For now im using facebook for campaign management. This site has very basic capabilities and i dont think its worth using for now.
As for statsblock... I guess unless we can make pictures of it and then have it there... Well... Even that is redundant if you look at tooltips...
Out of curiosity, how are you using Facebook for campaign management? Aside from scheduling sessions and not having to use third party image hosting, I'm not seeing where a significant benefit comes when compared to what's on DDB, especially given the tooltips and html editing capabilities that currently exist here that do not exist on Facebook (as far as I know). Granted, I've had to do some workarounds to make DDB work for me, so I'd love to hear about other ways that might be more efficient.
facebook allows me to create a group that is just for players alone. It also has file hosting capability which means i can write documents and then post them for my players to see whenever they wants. I often create my own wanted posters and my own quest boards pictures. Facebook serves as both a hub for content of my world which as its own page dedicated to it. And a page dedicated to each groups. I also have no limit of players on them and i also have no limit of pages i can create. Organising sessions is easier because when i post to say a game may not happen due to work. Everyone knows right away.
These are literally the only thing i want from this site campaign management. As long as those things are not availlable. I think facebook is the better campaign manager. Mind you these are my thought and i know not everyone wants these. But for me having it all in one place is what i want.
A site for pictures. A site for documents. A site for chatting... Nah all in one place baby.
I didn't know you could upload documents to Facebook. That could certainly come in handy, and I definitely see the benefit in having everything you want in one place. I'm hopeful that the Curse team will eventually get to a point where that's true for this site. Until then, I'll have to take a harder look at Facebook and see if it will work for me. Thanks for the ideas!
With the current version of the CM, assuming you have purchased all the DDB content, and have max tier subscription, can a DM easily post maps and or text from published campaigns if they are running a PbP of said published campaign?
With the current version of the CM, assuming you have purchased all the DDB content, and have max tier subscription, can a DM easily post maps and or text from published campaigns if they are running a PbP of said published campaign?
Yes, you can easily post and share maps and artwork from the Compendium, either in the Campaign Management or in a PbP.
I don't need an initiative tracker or an encounter tracker, I already do that at my table with what is (in my opinion) the best possible way to do it and I don't see any fathomable way that DnDBeyond can improve on that. There is a gluttony of those tools already out there that do the same job anyway.
What I need is campaign management, not encounter management.
I need:
A calendar. Preferably one that I can share and one that I can keep private. I need to track both what my players did, but also what all the other entities in the world did while the players did their thing. If they put off fighting a minor necromancer for 6 months, you better believe that minor necromancer isn't 'minor' anymore.
I need the ability to load an image (specifically a map) and mark it, so that when players hover over the marks they see the text I wrote.
Mark where players have been on a map, such as a route they took or how far on a journey they from their next destination. This could be dotted lines on a map.
It would be nice if I could have tabs so that I can separate my campaign out based on either locations or "Acts".
I would love to have tabs within tabs. So I go to the "Vallaki" tab and then from there I can click on "Shops" or "Events" or "Factions" and get details about each one.
Merchant inventory lists with prices, all of it I can create myself or load a generic "blacksmith".
Individual 'notes' area for each player so that they have their own space to write in.
Forum or other place that players can leave comments or plan ahead in our campaign.
These are all basic things that I'd love to see on DnDBeyond that so far I haven't see anyone else do well. I need help tracking what's going on in my world. As the DM I can improve everything else, but these I need to specifically write down and track.
Also, sidenote, I really wish everything in DnDBeyond had a printable format. It's frustrating creating custom items/spells and then I can't print them to hand to my players.
Yep... so I'd love initiative and encounter tracker and encounter management. I also want Campaign Management :).
Specifically, I want the ability to do the following:
Drag my party members into an encounter from DnDBeyond into an encounter (or check off the ones that are present as sometimes not everyone is there). Drag in monsters and auto-calculate the difficulty of the encounter. We already know that a group of single classed characters aren't as strong as a group of multi-classed characters of the same level. I want realistic balancing based on the hordes of data already there about the characters to help me "right-size" the encounter. I also want intelligent recommendations by the tool to say,
"Hey you have an ogre, and a couple hob-goblins, based on this, if you want to make the encounter from medium to hard how about throw in 6 or 7 goblins". When I say intelligent recommendations I mean based on a number of factors such as:
1) What other DMs are doing with similar type encounters (that's analytics on existing data if collected correctly and processed).
