At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.
A dart is not a simple melee weapon so it will always be a d4.
At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.
A dart is not a simple melee weapon so it will always be a d4.
Even if your DM allows you to use a reskinned 'dart' and call it a shuriken as a Monk weapon (like Matt Mercer does), there's no way to customise damage dice in the attack or weapon panel at the moment. The feature has been requested.
My party recently discovered that the Monk's Martial Arts die can be used for all Monk weapons and not just unarmed strikes. I wonder if this feature could be reflected on DDB character sheets? For example my Level 6 monks' darts should be a d6, not a d4.
Also related to damage dice, it would be nice when exporting a character sheet if both damage dice options were shown for Versatile weapons.
On a slightly different tack, although my character doesn't have Spellcasting she has access to spells through Way of the Four Elements and through an item. A way to create a custom spellbook for reference would be great, or even just hotlinks to spells from creatures in the creatures tab and from Way of the Four Elements abilities that duplicate spell effects.
I would also love a way to print multiple spells on the same page.
The martial arts die is reflected in the character sheet. Darts are, quite silly-ly, not monk weapons. Use daggers or javelins.
At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.
A dart is not a simple melee weapon so it will always be a d4.
Even if your DM allows you to use a reskinned 'dart' and call it a shuriken as a Monk weapon (like Matt Mercer does), there's no way to customise damage dice in the attack or weapon panel at the moment. The feature has been requested.
I risk to say, he based the shurikens on daggers, which are monk weapons...
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.
A dart is not a simple melee weapon so it will always be a d4.
Even if your DM allows you to use a reskinned 'dart' and call it a shuriken as a Monk weapon (like Matt Mercer does), there's no way to customise damage dice in the attack or weapon panel at the moment. The feature has been requested.
I risk to say, he based the shurikens on daggers, which are monk weapons...
It's possible. There always seemed to be a bit of confusion whenever Beauregard threw her darts/shuriken
Sorry but I didn't read the previous 100 pages of posts before writing this...
For spellcasters, the "spell management" part of the character sheet could be made a bit more user friendly. For instance, when leveling up, it would be nice it you were somehow prompted to pick you new spells "known" or "in your spellbook". There have been a couple times where we decided to level up at the end of a session, and of course, picking new spells always takes me forever, so I will contemplate the new spells for awhile, then decide to come back to that later. But 'later' may be a week later, and it isn't obvious when you open the character sheet if you have claimed your new spells or not. I have to keep referring the the Wizard section of the rules to make sure I haven't added too many to my spellbook.
It also isn't obvious when you don't have your full complement of spells prepared.
For instance on my cleric/wizard, when I hit "Manage Spells", the pop-up on the right shows gray bars with drop downs for Prepared Spells with a number in parentheses indicating how many are prepared. Instead of just saying (7), it could show (7 out of 8) and I would know instantly that I can prepare one more for either one or both classes.
Also, including the cantrips in the number of prepared spells is a bit misleading and confusing. As a 3rd level wizard, I know I can prepare 7 spells, but the gray bar shows Prepared Spells (10) including my cantrips. I don't need to know how many cantrips are prepared, or if anything, need to see those as a separate number (to manage gaining new cantrips over time).
Another minor quibble: it is too easy to accidentally "remove" cantrips from the spellbook. Technically, they really aren't even in the spellbook, so they should probably be dealt with a bit differently, even though I am sure that the programming mechanics are much easier to simply treat them as spells.
Sorry, didn't read the previous 100 pages of complaints, so i'm not sure if this has already been addressed, but it appears that something in the algorithm for character sheets.
Is your character a bard? Jack of all trades Could be applied which would bump up skills you are not proficient in. If you share the link for your character the mods could help more.
Edit. Looked at the post again. Not jack of all trades. I’d suspect a home brew item or fear of some sort. Post the character link.
1) I still really wish there was a simple "notepad" style area on the main sheet. Decades of players have scribbled notes to themselves in the margins of their sheets to accommodate all sorts of things. Let us navigate to the character and immediately have a place to type something!
2) Still really, really wish I could make a character as DM and hand it off to a player!
1) I still really wish there was a simple "notepad" style area on the main sheet. Decades of players have scribbled notes to themselves in the margins of their sheets to accommodate all sorts of things. Let us navigate to the character and immediately have a place to type something!
2) Still really, really wish I could make a character as DM and hand it off to a player!
#2 can be done now: create a character, add it to the campaign, unassign the character. Then your player can claim it.
The first one for charisma seems to be ok, is there a reason that you think the skill shouldn't be at -1? All of the charisma skills show -1 except for Intimidation that show +2 so that one may be wrong, can't remember what the prof bonus is at level 8.
Edit: well that's what i get for not looking at the character sheet. All the charsima skills look correct to me.
