If the ripples in our water glass are any indication, something big is on the way. Something that is known for instilling a sense of wonder, awe, and childlike glee. That’s right, today we’re talking about dinosaurs. And you’re in luck, because you won’t even need a goat to lure out this new pack of primeval dinos from Bigby Presents: Glory of the Giants.
Join us on a tour to meet these new dinosaurs and see how to use them in your games.
Leveling Up Beloved Monsters
Most longtime D&D players have likely had some experience with dinosaurs in their games. After all, what is an 8th-level conjure fey spell if not really a “conjure tyrannosaurus rex” spell? And who among us hasn’t tried to befriend a velociraptor in the jungles of Chult? I know I’ll never forget when our wizard polymorphed into a big toothy boy in order to face off against a dragon in its lair.
Bigby Presents: Glory of the Giants takes the footprint that dinos already have in D&D and combines them with the same primeval forces that make the land of the giants so wondrous and exciting. These dinosaurs push past the realm of beasts to become true monstrosities. These are the dinosaurs that other dinosaurs look up at in awe.
More Dinosaurs to Discover
While this article highlights the new primeval dinosaurs you’ll find in Bigby Presents: Glory of the Giants, you can also find updated stat blocks for many of the more classic varieties in Mordenkainen Presents: Monsters of the Multiverse. Plus, stats for two of the most popular dinosaurs of all time can be found right here for free on D&D Beyond in the Basic Rules, the triceratops and the tyrannosaurus rex.
The Dinosaurs of Bigby Presents: Glory of the Giants
Concept art by April Prime
Crackling with lightning-like energy, aerosaurs are behemoths that tear through the sky. By sight alone, their 200-feet wingspans are intense. But if you find yourself on opposing sides of a battle with them, you may just find yourself unable to stand up to the thunderous forces of their wingspan.
As fearsome as just one of these monstrosities can be, imagine seeing a whole squadron of them, each being ridden by a giant directing them into battle.
Imagine you’re trekking across a distant, unfamiliar landscape and think to yourself, maybe you’ll take a shortcut across that rocky hillscape. It does look like some lava is flowing through some of the cracks, so you just need to watch your step. Just as you crest the summit, the ground starts to shake. You’re not climbing rocks at all, you’ve wandered onto the back of an altisaur. It stands and raises its head, its long neck reaching 150 feet up into the sky. Better hold on for dear life! Wherever it’s heading, is where you’re going now, too.
You absolutely do not want to be in the charging path of one of these behemoths. Glowing with green elemental energy, these behemoth boys can trample across even the ancient forests that line the lands of the giants. Even a single horn from a ceratops is larger than a giant, allowing them to easily fling pests, like adventuring parties, away from them.
The true "ruler of the dinosaurs" is what giants fear the way we might fear a T-rex, and with good reason. Regisaurs are predators massive enough to swallow a full giant without even chewing. If you are unfortunate enough to find yourself on the bad side of one of these towering terrors, you may just want to plan for an "inside the belly" strategy.
How to Use These Dinosaurs in Your Game
I think the more honest question is, “How wouldn’t you use a mountain-sized dinosaur in your game?” But there are definitely a few fun possibilities. Here are some that came to mind for me:
Land of the Lost
Your adventuring party has to cross a massive ancient valley that is simply crawling with gargantuan dinosaurs, constantly on guard to not run afoul of creatures that could stomp them without a thought. Bigby Presents: Glory of the Giants contains a table to help you with random encounters in a dinosaur world.
Primeval Pets
These dinosaurs are among the many giant creatures the players might encounter within a giant enclave. Whether they’re being used as mounts for giants to ride into battle, or serving as the most overkill of sentries, a wise adventuring party would be wise not to underestimate their masters.
The Big Enemy of My Big Enemy Is my Big Friend?
The primeval dinosaurs boast sizes that rival even that of ancient dragons. Which could come in pretty handy if you have to fight an ancient dragon. Tracking down, befriending, and training an aerosaur or ceratops could be a pretty epic quest to undergo before heading off to battle.
Hit the Road
If you’re playing a game set in the more familiar regions of the Material Plane, a primeval dinosaur accidentally finding its way into a populated region is what we’d call a problem. A pretty exciting adventure hook could be having to redirect a creature this massive back to its rightful home.
