The building is two stories high and you can just make out a stairwell down as well. The taproom is about half the floor space of the ground level. To know more you would need to look around.
"Come on let's look around, I'm going to see what is upstairs, anyone else coming?"
Yordis looks around for a response but feeling safe he moves towards the parts of this floor he can't see to find the stairs up, and begins to explore upstairs.
Tilly goes about looking for anything interesting in the Tavern. Hidden doors, switches, safes. Anything of value. She checks the ground floor first.
Investigation 9
While looking on the ground floor she keeps her eyes on the other patrons and Burt. Checking to see if anyone is hiding nefarious intentions.
Insight 17
Assuming nothing jumps out at her on the ground floor she'll go to follow Yordis to search the second floor. Before going she calls to Droogan, Bowlder, and Val:
"You boys keep and eye on that door, aye? If some ner-do-wells show up...eh, we'll probably hear you guys fighting so just stay f@#$in' ready."
Searching the second floor with Yordis:
Investigation 18
Upstairs Tilly gives Yordis his Crossbow, light and bolts back.
"Thanks for letting me try and use this any way. Doesn't seem to like me. Besides, probably don't need it now that I'm shooting f@#$in' fireballs out of my g@#$%#$@ed hands, right?"
"I think we'll be rescuing your lady, Burt. We're going to be paying 'Them' a visit just the same. You're girl's popular? Maybe some of the folks here in town will help us out... You know the smith, or the other shop owners? Friends of yours? ... Lets get a map and make some plans. Come with me we'll set up shop downstairs."
To Bowlder and Valentinus: "Burt and I are going to check out the basement."
Yordis takes the crossbow and bolts back saying "yes, the attempt to electrocute me was, shall we say, unexpected. I hope you haven't sold you soul to anything in return for that power, I've heard those deals rarely go the way one plans. Still I can see us finding it useful, is that your only spell or can you actually cast fireballs now?"
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
This post has potentially manipulated dice roll results.
"Yeah, again, sorry about that. Don't remember selling my soul. Seems like the kind of things you'd remember, right? I don't know, about the fireballs. Let's see."
Tilly holds her hands out in front of her at a wall.
Nothing.
Tilly swings her hands at the wall.
Nothing.
Tilly punches the air at the wall yelling "F@#$in' FIREBALLS!!!!"
Nothing.
"I guess no fireballs. Or I'm not doing it right."
Arcana 7
"Or maybe I need to be pissed off or something? I was pretty pissed or freaked out both times. Maybe it's that."
the taproom has now only two other men determined to finish their drinks, the others have all left. In the till are 52 cp and various alcoholic beverages. There are plates and cutlery and other inn-like things. The last are two doors, one leading to a kitchen the other to a private room.
Upstairs is a hallway with 6 doors each side. The doors lead to staying rooms fron 1-man size to big enough for the whole party. On 3 1-man rooms are furnished and even then it is very low quality items. One of these appears to be occupied.
my name is not burt! It's Barry! And I am the smith. I'm comin'
the downstairs is bare, it has a moldy and damp smell with some water stains on the walls. Barry gives Droogan a basic overview of the town and it's occupants. There is less than 2 dozen homes in the town it appears.
The room inside is simple and bed with a feather mates and side table a chair and desk. Nothing else is here to furnish the room but a foggy window. Other than said window the room - unlike the rest of the building - is clean and tidy.
This post has potentially manipulated dice roll results.
Yordis knocks on the door of the occupied 2nd floor room and waits, will knock once more and if nobody comes will try the door and go in if possible. If nobody is there he will have a quick look around to see what type of guest is staying before going back down to join the others. He also checks out the view from the side not facing the cliff and looks out to see what is going on in town.
Perception 10
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Yordis knocks on the door of the occupied 2nd floor room and waits, will knock once more and if nobody comes will try the door and go in if possible. If nobody is there he will have a quick look around to see what type of guest is staying before going back down to join the others. He also checks out the view from the side not facing the cliff and looks out to see what is going on in town.
Perception 10
If the door is locked Tilly will pick it
Dexterity (advantage because there's no pressure) 19
Are Bowlder and Valentinus still kind of guarding the first floor, making sure no one sneaks up on us, while the other 3 are searching and talking? (I'm busy at the moment, so that works for me.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Droogan slips the ring on testing its fit on his large fingers he shows it to Barry. "Whadda ya think?" then he ties a loop in a piece of cord and slips it into his pack.
The building is two stories high and you can just make out a stairwell down as well. The taproom is about half the floor space of the ground level. To know more you would need to look around.
"Come on let's look around, I'm going to see what is upstairs, anyone else coming?"
