Can we please have a HP meter on the character sheet, as well as the numbers? The one on the Twitch overlay is so great, especially as it changes colour when you're 'blooded'. Makes me want something similar on the character sheet.
I noticed that several options aren't there even though they are owned by people in my campaign. For instance, the hermit background and thorn whip aren't available for a druid but other options from those sources are. it's all available if I go to game rules, just not in the character builder. anyone else seen this or know if it's something maybe I'm missing?
I noticed that several options aren't there even though they are owned by people in my campaign. For instance, the hermit background and thorn whip aren't available for a druid but other options from those sources are. it's all available if I go to game rules, just not in the character builder. anyone else seen this or know if it's something maybe I'm missing?
Has anyone in the campaign have a master subscription and enabled content sharing?
Either the DM or anyone who has a character there can do it.
Also, did you buy only the Compendium material (which is "just" the wiki data)? It is possible just to buy one background instead of all.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I noticed that several options aren't there even though they are owned by people in my campaign. For instance, the hermit background and thorn whip aren't available for a druid but other options from those sources are. it's all available if I go to game rules, just not in the character builder. anyone else seen this or know if it's something maybe I'm missing?
Has anyone in the campaign have a master subscription and enabled content sharing?
Either the DM or anyone who has a character there can do it.
Also, did you buy only the Compendium material (which is "just" the wiki data)? It is possible just to buy one background instead of all.
Yeah. The DM has a master sub and between the members we have most of the books. It's just weird that all the other spells from the same source are there.
The adjust currency section doesn't work how i thought. i tried to remove 10 g and 3 silver and it didn't make change for me, so i had to break a gold into 10 silver and then remove the 3 silver.
This isn't a big deal, but seems counter-intuitive to me.
Not breaking is slightly understandable, since you could say that on your world 1 silver is actually 20cp or 100cp or 3.14cp. The worst part is, there is no way telling how much it did deduct. I wish it would either leave the remainder in the box, or not deduct at all.
i just had a thought on this: would it be too difficult to add a section in the currency that allowed you to define what the value of all currency denominations are relative to gold, and if the character is in a campaign the campaign setting (controlled by the dm) would override any per character definitions? i think this would be a straightforward solution to this issue, making the use of the currency module much more intuitive and automatic.
as a novice programmer this function is trivial and i could write the code for it fairly quickly, so my question of difficulty is pointed at the integration of the code controlling the currency into the rest of the things.
actually i think i will try and write a browser extension specifically for this. and over time maybe add other functions as well. if anyone is interested in contributing to this send me a private message and we can work out how to collaborate. when it is done, hopefully before they add the feature themselves, i will post about it in the forums.
The adjust currency section doesn't work how i thought. i tried to remove 10 g and 3 silver and it didn't make change for me, so i had to break a gold into 10 silver and then remove the 3 silver.
This isn't a big deal, but seems counter-intuitive to me.
Not breaking is slightly understandable, since you could say that on your world 1 silver is actually 20cp or 100cp or 3.14cp. The worst part is, there is no way telling how much it did deduct. I wish it would either leave the remainder in the box, or not deduct at all.
as a novice programmer this function is trivial and i could write the code for it fairly quickly, so my question of difficulty is pointed at the integration of the code controlling the currency into the rest of the things.
As an experienced programmer, it's not a trivial function, and depends a lot on the current data structure. And it starts to get very complicated when you need to deduct 22sp from 1gp 150cp...
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
When overriding costs for items in the equipment-tab, it seems to be impossible to override it to 0. When inputting another number (both positive and negative) changes the displayed cost to that number. However, when I put in 0, it just displays the standard cost. This seems to be the case both on desktop and on mobile.
I'm sorry if this is already said, I did not find any other posts mentioning the same.
I haven't read through any previous posts here so I apologize if this has been asked for before.
Would it be possible to have the Tool Proficiency bonuses displayed? This you be useful in general, but would be more useful for those of use who gain expertise in tools of one sort or another.
Rollback Post to RevisionRollBack
Watch your back, conserve your ammo, and NEVER cut a deal with a dragon!
