New Spell List feature
- Supports the ability to add spells to a character's class list from a background, a class feature, or a racial trait
- Supports in a more generic way the background spells from Guildmaster's Guide to Ravnica
- Supports the spells added by the Dragonmark subraces in Eberron: Rising from the Last War
- Supports extended spell lists for future content releases
- This feature is available for homebrew backgrounds, races, and subclasses
- Expansible to other features if needed in the future
Update: 8/25/2020
As of August 25th, copying an official or homebrew background, race, subrace, or subclass with spell list data will also copy that spell list data along with it. Happy Homebrewing!
if you are referring to my post, all sliders are "active" and on the red (right) side.
Your subclass is alchemist, so you got the Alchemist Spells Feat:
You always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table.
Any hope of being able to add spells from items?
YES! This would be amazing to allow some sort of feat for Dunamancy. (Like non-dumanancer subclasses learning Dunamancy from an expert wizard). Or just in general to homebrew more fexibility without having to copy paste every instance of a spell and change the availability.
i didnt realized that those 2 spells are in the alchemist prepared list... i had them when the changes werent yet up and kept seeing them after it, thought it was a mistake (i was seeing them at lvl1, hence my troubles).
Thanks for pointing me in the right direction
Why can’t we just add spells to existing characters? Like if I find a spell book or something. Why do I need to Homebrew an item for this? It seems like an easy fix. It’s bad enough that over 20 rules have been put off for years. Can’t you just add a customize option under spells like you do with stats and items? Please and thank you.
The only PCs that can learn spells from Spellbooks are Wizards and they can add those spells to their own Spellbooks no problemo on the character sheet.
Or did you mean something else?
Little confused here. The only class that can add spells from spellbooks is the Wizard, and they can add spells to their spellbook by using the normal interface (spells>manage spells>add spells).
If it's another class, adding spells IS homebrew. Or, if you mean add non-wizard spells to the wizard, that too IS homebrew.
That said, I wish we had better support for homebrew spells in general, e.g. adding a non-class spell to a character's list.
The easiest way to do that is by “homebrewing” either their background, race, or subclass by templating the one they want to use and then we can add any spells we want to their list. It takes less than 2 minutes and can be updated whenever you want in (almost) real-time.
Fair replies all. Here’s my reasoning. Since the corona thing, all of my dnd games are mostly though online apps. Every game seems to be 90% Homebrew. The DM will just say “here is a thing you found. You can now do (whatever). Like take a wizard spell as a warlock because “you know magic too”, or whatever. Why can’t i just add the spell? I have to hb some item with the spell. Unneeded steps.
Because DDB is contractually obligated by law to present D&D exactly as it is in the books. DDB is not owned by the same company that publishes D&D, so they must follow the contractually explicit terms of agreement with that publishing company, Wizards of the Coast.
For the first year of DDB’s existence there was no homebrew and we couldn’t do stuff like that at all. It’s because Adam Bradford fought so hard for our right to homebrew that we can do it at all.
So they are not “Unneeded steps.” They are very needed steps because without them, WotC could (and probably would) pull their contract and there would be no DDB.
I was not aware of the contract details Now I am. Thank you for telling me. I use DDB almost daily and am mostly happy. Just had a question. It was answered. Thanks again.
Happy to help.
Will this spell update allow you to add dunamancy spells outside of the wildemount subclasses for if your DM allows you to learn one?
I would like a way to create new home brew classes in D&D beyond. I need to have a few that are NPC only, but scale with levels.
Why can't they make the character creation sheets at the end of creating a character the same as the ones that come in the box sets? It was really confusing when I tried to make a character on the character creation.
Only if you're allowed a homebrew subclass/race/background that specifically adds them to your spell list.
By the way that's not the only way. Certain abilities allow you to pick any spell and add it to your character. Like the cantrips from Pact of the Tome (Warlock trait)
Thanks for the updates and for thinking ahead and for supporting the homebrew. :-)