| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +3 |
| CHA | 8 | −1 | −1 |
Leaf Guard. While directly exposed to bright Sunlight, the chikorita cannot gain conditions, except the Grappled, Restrained, or Prone conditions. If a condition is already affecting the chikorita, it's effects are neutralized for as long as it remains directly exposed to bright Sunlight.
Razor Leaf. Melee Weapon Attack : +3 to hit, reach 5 ft., 1 target. Hit : 6 (2d4 + 1) Slashing damage, or 9 (2d8 + 1) Slashing damage when the chikorita is Bloodied. This attack scores a Critical Hit on a roll of 19 to 20.
Poison Powder. Constitution Saving Throw, DC 11, one creature the chikorita can see within 15 feet. Failure : The target takes 3 (1d6) Poison damage and has the Poisoned condition for 1 minute. It repeats the save at the end of each of its turns, ending the effect on itself on a success. Success : No damage, and the target becomes immune to this chikorita's Poison Powder for 24 hours.
Synthesis (1/Day). The chikorita cast the Cure Wounds spell (lvl 2 version if directly exposed to bright Sunlight), using Constitution as the spellcasting ability (spell save DC 11).
Description
CR 1/4 : DCR 1/8 - OCR 1/2
Chikoritas are small, docile quadrupedal plant creatures with elemental powers, the juveniles of a specie of dinosaur-plant hybrid native to the plains of the feywild. It has a pale green body made of a smooth moss-like material, it has a large head in proportion to the rest of its body, with an even bigger, singular leaf growing at the top, which it uses as a sensory organ and weapon. It has a pair of large eyes with red irises, and a stubby tail. Each of its legs are short and it's neck is collared by a ring of dark green buds.
Previous Versions
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1/17/2026 8:27:42 PM
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1/17/2026 9:28:58 PM
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4/15/2026 10:06:51 PM
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10
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4/16/2026 10:44:05 AM
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7
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4/19/2026 5:35:11 AM
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11
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4/19/2026 5:44:30 AM
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13
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1
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