| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 10 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 8 | −1 | −1 |
| CHA | 6 | −2 | −2 |
Crushing Mandibles. Melee Weapon Attack : +3 to hit, reach 5 ft., 1 target. Hit : 8 (2d6 + 1) Slashing damage, or 11 (3d6 + 1) Slashing damage if the grubbin is Bloodied. If the target is Small or smaller, it is Grappled (Escape DC 11).
String Shot. Dexterity saving throw, DC 11, one Small or smaller creature the grubbin can see within 15 feet, Failure : The creature has the Grappled condition (escape DC 11). Failure by 5 or more : The target also has the Restrained condition for as long as the grapple lasts.
Alternatively, the grubbin can spit a silky string at a point on a surface, such as the ground or wall, it can see within 15 feet of it, it then pulls itself to an unoccupied space within 5 feet of that point. When the grubbin moves in this way, Opportunity Attacks made against it have Disadvantage.
Description
CR 1/4 : DCR 0 - OCR 1
A Grubbin is a beetle grub the size of a cat. It has a thick white body, which happens to be surprisingly dense and able to take hits, with three nubby legs on either side. Its head is brown, and it has large, black eyes with white pupils, the majority of the space being occupied by two large, yellow mandibles with reddish-orange tips.
Grubbins are the juvenile form of a specie of beetle able to feed on, generate, and manipulate electricity. In this form however, they possess no such abilities, instead relying on their abilities to spit silken threads to move around, forage, and defend themselves, using their massive mandibles to dig burrows, cut into tree trunks for easier sap access, and rend foes into bloody chunks.
Once they have eaten, they dig themselves a hiding spot and create a strange mobile coccoon form, which are known as Charjabugs.
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