Yordis looks around for a response but feeling safe he moves towards the parts of this floor he can't see to find the stairs up, and begins to explore upstairs.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Droogan roots around behind the counter. There's gotta be a till, maybe a weapon, though the proprietor wasn't apparently trained in combat.
(Perception: 19)
Extended Signature
Tilly goes about looking for anything interesting in the Tavern. Hidden doors, switches, safes. Anything of value. She checks the ground floor first.
Investigation 9
While looking on the ground floor she keeps her eyes on the other patrons and Burt. Checking to see if anyone is hiding nefarious intentions.
Insight 17
Assuming nothing jumps out at her on the ground floor she'll go to follow Yordis to search the second floor. Before going she calls to Droogan, Bowlder, and Val:
"You boys keep and eye on that door, aye? If some ner-do-wells show up...eh, we'll probably hear you guys fighting so just stay f@#$in' ready."
Searching the second floor with Yordis:
Investigation 18
Upstairs Tilly gives Yordis his Crossbow, light and bolts back.
"Thanks for letting me try and use this any way. Doesn't seem to like me. Besides, probably don't need it now that I'm shooting f@#$in' fireballs out of my g@#$%#$@ed hands, right?"
"I think we'll be rescuing your lady, Burt. We're going to be paying 'Them' a visit just the same. You're girl's popular? Maybe some of the folks here in town will help us out... You know the smith, or the other shop owners? Friends of yours? ... Lets get a map and make some plans. Come with me we'll set up shop downstairs."
To Bowlder and Valentinus: "Burt and I are going to check out the basement."
Droogan leads 'Burt' down the stairs.
Extended Signature
Yordis takes the crossbow and bolts back saying "yes, the attempt to electrocute me was, shall we say, unexpected. I hope you haven't sold you soul to anything in return for that power, I've heard those deals rarely go the way one plans. Still I can see us finding it useful, is that your only spell or can you actually cast fireballs now?"
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"Yeah, again, sorry about that. Don't remember selling my soul. Seems like the kind of things you'd remember, right? I don't know, about the fireballs. Let's see."
Tilly holds her hands out in front of her at a wall.
Nothing.
Tilly swings her hands at the wall.
Nothing.
Tilly punches the air at the wall yelling "F@#$in' FIREBALLS!!!!"
Nothing.
"I guess no fireballs. Or I'm not doing it right."
Arcana 7
"Or maybe I need to be pissed off or something? I was pretty pissed or freaked out both times. Maybe it's that."
Tilly needs an instrument right? A flute will do?
Extended Signature
sorry for delay
the taproom has now only two other men determined to finish their drinks, the others have all left. In the till are 52 cp and various alcoholic beverages. There are plates and cutlery and other inn-like things. The last are two doors, one leading to a kitchen the other to a private room.
Upstairs is a hallway with 6 doors each side. The doors lead to staying rooms fron 1-man size to big enough for the whole party. On 3 1-man rooms are furnished and even then it is very low quality items. One of these appears to be occupied.
my name is not burt! It's Barry! And I am the smith. I'm comin'
the downstairs is bare, it has a moldy and damp smell with some water stains on the walls. Barry gives Droogan a basic overview of the town and it's occupants. There is less than 2 dozen homes in the town it appears.
"Barry? I dunno if it'll stick... You got any shields and armor in your shop? Maybe a short bow for the girl?"
Droogan looks the space over. Wasted space? (Perception: 21)
"Lets go take a look around that back room."
Extended Signature
Of course I have armor and shields, fer a price.. But no I do not have a bow, I work in metal not wood.
The room itself is just empty space.
Which room?
Droogan heads back up to check out the private room.
Extended Signature
The room inside is simple and bed with a feather mates and side table a chair and desk. Nothing else is here to furnish the room but a foggy window. Other than said window the room - unlike the rest of the building - is clean and tidy.
Droogan searches the room. In the drawers, under the mattress, listen to the floor boards, behind paintings... (Perception: 24)
Extended Signature
Yordis knocks on the door of the occupied 2nd floor room and waits, will knock once more and if nobody comes will try the door and go in if possible. If nobody is there he will have a quick look around to see what type of guest is staying before going back down to join the others. He also checks out the view from the side not facing the cliff and looks out to see what is going on in town.
Perception 10
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Are Bowlder and Valentinus still kind of guarding the first floor, making sure no one sneaks up on us, while the other 3 are searching and talking? (I'm busy at the moment, so that works for me.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Whatever works for you.
Extended Signature
Droogan slips the ring on testing its fit on his large fingers he shows it to Barry. "Whadda ya think?" then he ties a loop in a piece of cord and slips it into his pack.
Extended Signature