2) What lore-base relationships exist (ie, it should never recommend Githyanki and Ilithid in the same group, that's definitely a DM thing if the two races ever work together).
3) Deadliness is adjusted dynamically based on feedback from past encounters that have been setup in DnDBeyond across all running campaigns. By that I mean after an encounter the DM can provide feedback to DnDBeyond (ie, the tool said the encounter was "deadly". My group won with X losses, in Y rounds, and the DM rated the easy with which the encounter was "won" at "medium" not deadly. Enough data like this and we'll get the tool to accurately size difficulty.
4) Also easily scale monsters up and down in difficulty.
Further, during the encounter if the HP, spell-use, ability-use, ect of both players and monsters is automatically tracked. DnDBeyond gets a treasure trove of data. If the DM is artificially boosting enemy HP for example that would be tracked as well for later analysis by WotC. Heck even a simple "start encounter" internal timer will tell how much time various encounters take on average. Perhaps where time is "stalled" the most and how DnDBeyond can come up with ways to make that go smoother as well.
I have NEVER seen data based encounter management anywhere that has the potential to help the collective over time. This honestly will only be possible with DnDBeyond.
Also, lifetime kill totals. I mean wouldn't it be cool if the DM knew the party killed its 1000'd orc? May Gruumsh One-Eye will take notice now of the group? Similarly with demons/fiends etc.
I mean we need to be a bit creative and think beyond the single D&D group playing, but what knowledge we can collectively leverage with 100s or 1000s or 10s of thousands of groups playing weekly, daily, monthly.
Just a thought :)
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Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
Also, sidenote, I really wish everything in DnDBeyond had a printable format. It's frustrating creating custom items/spells and then I can't print them to hand to my players.
Snipping Tool in Windows + Messenger or another messaging app = instant sharing of a custom creation.
Rollback Post to RevisionRollBack
Eshuvenniel Kazander Ravid,Valor Bard and Acolyte of the Goddess of Luck Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions! I'm not looking for heaven or hell... just someone to listen to stories I tell...
Also, sidenote, I really wish everything in DnDBeyond had a printable format. It's frustrating creating custom items/spells and then I can't print them to hand to my players.
Snipping Tool in Windows + Messenger or another messaging app = instant sharing of a custom creation.
If you ctrl+p on your custom item and spell detail pages you'll get a very print-friendly version. I do this often for my custom monsters and magic items!
Yep... so I'd love initiative and encounter tracker and encounter management. I also want Campaign Management :).
Specifically, I want the ability to do the following:
Drag my party members into an encounter from DnDBeyond into an encounter (or check off the ones that are present as sometimes not everyone is there). Drag in monsters and auto-calculate the difficulty of the encounter. We already know that a group of single classed characters aren't as strong as a group of multi-classed characters of the same level. I want realistic balancing based on the hordes of data already there about the characters to help me "right-size" the encounter. I also want intelligent recommendations by the tool to say,
"Hey you have an ogre, and a couple hob-goblins, based on this, if you want to make the encounter from medium to hard how about throw in 6 or 7 goblins". When I say intelligent recommendations I mean based on a number of factors such as:
1) What other DMs are doing with similar type encounters (that's analytics on existing data if collected correctly and processed).
2) What lore-base relationships exist (ie, it should never recommend Githyanki and Ilithid in the same group, that's definitely a DM thing if the two races ever work together).
3) Deadliness is adjusted dynamically based on feedback from past encounters that have been setup in DnDBeyond across all running campaigns. By that I mean after an encounter the DM can provide feedback to DnDBeyond (ie, the tool said the encounter was "deadly". My group won with X losses, in Y rounds, and the DM rated the easy with which the encounter was "won" at "medium" not deadly. Enough data like this and we'll get the tool to accurately size difficulty.
4) Also easily scale monsters up and down in difficulty.
Further, during the encounter if the HP, spell-use, ability-use, ect of both players and monsters is automatically tracked. DnDBeyond gets a treasure trove of data. If the DM is artificially boosting enemy HP for example that would be tracked as well for later analysis by WotC. Heck even a simple "start encounter" internal timer will tell how much time various encounters take on average. Perhaps where time is "stalled" the most and how DnDBeyond can come up with ways to make that go smoother as well.
