| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 6 | −2 | −2 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 6 | −2 | −2 |
| CHA | 10 | +0 | +0 |
Sturdy (Recharges after a Short or Long Rest). If the aron is reduced it to 0 Hit Points, it is reduced to 1 Hit Point instead.
Metallic Claw. Melee Weapon Attack : +4 to hit, reach 5 ft., 1 target. Hit : 7 (2d4 + 2) Slashing damage.
Harden. The aron's AC increases by 2 for the next minute (18), or until the aron looses Concentration (as if concentrating on a spell).
Protect (Recharge 6). Trigger : The aron is hit by an attack roll it can see. Response : The aron adds 2 to its AC against attack rolls (including the triggering attack) until the start of its next turn, possibly causing the attacks to miss.
Description
CR 1 : DCR 2 - OCR 1/2
Aron is a sturdy quadrupedal creatures with four stubby legs and a large round head. Despite it's small size, it harbors a suprising strenght and is extrely heavy and dense. Its body is black with plates of steel armor covering its head, back, and legs and be temporarily empowered with elemental energies to be made more durable. Throughout its body are small openings in the armor which allows movement and for the passage of air. There are six similar openings on its head, with the largest two being openings for its pale blue eyes and one opening on either side of the sunglar, blunt spike protruding from its back.
Arons feed on iron ore that it digs from mountains, which will resurface as bodily armor. Sometimes, hunger will drive it to descend from the mountains to eat bridges and rails, and other metal constructs, which makes it a pest akin to Rust Monsters.
Previous Versions
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4/27/2026 11:27:16 AM
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7
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1
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Coming Soon
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4/27/2026 11:29:27 AM
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6
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1
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Coming Soon
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