Just checked the other 2 character links you gave and they look correct to me as well. -1 in the particular skills that you mention strength, and intelligence for each of the respective characters.
Darts do not get the monks martial arts die
A dart is not a simple melee weapon so it will always be a d4.
Even if your DM allows you to use a reskinned 'dart' and call it a shuriken as a Monk weapon (like Matt Mercer does), there's no way to customise damage dice in the attack or weapon panel at the moment. The feature has been requested.
The martial arts die is reflected in the character sheet. Darts are, quite silly-ly, not monk weapons. Use daggers or javelins.
Check out all my important links here.
May we live in Less Interesting Times
I risk to say, he based the shurikens on daggers, which are monk weapons...
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
It's possible. There always seemed to be a bit of confusion whenever Beauregard threw her darts/shuriken
From what I see, they're using darts. They're just considering them as monk weapons or they don't know they're not.
Check out all my important links here.
May we live in Less Interesting Times
Sorry but I didn't read the previous 100 pages of posts before writing this...
For spellcasters, the "spell management" part of the character sheet could be made a bit more user friendly. For instance, when leveling up, it would be nice it you were somehow prompted to pick you new spells "known" or "in your spellbook". There have been a couple times where we decided to level up at the end of a session, and of course, picking new spells always takes me forever, so I will contemplate the new spells for awhile, then decide to come back to that later. But 'later' may be a week later, and it isn't obvious when you open the character sheet if you have claimed your new spells or not. I have to keep referring the the Wizard section of the rules to make sure I haven't added too many to my spellbook.
It also isn't obvious when you don't have your full complement of spells prepared.
For instance on my cleric/wizard, when I hit "Manage Spells", the pop-up on the right shows gray bars with drop downs for Prepared Spells with a number in parentheses indicating how many are prepared. Instead of just saying (7), it could show (7 out of 8) and I would know instantly that I can prepare one more for either one or both classes.
Also, including the cantrips in the number of prepared spells is a bit misleading and confusing. As a 3rd level wizard, I know I can prepare 7 spells, but the gray bar shows Prepared Spells (10) including my cantrips. I don't need to know how many cantrips are prepared, or if anything, need to see those as a separate number (to manage gaining new cantrips over time).
Another minor quibble: it is too easy to accidentally "remove" cantrips from the spellbook. Technically, they really aren't even in the spellbook, so they should probably be dealt with a bit differently, even though I am sure that the programming mechanics are much easier to simply treat them as spells.
A leveling up tool is in the works. But you make some good points. You should add them here just in case.
In the meantime, the information is visible under the prepare spell tab.
Check out all my important links here.
May we live in Less Interesting Times
Not sure if it has been mentioned, but one improvement I can needed see for the character sheet is the ability to apply custom fighting styles.
Homebrew options (invocations, maneouvers, styles) are a known request. Please add your vote in the feature requests site.
Check out all my important links here.
May we live in Less Interesting Times
Sorry, didn't read the previous 100 pages of complaints, so i'm not sure if this has already been addressed, but it appears that something in the algorithm for character sheets.
See Deception vs. Charisma
Is your character a bard? Jack of all trades Could be applied which would bump up skills you are not proficient in. If you share the link for your character the mods could help more.
Edit. Looked at the post again. Not jack of all trades. I’d suspect a home brew item or fear of some sort. Post the character link.
1) I still really wish there was a simple "notepad" style area on the main sheet. Decades of players have scribbled notes to themselves in the margins of their sheets to accommodate all sorts of things. Let us navigate to the character and immediately have a place to type something!
2) Still really, really wish I could make a character as DM and hand it off to a player!
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#2 can be done now: create a character, add it to the campaign, unassign the character. Then your player can claim it.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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It's not a homebrew item, and AFAIK, it happens on any character with a negative modifier, no matter the stat:
Charisma: ddb.ac/characters/11037559/apKhX2
Strength: ddb.ac/characters/7883543/TCdHyN
Intelligence: ddb.ac/characters/7866141/rL7hHJ
The first one for charisma seems to be ok, is there a reason that you think the skill shouldn't be at -1? All of the charisma skills show -1 except for Intimidation that show +2 so that one may be wrong, can't remember what the prof bonus is at level 8.
Edit: well that's what i get for not looking at the character sheet. All the charsima skills look correct to me.
Just checked the other 2 character links you gave and they look correct to me as well. -1 in the particular skills that you mention strength, and intelligence for each of the respective characters.
That's so weird, because on my end it's all incorrect. I did some more playing with it and noticed this: https://imgur.com/w9bNm3z
If you look at Deception, it shows it as -1, then - -1, which then resolves to +0. I don't know why it doesn't do this on anyone else's end.
Click on the skill and then in the pop out window click on customize. Are there any values entered in the boxes? If so, clear them.
That is odd, can't help with that, have to wait for a moderator to take a look.