I have NEVER seen data based encounter management anywhere that has the potential to help the collective over time. This honestly will only be possible with DnDBeyond.
Also, lifetime kill totals. I mean wouldn't it be cool if the DM knew the party killed its 1000'd orc? May Gruumsh One-Eye will take notice now of the group? Similarly with demons/fiends etc.
I mean we need to be a bit creative and think beyond the single D&D group playing, but what knowledge we can collectively leverage with 100s or 1000s or 10s of thousands of groups playing weekly, daily, monthly.
Just a thought :)
With so many different ideas being thrown around about encounter and combat management over the past year on this site. This, IMO, is one of the smartest and most unique ideas I have seen. Well done! I really hope Curse take note of this or have already thought of this idea because this would be amazing to see
That being said I don't expect to see something like this for a long while but a guy can hope!
No tools ever satisfyed me and so i created my own dm screen. Tablet app that is... It has a button which shows conditions. It has a bunch of tables with info on another. But what i really like that i did is the actual initiative tracker with actual initiative cards which i can actually type names. Initiatives and life of the monster. Best of all... I can use touch screen to move each card down. Buttons to remove 5 or 1 hp. Add 5 or 1 hp. An X on each card to remove said card. Really that advanced tracker is much better then anything else i saw.
An encounter tracker that can be saved and loaded by sait initiative tracker would be awesome here.
As for campaign management as i said often... What we truly want is a world manager, not campaign... Setting management goes a long way for many dms. The rest is just adventure management which lead to the idea that being able to create our own adventures and put them here would be greater.
Thats my 2 cents on it.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Also, predictive analytics with encounters (building on my previous idea). By this I mean, the best DMs try to stay a few steps ahead of the party. I personally, use past experience to figure out future behaviour (and it works fairly well). What do I mean by that. I have a sense of the group's "favourite spells and abilities". So I can reasonable guess what they will do. With a proper encounter builder. Where I can populate in my players (+ NPC allies when appropriate) (who's spell and ability data is being tracked, assuming they use the "cast" or "use" features built in as intended). Drop in an encounter and click "simulate". I'd love to be able to get analytics telling me how the fight may play out :P (some Monte Carlos analysis). Especially if we can use player's past behaviour (to some degree) as an automatic input. Don't get me wrong. There will always be hilarity that no predictive system can simulate (at least I'm not smart enough to think how that could happen). The best encounters are more than just grinding through initiative turn order and rolling for combat. They have unpredictable RP elements that can change everything in a moment. But you know what... sometimes the group just wants to get the "murder hobos" out of their system as well :).
Don't get me wrong. I find it hilarious when the party in one round defeats the boss + minions :P. It has happened to every DM at one point or another. I treat it as a learning experience. I want tools that will help me learn faster and be a better DM.
So.. at a high level my ask is... please help me make encounters richer. Campaign management is no different :).
In the last couple years I saw Professional Go Players being beat by state of the art AI, and that has begun to advance the game of Go into a new era. Although D&D is completely different, I think there are things that haven't been dreamt up yet that can make D&D even more fun. And I think a community like the people using DnDBeyond can provide the richest dataset for unconventional thinking and ideas to be realized by using the DnDBeyond toolset.
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
Agree to disagree... I think i wouldnt like toknow what my players would do and totally wouldnt use what he asked... Were dms not analytic geeks trying to bet on a fight.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
A calendar. Preferably one that I can share and one that I can keep private. I need to track both what my players did, but also what all the other entities in the world did while the players did their thing. If they put off fighting a minor necromancer for 6 months, you better believe that minor necromancer isn't 'minor' anymore.
This is actually pretty great ask, along with all of your other thoughts. I did want to speak to this one, specifically, though. It isn't said, but I think it was implied, that the calendar should have some customization element to it. For example, I would want the ability to input my own months, years, dates, etc. as I am running in the Tal'Dorei setting from Critical Role. However, a straight import of that would not do me justice as I also run a slight variant of that. For my use of paper-tracking I have added a singular day between the current last and first day of the year to make it so the calendar dates never change. This is something unique to my setting, along with possible holidays set around events of my party.
