Miscellaneous feedback on character creation, hoping this is the right place for it:
I have an idea for creating a character, step 4: description. When selecting personal characteristics, I think it would be a useful feature to be able to choose from the suggested characteristics (using a dropdown or something like that) instead of needing to type them all manually. Obviously entering manually should still be an option, but it might be cool to be able to choose.
Some more feedback, having experimented a little more with the builder:
I used the builder to quick build a Goliath fighter, on the gradual road to level 11 I made a 2 level dip in rogue and a 3 level dip in Druid (had to play with the quick build stats a little but that's normal). I found that when I multiclassed it offered me to take athletics even though I had it by default as a Goliath, and by default as a soldier. I think it would be better if when you are able to pick a new skill, the options you already have would be omitted (or at least grayed). This is especially important for skill - heavy builds, as you don't want to miss out an extra skill because you didn't cross reference it with the sheet.
Like the person above me I also purchased a longbow and arrows, I think the attacks could be better if ammunition or use-based attacks had a pop-up check box for "ammo" or something. As DMs tracking that sort of thing is not uncommon.
I also checked my carrying capacity (using normal rules) and found that powerful build (as per Goliath) was not factored into the equation.
Bug report on multiclassing with expertise: when I recieved it, I accidentally marked animal handling before changing it to athletics, when I see the CS I have 3 expertise skills marked, two of which are athletics and animal handling. When I changed it to arcana (which is illegal since I don't have the skill) it appeared to be fixed, but the bug came back when I switched to athletics again.
Short rests mixed strangely with multicassing, when I tested it at 10th level, it wrote that my dice from fighter were 5d10+10, my Druid HD were 2d8+8? And my rogue dice – is 1d8+8? I searched all over my character sheet and couldn't find out why I get so many bonus hit points from the multiclass Dice, as I had only +2 CON.
On a different note, 100% agree with everyone saying dice rolling would be a good addition to the character sheet for it's various functions, but isn't there a dice roller on the forums already?
Override HP option was useful for changing your HP if you don't want the fixed amount, (that's probably not what it's there for but y'know :P) but it was ultimately inflexible because if you use it and level up, you have to remember update the override manually. It's a commitment.
I was also surprised that there wasn't any notation for downtime tracking on the sheet, and the global search made me doubt it was in the SRD as I couldn't find it until I double checked in the Wizard's site SRD and in the compendium. I'm hoping that this has room somewhere on the agenda, as it feels like something that can be important for long running games and think it so I think it deserves a small section in the CS to know how much downtime you have and what you spend it on.
That's all I spotted for now, keep up the good work!
Rollback Post to RevisionRollBack
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
When I'm viewing the character sheet right now it's too overloaded. The features list shows too much information. For instance if I'm playing a ranger, the only hunter feature I care about is the one I selected. On my character sheet showing me the two I didn't pick is just two things I have to scroll past to ready the option I selected. It's even worse for the warlock with their invocations. When I'm playing I don't need to see the entire list of every invocation option--only the ones that I selected. Cramming all of this into the phone-sized panels and not using popups just compounds the problem.
Im noticing that on the gnome subraces the forest gnome is mentioned but not a character option.
For the beta, only the rules and options provided in the D&D 5th edition SRD , D&D 5th edition Basic Rules, Elemental Evil Companion are available in Beyond. Once the full platform launches later this summer, the core rule books and others will be available for purchase, and the content within will be available for those that purchase, or have access through a DM's subscription.
Am I missing Wild Magic as a Sorcerous Origin for Sorcerer? Can only choose Draconic Bloodline as of now.
Also, while creating my char (lvl 5 sorc) the spells ran out at 2nd level. Could not add any more or even choose 3rd level spells
For the beta, only the rules and options provided in the D&D 5th edition SRD , D&D 5th edition Basic Rules, Elemental Evil Companion are available in Beyond. Once the full platform launches later this summer, the core rule books and others will be available for purchase, and the content within will be available for those that purchase, or have access through a DM's subscription.
Just created a level 3 character but the system doesn't let me level up. The description says level 3, but there are no extra hit points or class features.
I'm not sure if this has been address yet but I can't see my second language on my character sheet. I took the Human Variant race and added Sylvan but it does not show on the sheet. If this has already been reported then please ignore this post. thank you for doing this.
