Gauld-ram takes half that damage, 6 more of fire damage! Combat activated no initiative this time, post as will but one attack action per round no more than two around!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
You are able to pull Gauld-ram from the cube and not ended up in it yourself!
Everyone
You know now there is NO way of avoiding the gelatinous cube! It's either turning around and going through the 'scary chewed bits' or challenging the cube!
Xunreth sheathes his daggers, saying "I may not be able to do much with my daggers, but I can try this." He then casts faerie fire so that it would only land on the jelo cube.
Gauld-ram :( you take 11 of acid damage and are now engulfed in a gelatinous cube! You can not breath and are considered restrained!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
so can i like, man flex and pop out? :P
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Gauld-ram: Athletics with disadvantage please!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Athletics 1 9
athletics 2 14
a crit fail... the dice gods have abandoned me
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Everyone
You now see Gauldring suspended in the substance below and you can see skeletal remains as well as the spear sticking out towards you!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Gauld-ram you're still stuck dude!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Shadow will cast fire bolt at the cube when able attack: 25 fire damage: 11
Gauld-ram takes half that damage, 6 more of fire damage! Combat activated no initiative this time, post as will but one attack action per round no more than two around!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
{Has the cube not acted yet? If so, I would have advantage on my attacks against it this turn.}
If Kohl is aware that Gauldring (ram) is stuck inside of a cube of jelly, Kohl will attempt to get up front, grab Gauldring, and pull him out.
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Kohl
Make an athletics roll please!
{bedtime soon guys!}
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Athletics: 24
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Kohl:
You are able to pull Gauld-ram from the cube and not ended up in it yourself!
Everyone
You know now there is NO way of avoiding the gelatinous cube! It's either turning around and going through the 'scary chewed bits' or challenging the cube!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Try an eat me will yer! I'll show ye!" i cast cure wounds "Shadow, Zillah, melt that thing!"
6
and the bad rolls keep rolling in
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
{DAMN YOU WHEATON!!! Sorry Gauld-ram}
Ladies?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Xunreth sheathes his daggers, saying "I may not be able to do much with my daggers, but I can try this." He then casts faerie fire so that it would only land on the jelo cube.
You see now it's completely blocking the passage left, there is NO way around it only through it!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Sacred flame that *****. Dex save vs my 15 DC
if it fails it takes 10 damage
Elly- Gnome Cleric The Black Maze
{Ha I have to roll for a gelatinous cube} 20 WOW, ha! So half damage? Noted.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Zillah giggles
”Elly, it’s like that dessert with the fruit in it... I HATE fruit!”
eldricht blast beam one to hit:27, damage: 14
eldricht blast beam two to hit:16, damage: 9
Zillah Karai, Teifling Warlock (The Black Maze)
Elliot,teifling sorcerer/ Azriah, Changling Bard/ Freyr Rayn, Human Cleric (Order of the sleeping dragon)