If you were speaking solely 6 months real time, then I apologize for taking that too far. However, I think the option for both Real-World and Game-World tracking would be pretty awesome!
"Hey you have an ogre, and a couple hob-goblins, based on this, if you want to make the encounter from medium to hard how about throw in 6 or 7 goblins". When I say intelligent recommendations I mean based on a number of factors such as:
1) What other DMs are doing with similar type encounters (that's analytics on existing data if collected correctly and processed).
2) What lore-base relationships exist (ie, it should never recommend Githyanki and Ilithid in the same group, that's definitely a DM thing if the two races ever work together).
3) Deadliness is adjusted dynamically based on feedback from past encounters that have been setup in DnDBeyond across all running campaigns. By that I mean after an encounter the DM can provide feedback to DnDBeyond (ie, the tool said the encounter was "deadly". My group won with X losses, in Y rounds, and the DM rated the easy with which the encounter was "won" at "medium" not deadly. Enough data like this and we'll get the tool to accurately size difficulty.
4) Also easily scale monsters up and down in difficulty.
...
Also, lifetime kill totals. I mean wouldn't it be cool if the DM knew the party killed its 1000'd orc? May Gruumsh One-Eye will take notice now of the group? Similarly with demons/fiends etc.
Sorry for cutting up your post, but I didn't want to take up too much space. That being what it is, I love the idea of intelligent encounter building gaining data over time. What worries me is that too much data, especially leaning in whatever the more common direction is, could end up with all of the suggested encounters being pretty mundane. If 800 out of 1,000 GMs use Goblins all the time, then the suggested data based on other GMs will basically just be Goblins, right? I'm no statistician, but it seems like too much could be a bad a thing if not tempered properly.
As to the in-campaign tracking, I would love something like that! As would my players, honestly.
A smaller thing that would be of interest (if my other above ideas were considered for implementation). I think as part of the monthly stream Curse telling us how many of each type of monster has been killed (this month, year, lifetime since data collection began) by the community. I know it's "meh" but it would be hilarious milestone for the DnDBeyond community to kill it's 1,000,000th goblin :P. Or 1000'd adult red dragon, etc.
Popular monsters used in encounters at various average group levels (ie popular monsters from levels 1-3, 4-6, 7-9, etc).
Monsters that aren't getting any love (no one using them for encounters). This would be valuable for WotC to know, they could decide to re-balance them.
Thanks,
Envaris
Rollback Post to RevisionRollBack
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
I'm integrating DndBeyond into my campaign, and my next campaign may not have character sheets at all as we move to 100% digital toolset.
I'm wondering if there will be extra stuff for DMs later on down the line so I can quickly pass out items to players without "hacking" their character sheets. or requiring them to go in and add it.
What about a screen where I can do things like loot/gift or sell items to each player with a little loot window or store window.
Downtime has such a tremendous impact on the game as a whole. I do hope that in the future I'll be able to allow my players to train in skill proficiency, saving throws, and maybe even allowing for expertise.
Just a couple of thoughts i have regarding the tool set after using it with my players for a couple of sessions with the master tier.
Most other things you've listed appear to be on the road map, at least as far as I can tell ( I probably couldn't quote or link you anything supporting that, but I'm pretty sure I've seen it. Store Window, on the other hand, I believe has not been mentioned specifically before. I love the idea of this a lot, actually, and it could tie into some of the table generators others have asked. I could generate the inventory for today in a given store, have a dynamic system where the players could make purchases or sell items and the gold would exchange back and forth in the background.
This would further solidify the need for a party inventory management system, which I believe is also slated to be in the final feature. But it is rather necessary when you have personal and party funds, then whomever has the Bag of Holding or Haversack or whatever would need to keep that inventory separate from their own. It would almost be cool to have the extradimensional bag act as its own character that everyone has access to, maybe?
Monsters that aren't getting any love (no one using them for encounters). This would be valuable for WotC to know, they could decide to re-balance them.
It could be a balance issue, or it could be other factors:
Lack of understanding of the monster
Not being in the right environments at the right levels
I'm sure there are others, but I'm running on about 3 hours of sleep with a headache, so I can't think of them at the moment. Regardless, my point would be that it could actually provide content to write about for the Beyond team's articles, or show Wizards something which is underutilized and could have the next module focus in on something with that creature type.
