I have this idea of a "smuggler" assassin, evil/monster hunter, for my Hexblade/Pact of the Blade Warlock.
I will be taking: - Improved Pact Weapon - Many Faces - Level 5 - Thirsting Blade
He will be a ranged assassin who will also take Sharpshooter at level 4 for a feat. Thirsting Blade specifies pact weapon, not a melee weapon, so Thirsting will affect my pact Longbow/Shortbow (whichever I summon). Hide in plain sight with Disguise Self (Many Faces), hide his weapon (pact), and Charisma based skills to persuade/deceive those he needs to get beyond. From a distance I summon a bow, or if enemies are in my grill, summon up a greatsword and go ham.
Get Eldritch Smite and you can shoot adult dragons out of the sky. That's my goal. Get the bow, get the smite, go dragon hunting.
I have this idea of a "smuggler" assassin, evil/monster hunter, for my Hexblade/Pact of the Blade Warlock.
I will be taking: - Improved Pact Weapon - Many Faces - Level 5 - Thirsting Blade
He will be a ranged assassin who will also take Sharpshooter at level 4 for a feat. Thirsting Blade specifies pact weapon, not a melee weapon, so Thirsting will affect my pact Longbow/Shortbow (whichever I summon). Hide in plain sight with Disguise Self (Many Faces), hide his weapon (pact), and Charisma based skills to persuade/deceive those he needs to get beyond. From a distance I summon a bow, or if enemies are in my grill, summon up a greatsword and go ham.
Pact of the blade only let's you summon melee weapons though :(
Unless you find a magical ranged weapon and turn that into your pact weapon.
Thanks to Improved Pact Weapon we can now create a shortbow, longbow, light crossbow, or heavy crossbow as our pact weapon.
Did they change it again after UA 2.0? Haven't gotten the official invocations yet but that sure opens up for some new character ideas :)
Tomb of Levistus is just such a perfect panic button. Obviously it is not fantastic if you are being mobbed by adds, but if you are already low hp and the ancient dragon just recharged it's breath weapon... boom. Bonus 100, 150, 200 HP? Pretty sweet. Downside is that you give up acting on your next turn, but survival is a pretty good payoff.
Here’s another question. Aspect of the Moon means you no longer need to sleep. You still need to rest to regain spell slots and avoid exhaustion, but you can be doing light activity during that time. What sort of crafting or research would you do with those 8 hours a night? I’m thinking create spell scrolls. The new ideas for combining tool proficiencies with other skills to improve skill checks made me reconsider.
A Warlock can take Lance of Lethargy and Repelling Blast at Level 2? Wow, I never wanted to play a Warlock, but now I do! AGI CHA up at L4 and then Agonizing Blast at L5, Eldritch Spear at L7, and another CHA AGI at L8. Fiend still seems better than Celestial at least until Level 10. In a campaign that gets to 11 or higher, I would likely choose Celestial.
Here’s another question. Aspect of the Moon means you no longer need to sleep. You still need to rest to regain spell slots and avoid exhaustion, but you can be doing light activity during that time. What sort of crafting or research would you do with those 8 hours a night? I’m thinking create spell scrolls. The new ideas for combining tool proficiencies with other skills to improve skill checks made me reconsider.
Aspect of the Moon allows us to do light activity for the entire 8 hours versus the 2 hours we could do previously and I doubt most DM's would consider crafting a light activity but even if considered a strenuous activity, Aspect of the Moon still has time saving potential. For example, we can normally do 1 hour of strenuous activity without losing the benefits of a long rest and since Aspect of the Moon already increases light activity by four times, I can't see why strenuous activity wouldn't be treated the same. So theoretically you should be able to convince your DM of doing 4 hours (at most) of crafting with this invocation. But do consider that creating a spell scroll does expend a spell slot if your DM goes by the crafting rules in the DMG, so you wouldn't get such back after the long rest.