So, I tested this out by building a character that I've been playing for a while (level 9 half-elf rogue) to see if everything came out the same. Aside from issues of me playing with options that aren't in the basic rules (so I know now they're not in the beta) and a few bugs I've mentioned elsewhere, here are my thoughts:
Abilities and skills look great. The modifiers and skill proficiencies (including the expertise from the rogue class) are clear. I also appreciate that my half-elf racial ability that gets me advantage on certain types of saving throws is listed up with abilities, where it is most useful to have that info.
Under attacks, damage for each weapon should be listed up with the attack bonus outside the drop-down box, since that's info that's needed every time you use a weapon. The rest of the info in the drop-down box is fine. Playing as a rogue, it would also be extremely helpful to have sneak attack show up by attacks so I can remember to add that damage as relevant.
Class features are buried in drop-down boxes, and would thus be easy to forget about while playing. If I were a novice playing my half-elf rogue, I would probably forget about most of my rogue features unless they were clearly listed where I can find them quickly. Right now, the ones I need to know about (i.e., sneak attack, cunning action, uncanny dodge, evasion, roguish archetype) are jumbled up with features I don't need to know about (i.e., ability score improvements, hit points, proficiencies, expertise, all of which have been incorporated elsewhere) while playing. Maybe you could have a class features box which pulls out those important features that haven't been used elsewhere or you can incorporate them in the relevant existing boxes, like what you've done with the half-elf advantage on certain saving throws.
I did do a quick build of a wizard to see how that looked (and to get an idea of what the arcane trickster might look like when this launches), and I like what you've done with the spells. The most irritating bit of using my paper character sheet has been having none of the details of my spells listed there, which means I either have to look them up in the book every time I want to use one or I have to type up all the spells in my list and print them out as a cheat sheet. This character sheet is handy because it shows me available spell slots, all the prepared spells I have available, attack/save modifiers on each spell, and all the spell details in the drop-down box. The spells box is clear and easy to manage. It's convenient to have cantrip spell attacks listed under attacks too. As with the weapon attacks, I do think damage should be listed alongside the spell save DC outside of the drop-down, though.
I haven't waded through all of the pages yet, but my AC is figured incorrectly: created a character with a negative Dexterity modifier, but wears heavy armor. The negative Dex mod is affecting AC, even though it shouldn't be.
Just created a level 3 character but the system doesn't let me level up. The description says level 3, but there are no extra hit points or class features.
Make sure that you level up using the editor (there is a link when you click the avatar of your character). XP management will be improved anyway.
In character building, the ability to add starting equipment without having to look, add, look at list, search, add, repeat would be really nice, like how the rest of the character builder works. Also a filter system in its equipment adding screen would be nice so we don't have to always search for things as sometimes we are looking for choices between multiple types of armor or multiple types of weapons.
I'd suggest having players choose Background before asking them what skill proficiencies they want for their class. The background ones are set (well, for many players, above poster excepted) while the class proficiencies offer more leeway, leading to situations where players miss out on skills because they choose class ones before being granted the ones that come with their chosen background.
Actually, the rule is that you get to choose any skill to replace an overlap skill. This is what should be implemented.
1) Dice rolling. I'm by no means attempting to threat or giving an ultimatum, but if the character sheet doesn't utilize rolling dice, I won't be using it. I see it's integrated in the forums, so I'm not sure if it's on the table or not. Currently, there are other apps (*ahem* Fight Club *ahem*) who integrate rolling dice flawlessly that DDB could maybe take a few notes from. When rolling for a fireball, it's just easier to tap from my character sheet versus rolling 8 times, buying 8d6 to roll, or opening a separate app to roll. Keeps the game moving quickly. Just seems logical to include a convenient feature some people might not use instead of omitting a feature that could be very useful to some people all the time and most people some of the time.