I DM at a library and have more than 12 players (Each week brings a different rotation of players, no more than 8 at the table on a given day.). So it's not feasible to give them all access to a My Campaign link. And we adjust. Right now I only help the youngest players create character sheets on my account.
Recently I got a DM-in-Training that I'd like to help me manage the younger players' character sheets.
Can you create a way for me and other DMs on D&D Beyond to designate a "Co-DM" who can also edit character sheets in My Campaign?
Thank you!
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With the current version of the CM, assuming you have purchased all the DDB content, and have max tier subscription, can a DM easily post maps and or text from published campaigns if they are running a PbP of said published campaign?
I don't need an initiative tracker or an encounter tracker, I already do that at my table with what is (in my opinion) the best possible way to do it and I don't see any fathomable way that DnDBeyond can improve on that. There is a gluttony of those tools already out there that do the same job anyway.
What I need is campaign management, not encounter management.
I need:
These are all basic things that I'd love to see on DnDBeyond that so far I haven't see anyone else do well. I need help tracking what's going on in my world. As the DM I can improve everything else, but these I need to specifically write down and track.
Also, sidenote, I really wish everything in DnDBeyond had a printable format. It's frustrating creating custom items/spells and then I can't print them to hand to my players.
Yep... so I'd love initiative and encounter tracker and encounter management. I also want Campaign Management :).
Specifically, I want the ability to do the following:
Drag my party members into an encounter from DnDBeyond into an encounter (or check off the ones that are present as sometimes not everyone is there). Drag in monsters and auto-calculate the difficulty of the encounter. We already know that a group of single classed characters aren't as strong as a group of multi-classed characters of the same level. I want realistic balancing based on the hordes of data already there about the characters to help me "right-size" the encounter. I also want intelligent recommendations by the tool to say,
"Hey you have an ogre, and a couple hob-goblins, based on this, if you want to make the encounter from medium to hard how about throw in 6 or 7 goblins". When I say intelligent recommendations I mean based on a number of factors such as:
1) What other DMs are doing with similar type encounters (that's analytics on existing data if collected correctly and processed).
2) What lore-base relationships exist (ie, it should never recommend Githyanki and Ilithid in the same group, that's definitely a DM thing if the two races ever work together).
3) Deadliness is adjusted dynamically based on feedback from past encounters that have been setup in DnDBeyond across all running campaigns. By that I mean after an encounter the DM can provide feedback to DnDBeyond (ie, the tool said the encounter was "deadly". My group won with X losses, in Y rounds, and the DM rated the easy with which the encounter was "won" at "medium" not deadly. Enough data like this and we'll get the tool to accurately size difficulty.
4) Also easily scale monsters up and down in difficulty.
Further, during the encounter if the HP, spell-use, ability-use, ect of both players and monsters is automatically tracked. DnDBeyond gets a treasure trove of data. If the DM is artificially boosting enemy HP for example that would be tracked as well for later analysis by WotC. Heck even a simple "start encounter" internal timer will tell how much time various encounters take on average. Perhaps where time is "stalled" the most and how DnDBeyond can come up with ways to make that go smoother as well.
I have NEVER seen data based encounter management anywhere that has the potential to help the collective over time. This honestly will only be possible with DnDBeyond.
Also, lifetime kill totals. I mean wouldn't it be cool if the DM knew the party killed its 1000'd orc? May Gruumsh One-Eye will take notice now of the group? Similarly with demons/fiends etc.
I mean we need to be a bit creative and think beyond the single D&D group playing, but what knowledge we can collectively leverage with 100s or 1000s or 10s of thousands of groups playing weekly, daily, monthly.
Just a thought :)
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
Mega Threads - Staff Quotes - Useful Resources - Homebrew FAQ - Pricing FAQ
No tools ever satisfyed me and so i created my own dm screen. Tablet app that is... It has a button which shows conditions. It has a bunch of tables with info on another. But what i really like that i did is the actual initiative tracker with actual initiative cards which i can actually type names. Initiatives and life of the monster. Best of all... I can use touch screen to move each card down. Buttons to remove 5 or 1 hp. Add 5 or 1 hp. An X on each card to remove said card. Really that advanced tracker is much better then anything else i saw.
