I recently published the Aquabolt spell, and got it accepted. I saw something I wanted to change though, and attempted to replace it with a new version.
This merely copied the spell, which, okay, I can work with. So I edited the new spell the way I wanted, and attempted to delete the old version of the spell.
Apparently there's no delete button for a published spell? Okay, maybe the "Remove from Collection" button will do it.
Wait, no, that didn't do it either. It even gave me an error:
HTTP Code: 403 Status Text: Forbidden Address: https://www.dndbeyond.com/homebrew/creations Date: Sat Jul 01 2017 17:27:49 GMT-0700 (Pacific Daylight Time) Request: POST /homebrew/collection/toggle?entityId=3145&entityTypeId=1118725998
New versions replace the older version in the listing, but all versions are still displayed. Once we open up the ability to add public homebrew content to your collection, people could start using version A, then you change your latest to version B. The problem would be people using version A might like it the way it is - we can't force others to the new version. This is actually the primary reason for versioning in the first place.
If there are issues other than "I don't like the older version," you can contact the moderators for review and possible deletion.
How much ownership do we have over what we publish on Beyond? Why don't we inherently have the ability to remove what we have published?
I feel like these are important questions that should be answered sooner rather than later, especially because there's a financial market behind some of this stuff.
I'll have to let BadEye make the full reply on this one, but I can give you some insight.
It is considered important that players don't have homebrew that they are using just disappear on them - allowing full removal would lead to a lot of frustration from players.
If a creator removes existing homebrew, it means that nobody else can start using that homebrew, but anyone already using it can continue to do so.
As far as how much ownership does the author have? I can't answer that, but I expect that it falls under 8.a.ii of the Terms of Service (used for videogame mods on Curse Gaming) unless D&D Beyond staff issue different terms of service for this site.
How much ownership do we have over what we publish on Beyond? Why don't we inherently have the ability to remove what we have published?
I feel like these are important questions that should be answered sooner rather than later, especially because there's a financial market behind some of this stuff.
The Terms of Service answer the question for sure. The relevant part:
User Content
Twitch allows users to distribute streaming live and pre-recorded audio-visual works, to use services, such as chat, bulletin boards, forum postings, wiki contributions, voice interactive services, and to participate in other activities in which you may create, post, transmit, perform, or store content, messages, text, sound, images, applications, code or other data or materials on the Twitch Services (“User Content”).
License to Twitch
(i) Unless otherwise agreed to in a written agreement between you and Twitch that was signed by an authorized representative of Twitch, if you submit, transmit, display, perform, post or store User Content using the Twitch Services, you grant Twitch and its sublicensees an unrestricted, worldwide, perpetual, irrevocable, fully sub-licenseable, nonexclusive, and royalty-free right to (a) use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform and display such User Content (including without limitation for promoting and redistributing part or all of the Twitch Services (and derivative works thereof)) in any form, format, media or media channels now known or later developed or discovered; and (b) use the name, identity, likeness and voice (or other biographical information) that you submit in connection with such User Content.
(ii) With respect to User Content known as “add-ons”, "maps", "mods", or other types of projects submitted through CurseForge.com or related sites (“Submitted Projects”), the rights granted by you hereunder terminate once you remove or delete such Submitted Projects from the Twitch Services. You also acknowledge that Twitch may retain, but not display, distribute, or perform, server copies of Submitted Projects that have been removed or deleted.
(iii) With respect to streaming live and pre-recorded audio-visual works, the rights granted by you hereunder terminate once you delete such User Content from the Twitch Services, or generally by closing your account, except (a) to the extent you shared it with others as part of the Twitch Services and others copied or stored portions of the User Content (e.g., made a Clip); (b) Twitch used it for promotional purposes; and (c) for the reasonable time it takes to remove from backup and other systems.
If a user wants to remove a particular homebrew element or version, contact support and you can get assistance.
It is considered important that players don't have homebrew that they are using just disappear on them - allowing full removal would lead to a lot of frustration from players.
If a creator removes existing homebrew, it means that nobody else can start using that homebrew, but anyone already using it can continue to do so.
Is there a way you can allow authors to delete material, but then keep it only for those subscribed already to that material? It would be similar to what Steam does with games it no longer offers for sale, but that some individuals have bought.
I feel like that would be the most equitable way to do things here.
Is there a way you can allow authors to delete material, but then keep it only for those subscribed already to that material? It would be similar to what Steam does with games it no longer offers for sale, but that some individuals have bought.
I feel like that would be the most equitable way to do things here.
That's how it's designed to work and what I was trying to explain - apologies if it wasn't clear! :)
Is there a way you can allow authors to delete material, but then keep it only for those subscribed already to that material? It would be similar to what Steam does with games it no longer offers for sale, but that some individuals have bought.
I feel like that would be the most equitable way to do things here.
That's how it's designed to work and what I was trying to explain - apologies if it wasn't clear! :)
It's all good! I'm just happy to have answers.
I'm still confused, though, because I can't find a way to actually delete content in the first place. Attempting to "Remove from Collection" provides that error listed, at top.
You guys are doing good work, and I really appreciate how responsive the mod team has been. Once all the kinks are ironed out, I'm betting Beyond will be one of the cornerstones of 5e, even moreso than how the Insider builder was for 4e. :)
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I recently published the Aquabolt spell, and got it accepted. I saw something I wanted to change though, and attempted to replace it with a new version.
This merely copied the spell, which, okay, I can work with. So I edited the new spell the way I wanted, and attempted to delete the old version of the spell.
Apparently there's no delete button for a published spell? Okay, maybe the "Remove from Collection" button will do it.
Wait, no, that didn't do it either. It even gave me an error:
Any insight or help?
New versions replace the older version in the listing, but all versions are still displayed. Once we open up the ability to add public homebrew content to your collection, people could start using version A, then you change your latest to version B. The problem would be people using version A might like it the way it is - we can't force others to the new version. This is actually the primary reason for versioning in the first place.
If there are issues other than "I don't like the older version," you can contact the moderators for review and possible deletion.
Thanks!
Thanks BadEye, added to the Homebrew FAQ.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Do I need a reason other than, "I don't currently want my copyrighted work published on this platform"?
Thanks for the breakdown, though. An automated explanation of that when creating a new version would be great to see.
Bumping because I really want a response.
How much ownership do we have over what we publish on Beyond? Why don't we inherently have the ability to remove what we have published?
I feel like these are important questions that should be answered sooner rather than later, especially because there's a financial market behind some of this stuff.
I'll have to let BadEye make the full reply on this one, but I can give you some insight.
It is considered important that players don't have homebrew that they are using just disappear on them - allowing full removal would lead to a lot of frustration from players.
If a creator removes existing homebrew, it means that nobody else can start using that homebrew, but anyone already using it can continue to do so.
As far as how much ownership does the author have? I can't answer that, but I expect that it falls under 8.a.ii of the Terms of Service (used for videogame mods on Curse Gaming) unless D&D Beyond staff issue different terms of service for this site.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I was previously able to get moderation to issue an after-the-fact rejection, could that apply here?
I didn't know Beyond's content was under Twitch, aside from using the login. Thanks for the info, and letting me know.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
That will be resolved. :)
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Cool, good to know a fix is in the queue.
You guys are doing good work, and I really appreciate how responsive the mod team has been. Once all the kinks are ironed out, I'm betting Beyond will be one of the cornerstones of 5e, even moreso than how the Insider builder was for 4e. :)