2) Character creation. So I've tried all three creation methods on both desktop and mobile. I have to say that desktop is by far the more convenient way to do this. But in saying that, it's still not a very streamlined process. I understand that you want to include as much of the content from the books as possible, but it feels overkill. If I were a first time player, I'd be asking my friends how to do this instead of reading all the pre-menus. On mobile, I'd tap through a couple of screens to get a race, a few more to get the class, try to think of the ability scores as I went, a few to get to the ability scores, realized that the numbers weren't lining up the way I wanted, go back to race to see if there was a better one that lined up, needed to tap next a few times again before seeing it, back to class (if I had made a fourth or higher level character to adjust the ability score improvements) tapping through more screens, back to the ability scores, selecting the method, etc. As you can see, it is quite a cumbersome process. I think that maybe you should change the first option to Beginner's Guide and include a quick first level build as an option there. People who have no clue what they're doing, no friend help, and love to read lore can take their time through that section. The Quick Build section should be as streamlined as possible (*ahem* OrcPub2 *ahem*) for those who know what they're doing. Maybe including links to relevant sections there would be helpful. The Random Character should be more customizable with the ability to lock more than just the race and class and should lead to the character creation area to clean up anything that the player doesn't like or wants to adjust.
3) Editing. It'd be nice to be able to quickly edit one section and one section only. I wanted to go back and mess with the description, but I couldn't find a quick way to do it. I had to click on the anvil, click on description, click through the popup, open the right drop down, and then change his hair from blonde to brown.
4) Overlapping proficiencies. I think I've seen a few people mentioned being able to pick the same proficiency for every option, but I'm sure that's a small bug you guys are already working out. It is sort of frustrating to choose all the proficiencies and then arrive at the background and realize that the one I am choosing comes with two proficiencies I have already chosen with the class or race. Then I have to go back through tapping through all the tedious menus to try and find where that was and fix it.
5) Equipment. I know that the equipment section will be getting upgrades, but I figured I would chime in with feedback here, as well. Instead of having seven lists to sort through (equipped, carried, currency, possessions, etc.), why not make it all one scrollable list? Currency should be included in that. You could have an "add" button at the bottom where you either add from the compendium or type something in. Also, the method of adding an item is odd. You have such a rich compendium already built that it seems a waste to have just lists of items when I go to add equipment. Adding filters similar to how you have the compendiums set up would be so much nicer when selecting equipment. That really goes for spells, as well. What if when tapping to add pre-existing equipment, I was taken to the compendium and had a "+" option there versus the current search or "load more" list style. I think it'd be easier to show attunement and whether something is equipped or carried with an indicator of some sort. Maybe tap on an item and have a list to choose from (attune?, equip?, carry?, trade?). Or...add a few boxes to the side of the items to cut back on the number of popups it takes to get through in order to speed it up a bit.
6) Sortable tiles. It'd be nice to be able to rearrange the order of the sections. That's all I've got there.
7) Conditions. It'd be convenient if the conditions went ahead and applied to what they were supposed to. Restrained could show 0 for speed and indicate disadvantage on attacks and Dexterity saves.
It looks like it's coming together and it's a solid first effort. Still lots of room for improvement. I tried to create another character today, but upon getting to the final steps, I was greeted with the spinning red ring of death. I'll try again later as more updates are made.
Could we have roll 4 keep 3 methodwith assignment between stats, I know this can be done with the manual setting, but would be a nice addition .
Backgrounds
Would be nice to have a feature to click on personality traits/boons/flaws/etc in the tables and for them to be added as base text in the available notes blocks, which can then be expanded on or added to. Maybe also a button to roll on the table?
Equipment
Needs a filter to knock out magical equipment. When making a base level character you need to scroll through a lot of stuff before getting to basic equipment, even after using the text based filter, example looking for "leather" armor/armour.
Would be nice to be able to use containers for storing equipment, typical example being a bag of holding etc
Spells
Base level 1 ranger gets a cantrip, but no option for picking it or spells, would be nice just to be able to flick to it for reference
Just did a cursory test of the character builder and sheet. Here are some basic thoughts:
1) Would love a more guided/ceremonious leveling up option. When I go into xp management and level up the character, nothing really happens--it doesn't even adjust my hp accordingly. I found out very circuitously that I have to go back into character editing and do everything in a somewhallat laborious and counter-intuitive way. Would love it to automatically, adjust hp, and then take me though the steps of leveling up, e.g., choosing new spells, any other decisions to be made, showing me new feats, etc.
2) When choosing spells, it would be very helpful to be able to hover over them or expand them for a description.
3) When choosing extra skills and proficiencies, it would be very helpful to have skill proficiencies that are automatically included with race or class or background to be greyed out or not included so as to avoid doubling up.