An encounter tracker that can be saved and loaded by sait initiative tracker would be awesome here.
As for campaign management as i said often... What we truly want is a world manager, not campaign... Setting management goes a long way for many dms. The rest is just adventure management which lead to the idea that being able to create our own adventures and put them here would be greater.
Thats my 2 cents on it.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Hi,
Also, predictive analytics with encounters (building on my previous idea). By this I mean, the best DMs try to stay a few steps ahead of the party. I personally, use past experience to figure out future behaviour (and it works fairly well). What do I mean by that. I have a sense of the group's "favourite spells and abilities". So I can reasonable guess what they will do. With a proper encounter builder. Where I can populate in my players (+ NPC allies when appropriate) (who's spell and ability data is being tracked, assuming they use the "cast" or "use" features built in as intended). Drop in an encounter and click "simulate". I'd love to be able to get analytics telling me how the fight may play out :P (some Monte Carlos analysis). Especially if we can use player's past behaviour (to some degree) as an automatic input. Don't get me wrong. There will always be hilarity that no predictive system can simulate (at least I'm not smart enough to think how that could happen). The best encounters are more than just grinding through initiative turn order and rolling for combat. They have unpredictable RP elements that can change everything in a moment. But you know what... sometimes the group just wants to get the "murder hobos" out of their system as well :).
Don't get me wrong. I find it hilarious when the party in one round defeats the boss + minions :P. It has happened to every DM at one point or another. I treat it as a learning experience. I want tools that will help me learn faster and be a better DM.
So.. at a high level my ask is... please help me make encounters richer. Campaign management is no different :).
In the last couple years I saw Professional Go Players being beat by state of the art AI, and that has begun to advance the game of Go into a new era. Although D&D is completely different, I think there are things that haven't been dreamt up yet that can make D&D even more fun. And I think a community like the people using DnDBeyond can provide the richest dataset for unconventional thinking and ideas to be realized by using the DnDBeyond toolset.
Good luck Curse :).
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
Mods can close the thread. This post wins.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
You're right that we're not analytic geeks - but if someone else does the heavy lifting :)
In any case it is a very creative, left of field suggestion that I think deserves kudos.
You could add some solutions that are implemented in dojon d20 random dungeon/shop/encounter generator
donjon.bin.sh
Hi,
A smaller thing that would be of interest (if my other above ideas were considered for implementation). I think as part of the monthly stream Curse telling us how many of each type of monster has been killed (this month, year, lifetime since data collection began) by the community. I know it's "meh" but it would be hilarious milestone for the DnDBeyond community to kill it's 1,000,000th goblin :P. Or 1000'd adult red dragon, etc.
Popular monsters used in encounters at various average group levels (ie popular monsters from levels 1-3, 4-6, 7-9, etc).
Monsters that aren't getting any love (no one using them for encounters). This would be valuable for WotC to know, they could decide to re-balance them.
Thanks,
Envaris
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
I'm integrating DndBeyond into my campaign, and my next campaign may not have character sheets at all as we move to 100% digital toolset.
I'm wondering if there will be extra stuff for DMs later on down the line so I can quickly pass out items to players without "hacking" their character sheets. or requiring them to go in and add it.
What about a screen where I can do things like loot/gift or sell items to each player with a little loot window or store window.
Downtime has such a tremendous impact on the game as a whole. I do hope that in the future I'll be able to allow my players to train in skill proficiency, saving throws, and maybe even allowing for expertise.
Just a couple of thoughts i have regarding the tool set after using it with my players for a couple of sessions with the master tier.
I'm sure there are others, but I'm running on about 3 hours of sleep with a headache, so I can't think of them at the moment. Regardless, my point would be that it could actually provide content to write about for the Beyond team's articles, or show Wizards something which is underutilized and could have the next module focus in on something with that creature type.
I DM at a library and have more than 12 players (Each week brings a different rotation of players, no more than 8 at the table on a given day.). So it's not feasible to give them all access to a My Campaign link. And we adjust. Right now I only help the youngest players create character sheets on my account.
Recently I got a DM-in-Training that I'd like to help me manage the younger players' character sheets.
Can you create a way for me and other DMs on D&D Beyond to designate a "Co-DM" who can also edit character sheets in My Campaign?
Thank you!