Follow These Footprints
There’s no reason to dig up amber to find out more about these dinos. If you’re excited to check out their full stat blocks as well as the expanded roster of gargantuan creatures from all parts of the giants’ realms, be sure to check out Bigby Presents: Glory of the Giants.
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
None of your links work.
Aren't those from Ixalan? Why don't you make an Ixalan book then? I'm sure people would love a dinosaur setting and dinosaur subclasses and even more dinosaurs. I hope it's not the only four dinos we're going to get in the coming book.
Yes they can
why is the altisaur only cr 13??
Honestly yah! I'd love an Ixalan or Ikoria book
Can we eventually get a rework and overhaul of over 70 dinosaurs in this game? They were designed incredibly poorly for the level of lethality that these beasties can produce. I feel like if you are able to shove a bunch of animals into this game, why not the even more interesting dinosaurs? Also while on the topic of dinosaurs why didn't they use more dinos from Magic: the Gathering’s Ixalan? A lot of potential was lost instantly in the crossover department since they only made reference here and nothing else. Also dubs on the non-AI artwork, can't believe they even stooped to that level.
Ichthyosaurus and mosasaurus were marine reptiles, not dinosaurs, despite their names.
Basilosaurus was a whale, not even reptilian from the phylogenetic classification system. In cladistics, every mammal is also a reptile, and while clades are a better form of classification, most people don't know the difference.
We're talking about a game that can't differentiate between "poison" and "venom". It's generous to say it's cartoonish.
Anyway, I was asking where to draw the line for what counts as "primeval". If you want to limit that to actual dinosaurs, then there's no need for the additional term. Just say that 'dinosaur' applies to the creatures with that tag and don't bother defining it beyond that.
As far as I know in 5e, the only things with the Keyword dinosaurs are exclusively reptiles, I don't believe 5e has a Basilosaurus statblock (I know PF does). The Beast of the Jungle Rot has a mosaurus but again it's a reptile, as are the Plesiosaurus and Icthyosaurus. So I'm pretty sure, "Dinosaur" can just mean Ancient Reptile in D&D and be done with it. Basically, that is Primeval (eg.ancient reptiles). Ubtao made the normal Dinosaurs and Annam made the one in Bigby's.
This would include
-Dimetrodon
-Marine Reptiles
-Pterosaurs
-Dinosaurs.
-Bibgy's Giant Dinosaurs
But Exclude
-Mammoth
-Sabertooth
-Titanothere
I'm fully aware of the issue of "Reptile" as a class, but tbh I think in general the concepts of cladistics would be nightmarish in D&D w/o some major homebrewing anyhow so I'm content to use the former mentioned approach and call it a day.
I count nine legs.
That is 8 legs isn’t it?
The last ten years have seen the discovery whales that ate megalodons for lunch, or a giga-rex, of a sauropod around the size of blue whales, and the establishment that the winged behemoths the quetzalcoatls could in fact fly, but also galloped over the ground. I think we don’t need extra big dinos, we just want a skull island or east of Eden in Faerûn to go find them 😂
Ummm, unless the Altisaur is an octoped this is just more AI garbagé d’art
Por que? Vat eez an "ai art"? Seriously, I don't even know what's going on. We're screaming about random art and how wotc are doing things wrong. Can someone give a comprehensive explanation of wtf is happening?
There is a free pdf that converts some ixalan stuff to 5e: https://media.wizards.com/2018/downloads/magic/plane-shift_ixalan.pdf
"Sad cat is sad"
WotC is preparing to use AI generators to cut out the artists and writers for future projects. They are trying to keep it hushed up, but they’re not good at it. This giants book showed they are already letting using the AI generated art. AI art is both unethical as it was [il]legally (technically it hasn’t gone before a judge but they are acting out side the parameters of the Judgement they are relying on) trained on art without permission or compensation. So they replicate images similar to the training material, but can’t create, it is like ripping off thousands of artists at once.
I counted, there is only eight legs. This is the concept art, not the AI art.
Why are these monstrosities not beasts. Curse you polymorph balancers.
That is.....some wild, not even remotely true, conspiracy-level nonsense. But go off, I guess.
Does anybody have a Jurassic park campaign they’re doing? That would be pretty great.