4)Both the automated creation options, (quickbuild and random) are a bit lacking in their thoroughness. Quickbuild should have the option of building a character higher than lvl 1 (very useful for NPCs). As well, it would be helpful if it were more complete, i.e., all description elements filled in. While Random generator isn't nearly as useful, it's still fun but could use a more thorough filling in of info, particularly starting equiptment. I guess both options are their most useful when all minute details are auto-filled then can be changed later if necessary.
All in all, truly excellent work! I really can't wait for the full version to be unlocked so I can start using it in my campaign! This really is going to be a game-changer.
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Miscellaneous feedback on character creation, hoping this is the right place for it:
I have an idea for creating a character, step 4: description. When selecting personal characteristics, I think it would be a useful feature to be able to choose from the suggested characteristics (using a dropdown or something like that) instead of needing to type them all manually. Obviously entering manually should still be an option, but it might be cool to be able to choose.
Some more feedback, having experimented a little more with the builder:
I used the builder to quick build a Goliath fighter, on the gradual road to level 11 I made a 2 level dip in rogue and a 3 level dip in Druid (had to play with the quick build stats a little but that's normal). I found that when I multiclassed it offered me to take athletics even though I had it by default as a Goliath, and by default as a soldier. I think it would be better if when you are able to pick a new skill, the options you already have would be omitted (or at least grayed). This is especially important for skill - heavy builds, as you don't want to miss out an extra skill because you didn't cross reference it with the sheet.
Like the person above me I also purchased a longbow and arrows, I think the attacks could be better if ammunition or use-based attacks had a pop-up check box for "ammo" or something. As DMs tracking that sort of thing is not uncommon.
I also checked my carrying capacity (using normal rules) and found that powerful build (as per Goliath) was not factored into the equation.
Bug report on multiclassing with expertise: when I recieved it, I accidentally marked animal handling before changing it to athletics, when I see the CS I have 3 expertise skills marked, two of which are athletics and animal handling. When I changed it to arcana (which is illegal since I don't have the skill) it appeared to be fixed, but the bug came back when I switched to athletics again.
Short rests mixed strangely with multicassing, when I tested it at 10th level, it wrote that my dice from fighter were 5d10+10, my Druid HD were 2d8+8? And my rogue dice – is 1d8+8? I searched all over my character sheet and couldn't find out why I get so many bonus hit points from the multiclass Dice, as I had only +2 CON.
On a different note, 100% agree with everyone saying dice rolling would be a good addition to the character sheet for it's various functions, but isn't there a dice roller on the forums already?
Override HP option was useful for changing your HP if you don't want the fixed amount, (that's probably not what it's there for but y'know :P) but it was ultimately inflexible because if you use it and level up, you have to remember update the override manually. It's a commitment.
I was also surprised that there wasn't any notation for downtime tracking on the sheet, and the global search made me doubt it was in the SRD as I couldn't find it until I double checked in the Wizard's site SRD and in the compendium. I'm hoping that this has room somewhere on the agenda, as it feels like something that can be important for long running games and think it so I think it deserves a small section in the CS to know how much downtime you have and what you spend it on.
That's all I spotted for now, keep up the good work!
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
#OpenDnD #CanceltheSub #DnDBegone.#NeverForgive #NeverForget
When I'm viewing the character sheet right now it's too overloaded. The features list shows too much information. For instance if I'm playing a ranger, the only hunter feature I care about is the one I selected. On my character sheet showing me the two I didn't pick is just two things I have to scroll past to ready the option I selected. It's even worse for the warlock with their invocations. When I'm playing I don't need to see the entire list of every invocation option--only the ones that I selected. Cramming all of this into the phone-sized panels and not using popups just compounds the problem.
Im noticing that on the gnome subraces the forest gnome is mentioned but not a character option.
Great job, guys! Some feedback:
Is it possible to level up?
Just created a level 3 character but the system doesn't let me level up. The description says level 3, but there are no extra hit points or class features.
When selecting a portrait in the character builder, it would be nice to have the ability to upload your own image.
I'm not sure if this has been address yet but I can't see my second language on my character sheet. I took the Human Variant race and added Sylvan but it does not show on the sheet. If this has already been reported then please ignore this post. thank you for doing this.