Tool use is not tied to a single ability, since proficiency with a tool represents broader knowledge of its use.
I think that's the reason the calculated bonuses are not displayed.
However, I do agree it would be useful to see "expertise in tools" as it is now not visible.
Correct. You can add any proficiencies you want, though, by clicking the cog next to the word ‘skills’ at the bottom of that section of the character sheet. Scroll down, and expand the ‘custom skills’ section to ‘+ Add Custom Skill.’ Here you can add anything you want - poisoner’s kit, masonry tools, etc. You can set the proficiency level, including expertise. However, unless you pick a specific mod to attach it to, it won’t display a number at all (ie, you can’t have it display just the proficiency bonus, and let you mentally add whichever mod is determined to be relevant). But at least this way you can have it listed. Or you can pick the stat you’ll use the most, and hope you remember to adjust it if you need to use your thieves’ tools with something other than DEX.
Not sure if it's been said already (because, wow, 100 pages) but the filters for the spells in the character sheet has a major oversight.
A "components" filter so you can filter by V/S/M, Costly Materials and Consumed Materials would go a long way. Being able to easily see which non-Verbal spells you have in an area of Silence, or non-Material spells in case you've lost your component pouch/focus/holy symbol would be very helpful.
Not sure if it's been said already (because, wow, 100 pages) but the filters for the spells in the character sheet has a major oversight.
A "components" filter so you can filter by V/S/M, Costly Materials and Consumed Materials would go a long way. Being able to easily see which non-Verbal spells you have in an area of Silence, or non-Material spells in case you've lost your component pouch/focus/holy symbol would be very helpful.
Yeah we've been asking for this since the revamp... I guess it's just super low priority, which is a shame because it seems like a quick win :(
Has this been requested yet? A "Adventure Log Sheet" (or similar named) tab on Character sheets for recording the rewards and/or notes from each game session.
This would be really nice for Adventurer's League characters, but also for other non League characters that we just want to keep track to see how we got to where we are.
Has this been requested yet? A "Adventure Log Sheet" (or similar named) tab on Character sheets for recording the rewards and/or notes from each game session.
This would be really nice for Adventurer's League characters, but also for other non League characters that we just want to keep track to see how we got to where we are.
Per the DnD Beyond Trello board, that's in the "Upcoming (Short Term)" section
Could it be made so that, when I use a rage on my Barbarian, I see the +X damage modifier on my attacks screen? Also, making Rage an activatable, instead of just a charge counter.
Could it be made so that, when I use a rage on my Barbarian, I see the +X damage modifier on my attacks screen? Also, making Rage an activatable, instead of just a charge counter.
This has been requested many times, along with other temporary effects that alter stats etc. It's in the long-term pipeline. The best workaround at the moment is just to add another attack and rename it "Greatsword (Raging)" or similar, with modified damage
I have some feedback regarding the sliders in the character creation system: They're kind of unclear, at least to me. The description at the top says "Allow or restrict" which seems to indicate that the left side of the slider is on, and the right side is off which is not accurate. Further, when the slider is active, it turns red which is kind of counter intuitive to me; red usually means no/stop, in an ingrained sort of way. My suggestion is that something should be changed to make the sliders more clear, perhaps change the colors of them to be more obvious which is off and which is on.
Obviously not really a priority update, since it only takes one time learning what the right way is to get it right forever, but it would make for just a little bit of ease for first time customers.
Request: Add Armor rules from PHB listings into Equipment builder listings
The descriptions for each type of armor in the Equipment features lack some of the basic information:
Stealth disadvantage
Minimum strength requirements
How much of the Dex modifier is counted
Would it be too much to add those in the listings for each item, so when I'm building a character, I don't have to bounce back and forth to the PHB section to see those?
It also simplifies the mental math for players that are equipping the armor, because right now, Light and Heavy armors each just say a flat AC but the dex bonus is added once they equip it. So, it's a bit hidden and I don't see the usefulness of that.
It's only two more lines, and adding a parentheses on the end of the AC line.
