Xanathar has every reason to be paranoid. Enhance your Waterdeep and Skullport campaign with this short story about infighting within the Xanathar Guild by none other than the famed author Volo! Observant players could even learn a thing or two about the organization’s weak points—where to travel to reach Xanathar’s audience chamber, who’s a traitor, and who’s weak-willed enough to be bribed or intimidated.
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Can you play Waterdeep: Dragon Heist again with the same group of players and still make it feel new? I say it can be done! Let’s break down how you can make Waterdeep: Dragon Heist feel new again.
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Waterdeep: Dungeon of the Mad Mage doesn’t have a singular story to tell. It’s a sandbox megadungeon filled with the pieces of a story that you get to put together in any way you want. If that sounds like too much, read on. It’s not as challenging as you think.
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The Port of Shadow is a city of evil hidden beneath the streets of Waterdeep. Accessible only from deep below the earth, it may be your only “safe” haven while exploring the treacherous depths of Undermountain.
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If you’ve never played in a megadungeon campaign like Dungeon of the Mad Mage, you may be in for a rude awakening. Playing D&D in a purely dungeon-based setting is totally different from any other kind of campaign—here are some tips to help you survive this brand-new paradigm.
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It’s the early release date for Dungeon of the Mad Mage! Undermountain is one of the largest dungeons in all of Faerûn, and adventurers deserve a fair warning before plumbing its treacherous depths. Durnan, a famed Undermountain explorer-turned-proprietor of the Yawning Portal, has these warnings for any who dare follow in his footsteps.
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You have your gold and you’ve made yourself a cozy home in Waterdeep. Things sure are quiet around here, now that the Xanathar—or your villain of choice—has been defeated. What’s a group of adventurers to do?
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Heroes who attempt to take down the villainous noble family known as [spoilers!] face one of the darkest choices in all of Dungeons & Dragons. Spoilers ahead! Read on only if you are a Dungeon Master for Waterdeep: Dragon Heist.
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The factions play a prominent role in Waterdeep: Dragon Heist, but you're not just a pawn of a faction head, you're an adventurer! You may be doing missions for them to build their trust, but you need payout. Learn how to make your faction work for you in Waterdeep.
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In Waterdeep: Dragon Heist, your players will probably find themselves in a place called Trollskull Alley. Spoilers abound: Players, read no further!
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Waterdeep: Dragon Heist is all about hunting down half a million gold pieces. Even if the players find it, they probably won’t be able to keep it all… but let’s fantasize a bit. If you got your hands on 500,000 gold, what on Toril could you even spend it on?
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From Waterdeep to Sharn, magnificent metropoles are at the heart of every great D&D setting. Learn how to be a great DM and player for games set in ivory towers and hives of villainy alike.
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The Xanathar is one of the four modular antagonists of Waterdeep: Dragon Heist. We've seen a lot of this famous beholder over the past few years, but where did this creature come from? Why has it become active in the underworld of Waterdeep once more?
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Manshoon is one of the four modular antagonists of Waterdeep: Dragon Heist. Why is one of the world's greatest dark wizards hiding in Waterdeep, and why is he seeking the vast sum of gold hidden within its walls?
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The Cassalanters are just one of the four modular antagonist factions in Waterdeep: Dragon Heist. Who are these newcomers to Forgotten Realms lore, and how can a pair of coddled nobles stand up to your characters and villains like the Xanathar Guild?
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Jarlaxle is one of the four modular antagonists of Waterdeep: Dragon Heist. Who is this roguish rapscallion? Where did he come from, and why is he after the vast sum of gold hidden within the City of Splendors?
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Waterdeep awaits. Learn all about the City of Splendors and plan your campaign before the release of Waterdeep: Dragon Heist this fall!