So, I tested this out by building a character that I've been playing for a while (level 9 half-elf rogue) to see if everything came out the same. Aside from issues of me playing with options that aren't in the basic rules (so I know now they're not in the beta) and a few bugs I've mentioned elsewhere, here are my thoughts:
Abilities and skills look great. The modifiers and skill proficiencies (including the expertise from the rogue class) are clear. I also appreciate that my half-elf racial ability that gets me advantage on certain types of saving throws is listed up with abilities, where it is most useful to have that info.
Under attacks, damage for each weapon should be listed up with the attack bonus outside the drop-down box, since that's info that's needed every time you use a weapon. The rest of the info in the drop-down box is fine. Playing as a rogue, it would also be extremely helpful to have sneak attack show up by attacks so I can remember to add that damage as relevant.
Class features are buried in drop-down boxes, and would thus be easy to forget about while playing. If I were a novice playing my half-elf rogue, I would probably forget about most of my rogue features unless they were clearly listed where I can find them quickly. Right now, the ones I need to know about (i.e., sneak attack, cunning action, uncanny dodge, evasion, roguish archetype) are jumbled up with features I don't need to know about (i.e., ability score improvements, hit points, proficiencies, expertise, all of which have been incorporated elsewhere) while playing. Maybe you could have a class features box which pulls out those important features that haven't been used elsewhere or you can incorporate them in the relevant existing boxes, like what you've done with the half-elf advantage on certain saving throws.
I did do a quick build of a wizard to see how that looked (and to get an idea of what the arcane trickster might look like when this launches), and I like what you've done with the spells. The most irritating bit of using my paper character sheet has been having none of the details of my spells listed there, which means I either have to look them up in the book every time I want to use one or I have to type up all the spells in my list and print them out as a cheat sheet. This character sheet is handy because it shows me available spell slots, all the prepared spells I have available, attack/save modifiers on each spell, and all the spell details in the drop-down box. The spells box is clear and easy to manage. It's convenient to have cantrip spell attacks listed under attacks too. As with the weapon attacks, I do think damage should be listed alongside the spell save DC outside of the drop-down, though.
I haven't waded through all of the pages yet, but my AC is figured incorrectly: created a character with a negative Dexterity modifier, but wears heavy armor. The negative Dex mod is affecting AC, even though it shouldn't be.
In character building, the ability to add starting equipment without having to look, add, look at list, search, add, repeat would be really nice, like how the rest of the character builder works. Also a filter system in its equipment adding screen would be nice so we don't have to always search for things as sometimes we are looking for choices between multiple types of armor or multiple types of weapons.
I...I have a cod piece!
For the hunter class option of favored enemy there are no options to choose from in the drop down menu at levels 6 and 14.
cool. thanks
1) Dice rolling. I'm by no means attempting to threat or giving an ultimatum, but if the character sheet doesn't utilize rolling dice, I won't be using it. I see it's integrated in the forums, so I'm not sure if it's on the table or not. Currently, there are other apps (*ahem* Fight Club *ahem*) who integrate rolling dice flawlessly that DDB could maybe take a few notes from. When rolling for a fireball, it's just easier to tap from my character sheet versus rolling 8 times, buying 8d6 to roll, or opening a separate app to roll. Keeps the game moving quickly. Just seems logical to include a convenient feature some people might not use instead of omitting a feature that could be very useful to some people all the time and most people some of the time.
2) Character creation. So I've tried all three creation methods on both desktop and mobile. I have to say that desktop is by far the more convenient way to do this. But in saying that, it's still not a very streamlined process. I understand that you want to include as much of the content from the books as possible, but it feels overkill. If I were a first time player, I'd be asking my friends how to do this instead of reading all the pre-menus. On mobile, I'd tap through a couple of screens to get a race, a few more to get the class, try to think of the ability scores as I went, a few to get to the ability scores, realized that the numbers weren't lining up the way I wanted, go back to race to see if there was a better one that lined up, needed to tap next a few times again before seeing it, back to class (if I had made a fourth or higher level character to adjust the ability score improvements) tapping through more screens, back to the ability scores, selecting the method, etc. As you can see, it is quite a cumbersome process. I think that maybe you should change the first option to Beginner's Guide and include a quick first level build as an option there. People who have no clue what they're doing, no friend help, and love to read lore can take their time through that section. The Quick Build section should be as streamlined as possible (*ahem* OrcPub2 *ahem*) for those who know what they're doing. Maybe including links to relevant sections there would be helpful. The Random Character should be more customizable with the ability to lock more than just the race and class and should lead to the character creation area to clean up anything that the player doesn't like or wants to adjust.