As for research, that falls under light activity since you'd be reading to accomplish the task. And on that point, I'd think Aspect of the Moon be great for dealing with the various time consuming manuals we might come across. Though reading a Manual of Golems would probably be considered strenuous by most DM's due to it's wording.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
I want to make a celestial pact dwarf bladelock. Improved pact weapon, thirsting blade, eldritch smite, relentless hex. I'm gonna summon a hammer as big as my character and smash evil's face in.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Made a Tiefling HexBlade. Going to play him next session. Only level 7, but cant wait to try him out. Been playing D&D since 2nd edition and cant remember the last time I was so eager to play a character! And was really lucky with the stats, roll 11, 12, 15, 16, 17 and 17.
The abilities ended up like this: Str: 11, Dex: 16, Con: 18, Int: 13, Wis: 15 and Cha: 20.
Heres the build up to lvl 7:
HexBlade patron
Invocations:
Thirsting Blade
Eldritch Spear
Agonizing Blast
Improved Pact Weapon
Pact of the Blade
Spells:
Eldritch Blast
Minor Illusion
Sword Burst
Hex
Thunder Step
Blight
Dimension Door
Fire Shield
Sickening Radience
Staggering Smite
On level 8 I will be choosing Polearm master so I can have fun with my Pact Blade Glaive.
Also, I usually make a compendium that I use so I can look up stuff instead of using my phone or tablet. Really helpfull when checking up the abilities my characters have. Some might say I have too much time on my hands while working nights! :D
If anyone got any tips or comments, feel free to share them!
Notes: Post edited due to having prohibited content.
On level 8 I will be choosing Polearm master so I can have fun with my Pact Blade Glaive.
Hex Warrior only lets you use your Charisma for Attack and Damage for a weapon that "lacks the two-handed property" so Polearms and most bows seem to be out for that specific ability.
On level 8 I will be choosing Polearm master so I can have fun with my Pact Blade Glaive.
Hex Warrior only lets you use your Charisma for Attack and Damage for a weapon that "lacks the two-handed property" so Polearms and most bows seem to be out for that specific ability.
And all weapons made by Pact Weapon. You can make a greatsword through the pact weapon and it would count for the CHA bonus. With the Improved pact blade invocation the bows it gives also benefet.
On level 8 I will be choosing Polearm master so I can have fun with my Pact Blade Glaive.
Hex Warrior only lets you use your Charisma for Attack and Damage for a weapon that "lacks the two-handed property" so Polearms and most bows seem to be out for that specific ability.
And all weapons made by Pact Weapon. You can make a greatsword through the pact weapon and it would count for the CHA bonus. With the Improved pact blade invocation the bows it gives also benefet.
Exactly. So many ifs and etc. But still awesome. If you fineread the warlock rules, theres lots of fine little details allowing you to make a really versatile and fun character. Especially with all the invocations!
One of my backups for Tomb of Annihilation is a Celestial Warlock, and I'll be taking Gift of the Everliving Ones (need to have a familiar, maximizes all healing you receive). I might also take Armor of Shadows, just because for this campaign, we are using the variant encumbrance rules, and studded leather does kinda weigh me down.
One of my backups for Tomb of Annihilation is a Celestial Warlock, and I'll be taking Gift of the Everliving Ones (need to have a familiar, maximizes all healing you receive). I might also take Armor of Shadows, just because for this campaign, we are using the variant encumbrance rules, and studded leather does kinda weigh me down.
Unless you're playing a Pact of the Blade, you should almost never be in melee and when you are in melee your goal should be to get out of melee as quickly as possible! I'm playing a Celestial Warlock with Devil's Sight (120' see in complete darkness as if it was daylight....) and in our last outdoor combat I don't think I ever got closer than 60' to our opponents. Eldritch Blast has a range of 120' so I got to within 90' of the monsters which were attacking us and started plinking away and backing up so that I didn't get close enough for them to see me with 60' Darkvision.
It's harder in a dungeon where you don't have as much room, but I still do my best to stay at least 20' away from melee when we're indoors except when I need to get closer to cast Cure Wounds on someone. I have Misty Step, but I haven't used it. The only two spells that I've ever used in combat other than Cantrips are Cure Wounds and Hex.
