the marshy atmosphere has been taken over by fungal spores, proving that there are things worse than death.