Will homebrew races be revamped as well? Currently, homebrew subraces are listed as separate entities as opposed to options of a single race. As far as I understand this is due to homebrew races not being revamped as the official ones were.
My party recently discovered that the Monk's Martial Arts die can be used for all Monk weapons and not just unarmed strikes. I wonder if this feature could be reflected on DDB character sheets? For example my Level 6 monks' darts should be a d6, not a d4.
Also related to damage dice, it would be nice when exporting a character sheet if both damage dice options were shown for Versatile weapons.
On a slightly different tack, although my character doesn't have Spellcasting she has access to spells through Way of the Four Elements and through an item. A way to create a custom spellbook for reference would be great, or even just hotlinks to spells from creatures in the creatures tab and from Way of the Four Elements abilities that duplicate spell effects.
I would also love a way to print multiple spells on the same page.
Can we please have a HP meter on the character sheet, as well as the numbers? The one on the Twitch overlay is so great, especially as it changes colour when you're 'blooded'. Makes me want something similar on the character sheet.
I noticed that several options aren't there even though they are owned by people in my campaign. For instance, the hermit background and thorn whip aren't available for a druid but other options from those sources are. it's all available if I go to game rules, just not in the character builder. anyone else seen this or know if it's something maybe I'm missing?
https://www.dndbeyond.com/subraces/137390-weretouched-beasthide
https://www.dndbeyond.com/subraces/137424-weretouched-longtooth
https://www.dndbeyond.com/subraces/137431-weretouched-razorclaw
https://www.dndbeyond.com/subraces/137461-weretouched-swiftstride
https://www.dndbeyond.com/subraces/137646-weretouched-wildhunt
Has anyone in the campaign have a master subscription and enabled content sharing?
Either the DM or anyone who has a character there can do it.
Also, did you buy only the Compendium material (which is "just" the wiki data)? It is possible just to buy one background instead of all.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Yeah. The DM has a master sub and between the members we have most of the books. It's just weird that all the other spells from the same source are there.
https://www.dndbeyond.com/subraces/137390-weretouched-beasthide
https://www.dndbeyond.com/subraces/137424-weretouched-longtooth
https://www.dndbeyond.com/subraces/137431-weretouched-razorclaw
https://www.dndbeyond.com/subraces/137461-weretouched-swiftstride
https://www.dndbeyond.com/subraces/137646-weretouched-wildhunt
i just had a thought on this: would it be too difficult to add a section in the currency that allowed you to define what the value of all currency denominations are relative to gold, and if the character is in a campaign the campaign setting (controlled by the dm) would override any per character definitions? i think this would be a straightforward solution to this issue, making the use of the currency module much more intuitive and automatic.
as a novice programmer this function is trivial and i could write the code for it fairly quickly, so my question of difficulty is pointed at the integration of the code controlling the currency into the rest of the things.
actually i think i will try and write a browser extension specifically for this. and over time maybe add other functions as well. if anyone is interested in contributing to this send me a private message and we can work out how to collaborate. when it is done, hopefully before they add the feature themselves, i will post about it in the forums.
As an experienced programmer, it's not a trivial function, and depends a lot on the current data structure. And it starts to get very complicated when you need to deduct 22sp from 1gp 150cp...
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
When overriding costs for items in the equipment-tab, it seems to be impossible to override it to 0.
When inputting another number (both positive and negative) changes the displayed cost to that number. However, when I put in 0, it just displays the standard cost.
This seems to be the case both on desktop and on mobile.
I'm sorry if this is already said, I did not find any other posts mentioning the same.
I haven't read through any previous posts here so I apologize if this has been asked for before.
Would it be possible to have the Tool Proficiency bonuses displayed? This you be useful in general, but would be more useful for those of use who gain expertise in tools of one sort or another.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
As the rules say in: basic rules > equipment > tools
I think that's the reason the calculated bonuses are not displayed.
However, I do agree it would be useful to see "expertise in tools" as it is now not visible.