Oh, I understand that, but I fully anticipate being indoors and outflanked regularly. I'll avoid the frontlines when I can, but for when I can't, I want to be prepared. Even outdoors, when you're in the jungle, I can say without spoiling anything that you should expect ambushes and flanking.
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Finally bought the Guide and got the invocation options :) Little bit bummed they removed superior/ultimate pact weapon though but oh well.
My guy will be chaotic neutral, basically in it for himself, the money and notoriety.
Agonising Blast of course
Mask of many faces, later switched to Master of the Myriad Forms if I survive that long.
Thirsting Blade and Life Drinker. With PAM, Hex and HB Curse it's an avg of 93 dmg at level 12 :D (if all four strikes hit)
Whispers of the Grave. Depending on how useful it turns out might switch that to Maddening hex.
Very tempted to get Eldritch Smith.
Improved pact weapon even without the followup ; ( Gonna look real cool swinging out eldritch blast from my glaive though :D
And Armor of shadows, works well with my starting dex of 17.
Might switch out something for Shroud of Shadows, for that sweet close up kill or simply for the safety of invisibility.
Tomb of Levistus is just such a perfect panic button. Obviously it is not fantastic if you are being mobbed by adds, but if you are already low hp and the ancient dragon just recharged it's breath weapon... boom. Bonus 100, 150, 200 HP? Pretty sweet. Downside is that you give up acting on your next turn, but survival is a pretty good payoff.
Here’s another question. Aspect of the Moon means you no longer need to sleep. You still need to rest to regain spell slots and avoid exhaustion, but you can be doing light activity during that time. What sort of crafting or research would you do with those 8 hours a night? I’m thinking create spell scrolls. The new ideas for combining tool proficiencies with other skills to improve skill checks made me reconsider.
A Warlock can take Lance of Lethargy and Repelling Blast at Level 2? Wow, I never wanted to play a Warlock, but now I do! AGI CHA up at L4 and then Agonizing Blast at L5, Eldritch Spear at L7, and another CHA AGI at L8. Fiend still seems better than Celestial at least until Level 10. In a campaign that gets to 11 or higher, I would likely choose Celestial.
Toll the dead. because it's cool.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
I took that spell also, for the same reason
But can't you only have 1 pact weapon? How would you summon a longbow and a greatsword?
I want to make a celestial pact dwarf bladelock. Improved pact weapon, thirsting blade, eldritch smite, relentless hex. I'm gonna summon a hammer as big as my character and smash evil's face in.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I have been wracking my brain for months on whether to build an archer or build a warlock for the group, we need ranged damage in a bad way.
Now I have Hexblade, with improved pact weapon and eldritch smite made official... it is like they read my mind.
Eldritch archer on the way, and I am sure he will say "What is an Eldritch Blast?" all the time if he meets other warlocks.
Made a Tiefling HexBlade. Going to play him next session. Only level 7, but cant wait to try him out. Been playing D&D since 2nd edition and cant remember the last time I was so eager to play a character! And was really lucky with the stats, roll 11, 12, 15, 16, 17 and 17.
The abilities ended up like this: Str: 11, Dex: 16, Con: 18, Int: 13, Wis: 15 and Cha: 20.
Heres the build up to lvl 7:
On level 8 I will be choosing Polearm master so I can have fun with my Pact Blade Glaive.
Also, I usually make a compendium that I use so I can look up stuff instead of using my phone or tablet. Really helpfull when checking up the abilities my characters have. Some might say I have too much time on my hands while working nights! :D
If anyone got any tips or comments, feel free to share them!
Abide.
One of my backups for Tomb of Annihilation is a Celestial Warlock, and I'll be taking Gift of the Everliving Ones (need to have a familiar, maximizes all healing you receive). I might also take Armor of Shadows, just because for this campaign, we are using the variant encumbrance rules, and studded leather does kinda weigh me down.
Professional computer geek
Oh, I understand that, but I fully anticipate being indoors and outflanked regularly. I'll avoid the frontlines when I can, but for when I can't, I want to be prepared. Even outdoors, when you're in the jungle, I can say without spoiling anything that you should expect ambushes and flanking.