3) Editing. It'd be nice to be able to quickly edit one section and one section only. I wanted to go back and mess with the description, but I couldn't find a quick way to do it. I had to click on the anvil, click on description, click through the popup, open the right drop down, and then change his hair from blonde to brown.
4) Overlapping proficiencies. I think I've seen a few people mentioned being able to pick the same proficiency for every option, but I'm sure that's a small bug you guys are already working out. It is sort of frustrating to choose all the proficiencies and then arrive at the background and realize that the one I am choosing comes with two proficiencies I have already chosen with the class or race. Then I have to go back through tapping through all the tedious menus to try and find where that was and fix it.
5) Equipment. I know that the equipment section will be getting upgrades, but I figured I would chime in with feedback here, as well. Instead of having seven lists to sort through (equipped, carried, currency, possessions, etc.), why not make it all one scrollable list? Currency should be included in that. You could have an "add" button at the bottom where you either add from the compendium or type something in. Also, the method of adding an item is odd. You have such a rich compendium already built that it seems a waste to have just lists of items when I go to add equipment. Adding filters similar to how you have the compendiums set up would be so much nicer when selecting equipment. That really goes for spells, as well. What if when tapping to add pre-existing equipment, I was taken to the compendium and had a "+" option there versus the current search or "load more" list style. I think it'd be easier to show attunement and whether something is equipped or carried with an indicator of some sort. Maybe tap on an item and have a list to choose from (attune?, equip?, carry?, trade?). Or...add a few boxes to the side of the items to cut back on the number of popups it takes to get through in order to speed it up a bit.
6) Sortable tiles. It'd be nice to be able to rearrange the order of the sections. That's all I've got there.
7) Conditions. It'd be convenient if the conditions went ahead and applied to what they were supposed to. Restrained could show 0 for speed and indicate disadvantage on attacks and Dexterity saves.
It looks like it's coming together and it's a solid first effort. Still lots of room for improvement. I tried to create another character today, but upon getting to the final steps, I was greeted with the spinning red ring of death. I'll try again later as more updates are made.
Ability Scores
Could we have roll 4 keep 3 methodwith assignment between stats, I know this can be done with the manual setting, but would be a nice addition .
Backgrounds
Would be nice to have a feature to click on personality traits/boons/flaws/etc in the tables and for them to be added as base text in the available notes blocks, which can then be expanded on or added to. Maybe also a button to roll on the table?
Equipment
Needs a filter to knock out magical equipment. When making a base level character you need to scroll through a lot of stuff before getting to basic equipment, even after using the text based filter, example looking for "leather" armor/armour.
Would be nice to be able to use containers for storing equipment, typical example being a bag of holding etc
Spells
Base level 1 ranger gets a cantrip, but no option for picking it or spells, would be nice just to be able to flick to it for reference
Just did a cursory test of the character builder and sheet. Here are some basic thoughts:
1) Would love a more guided/ceremonious leveling up option. When I go into xp management and level up the character, nothing really happens--it doesn't even adjust my hp accordingly. I found out very circuitously that I have to go back into character editing and do everything in a somewhallat laborious and counter-intuitive way. Would love it to automatically, adjust hp, and then take me though the steps of leveling up, e.g., choosing new spells, any other decisions to be made, showing me new feats, etc.
2) When choosing spells, it would be very helpful to be able to hover over them or expand them for a description.
3) When choosing extra skills and proficiencies, it would be very helpful to have skill proficiencies that are automatically included with race or class or background to be greyed out or not included so as to avoid doubling up.
4)Both the automated creation options, (quickbuild and random) are a bit lacking in their thoroughness. Quickbuild should have the option of building a character higher than lvl 1 (very useful for NPCs). As well, it would be helpful if it were more complete, i.e., all description elements filled in. While Random generator isn't nearly as useful, it's still fun but could use a more thorough filling in of info, particularly starting equiptment. I guess both options are their most useful when all minute details are auto-filled then can be changed later if necessary.
All in all, truly excellent work! I really can't wait for the full version to be unlocked so I can start using it in my campaign! This really is going to be a game-changer.