Correct. You can add any proficiencies you want, though, by clicking the cog next to the word ‘skills’ at the bottom of that section of the character sheet. Scroll down, and expand the ‘custom skills’ section to ‘+ Add Custom Skill.’ Here you can add anything you want - poisoner’s kit, masonry tools, etc. You can set the proficiency level, including expertise. However, unless you pick a specific mod to attach it to, it won’t display a number at all (ie, you can’t have it display just the proficiency bonus, and let you mentally add whichever mod is determined to be relevant). But at least this way you can have it listed. Or you can pick the stat you’ll use the most, and hope you remember to adjust it if you need to use your thieves’ tools with something other than DEX.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Not sure if it's been said already (because, wow, 100 pages) but the filters for the spells in the character sheet has a major oversight.
A "components" filter so you can filter by V/S/M, Costly Materials and Consumed Materials would go a long way.
Being able to easily see which non-Verbal spells you have in an area of Silence, or non-Material spells in case you've lost your component pouch/focus/holy symbol would be very helpful.
Yeah we've been asking for this since the revamp... I guess it's just super low priority, which is a shame because it seems like a quick win :(
Has this been requested yet? A "Adventure Log Sheet" (or similar named) tab on Character sheets for recording the rewards and/or notes from each game session.
This would be really nice for Adventurer's League characters, but also for other non League characters that we just want to keep track to see how we got to where we are.
Family Traditions [Campaign Log] COMPLETED
Cursed Islands [Campaign Log] IN-PROGRESS
The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails.William Arthur Ward
Per the DnD Beyond Trello board, that's in the "Upcoming (Short Term)" section
https://trello.com/b/vIKxuEs8/dd-beyond-feature-roadmap
Could it be made so that, when I use a rage on my Barbarian, I see the +X damage modifier on my attacks screen? Also, making Rage an activatable, instead of just a charge counter.
This has been requested many times, along with other temporary effects that alter stats etc. It's in the long-term pipeline. The best workaround at the moment is just to add another attack and rename it "Greatsword (Raging)" or similar, with modified damage
I have some feedback regarding the sliders in the character creation system: They're kind of unclear, at least to me. The description at the top says "Allow or restrict" which seems to indicate that the left side of the slider is on, and the right side is off which is not accurate. Further, when the slider is active, it turns red which is kind of counter intuitive to me; red usually means no/stop, in an ingrained sort of way. My suggestion is that something should be changed to make the sliders more clear, perhaps change the colors of them to be more obvious which is off and which is on.
Obviously not really a priority update, since it only takes one time learning what the right way is to get it right forever, but it would make for just a little bit of ease for first time customers.
Request: Add Armor rules from PHB listings into Equipment builder listings
The descriptions for each type of armor in the Equipment features lack some of the basic information:
Would it be too much to add those in the listings for each item, so when I'm building a character, I don't have to bounce back and forth to the PHB section to see those?
It also simplifies the mental math for players that are equipping the armor, because right now, Light and Heavy armors each just say a flat AC but the dex bonus is added once they equip it. So, it's a bit hidden and I don't see the usefulness of that.
It's only two more lines, and adding a parentheses on the end of the AC line.
Thanks for considering it.
Old school knowledge / without all the baggage
Will homebrew races be revamped as well? Currently, homebrew subraces are listed as separate entities as opposed to options of a single race. As far as I understand this is due to homebrew races not being revamped as the official ones were.
Thanks
My party recently discovered that the Monk's Martial Arts die can be used for all Monk weapons and not just unarmed strikes. I wonder if this feature could be reflected on DDB character sheets? For example my Level 6 monks' darts should be a d6, not a d4.
Also related to damage dice, it would be nice when exporting a character sheet if both damage dice options were shown for Versatile weapons.
On a slightly different tack, although my character doesn't have Spellcasting she has access to spells through Way of the Four Elements and through an item. A way to create a custom spellbook for reference would be great, or even just hotlinks to spells from creatures in the creatures tab and from Way of the Four Elements abilities that duplicate spell effects.
I would also love a way to print multiple spells on the same page.