If you’ve ever been planning a Dungeons & Dragons session and thought, “Wow, I wish I had a two-headed, psychic, squid-faced, brain-eating, giant to use here,” well friend, do I have good news for you! The ettin ceremorph from Bigby Presents: Glory of the Giants is the latest addition to the illithid’s line of couture brain munchers, ready to supply your players with a fresh new flavor of nightmare fuel.
Let’s take a look at this beautiful aberration and see what makes it tick (spoiler alert: it’s brains).
- Origins of the Ettin Ceremorph
- Ettin Ceremorph: The Muscle of Mind Flayer Colonies
- Using the Ettin Ceremorph in Your Game
Origins of the Ettin Ceremorph
Well, it all starts when a mind flayer and an ettin love each other very much and then—nope, just kidding! Things are actually way more horrifying than that. This slimy two-faced giant is the result of an ettin undergoing ceremorphosis.
Ceremorphosis usually occurs when an illithid tadpole wiggles its way into the brain of a humanoid host, attaching to their brain stem and slowly eating the surrounding brain tissue until it becomes the creature’s new brain. Over a week, the host undergoes a horrific transformation, turning into a mauve-colored, slimy, psychic, tentacle-faced, brain hungry, mind flayer.
Mind flayers, and the elder brains that command them, are an interdimensional scourge that have conquered countless realities. They are constantly searching for new, viable, hosts and ways to create new forms of illithid to better serve the needs of their colony. So naturally, this led mind flayers to experiment on giants.
Unfortunately, this union never yielded any viable results because giants are way larger than the types of creatures illithid tadpoles normally invade. There’s simply too much brain and too much body for one little brain bug to handle. But what if there was a giant creature with two brains to infect?
This is, unfortunately, where ettins come into play. Mind flayers discovered that by infecting two brains attached to one body, a giant illithid could be possible. One of the heads controls the illithid’s higher brain function and psychic power, while the other fuses into the creature’s torso and controls bodily functions. It’s basically two illithid tadpoles piloting an ettin like a Jaeger from Pacific Rim.
Ettin Ceremorph: The Muscle of Mind Flayer Colonies
The source material (ew) for this creature is a massive, unkempt, solitary, brute controlled by two, bickering heads with an Intelligence score of 6. But after ceremorphosis, it becomes a highly intelligent being, with both heads working in perfect harmony. It is capable of stunning creatures, making nasty tentacle attacks, and it can also easily open your skull up like a can of clam chowder.
However, ettin ceremorphs lack the mind flayer’s array of skill proficiencies (such as their +6 to Deception, Insight, and Persuasion) and their innate spellcasting abilities. They also lack the mind flayer’s signature Mind Blast, which can affect every creature caught within its 60-foot cone, and that can recharge. Instead, the ettin ceremorph has the ranged spell attack Mind Bolt, which it can use three times per day but that only targets one creature at a time.
While the ettin ceremorph doesn’t have a wide array of mind powers and skills, it is significantly stronger and more durable than mind flayers, capable of doling out a devastating Slam at a range of 10 feet, in addition to its Mind Bolt or its Tentacles attack. The ettin ceremorph also has a higher passive Perception than a mind flayer (cause ya know, two heads) and it has a higher movement speed (cause ya know, long legs). It may not have detect thoughts, but it is more likely to spot a sneaky player character and more likely to catch up to them if they run.
Using the Ettin Ceremorph in Your Game
Ettin ceremorphs are interesting because they fill an essential, and mostly vacant, niche within the ecosystem of an illithid colony: muscle.
Intellect devourers can scout and keep watch, mindwitnesses amplify psionic power, gnome ceremorphs have cute little laser pistols, and mind flayers are terrifying, yes, but their physical attribute scores don’t go above 12, nor are they proficient in Strength, Dexterity, or Constitution saving throws.
Sure, mind flayers and their elder brain overlords could dominate a slew of strong creatures into guarding their colony, but why outsource when you can hire from within? Ettin ceremorphs commonly serve as bodyguards for elder brains, but they are a lot more than just hulking, two-headed brutes blocking your way to a boss fight. Here are some homebrew ideas for bringing these giant aberrations to your table.
Bouncer at the Entrance of a Mind Flayer Colony
If your players are rooting out a nearby mind flayer colony that’s slowly expanding beneath a small town, an ettin ceremorph and its pet intellect devourer guarding a particularly fleshy corridor in an underground tunnel could be a decent clue that the colony entrance, or some treasure that’s precious to the colony, would be closeby.
A Predator With Good Timing
Perhaps your Astral Sea-fairing party has battled their way through level after level of an illithid nautiloid, narrowly escaping with their brains intact. They stop to take a short rest, but suddenly they hear heavy footsteps, until a hulking shadow suddenly looms overhead; for the entire time they’ve been fighting through the ship, the highly intelligent ettin ceremorph has been watching them through the illithid’s networked hive mind, waiting for them to take a rest. Knowing they are softened up from their previous encounters, the ettin ceremorph plans to make short work of the intruders, and offer them to the elder brain so it may absorb their knowledge.
Mind Flayer Bodyguards on a Mission
Maybe an elder brain has been recently transplanted to a new region and wants to know the lay of the land above, and its history. So it sends a mind flayer on a mission to extract the brain of an ancient elven druid that’s lived in the area for centuries. But the mind flayer will have to travel beyond the elder brain’s telepathic reach. To protect its charge, the elder brain commands two ettin ceremorphs to chaperone the mind flayer on its journey.
An Ettin Ceremorph Wanders to the Far North
Your ettin ceremorph could be an outcast. Its connection to the elder brain could’ve been severed, either intentionally or not, causing it to wander far from its colony. Perhaps it ended up in Icewind Dale, chanced upon a Reghed tribe, and usurped leadership. Now, the tribe kidnaps citizens of the Ten-Towns so the ettin ceremorph has a steady supply of brains to feast on.
An Aberration in Need
Do you know what happens to a mind flayer colony when an elder brain is killed and all of its illithid tadpoles aren’t? Well … it’s not good. An ettin ceremorph is smart and strong enough to make sure all remaining tadpoles die if the elder brain should come to an untimely demise. But if the unthinkable does occur, an ettin ceremorph may seek out adventurers for help in subduing the resulting neothelid.
8 Tentacles Are Better Than 4
While they don’t possess some of the finer telepathic and knowledge-based assets of mind flayers, the ettin ceremorph is just as cunning and dangerous and should not be underestimated. These hulking brutes possess the same genius-level intellect as mind flayers and should be played accordingly.
For more giant-sized friends and foes, and a whole lot more, check out Bigby Presents: Glory of the Giants.
Kyle Shire (@kyleshire) is a contributing writer to D&D Beyond and a producer for Critical Role. In the past, he worked as a producer, writer, and host for Machinima Studios and Warner Brothers Interactive Entertainment. He's appeared on HyperRPG as the Mayor of Kollok and the Saving Throw Show. He currently lives in Los Angeles.
cool! (also 1st comment!)
I actually really like this. I wonder if it'll have all the same resistances and immunities a regular ol' mind flayer does? I also wonder what it's CR rating is. I'd assume it doesn't deviate much from a traditional Ettin, to be honest...
Epic
So weird but so cool. Artwork is really cool to. This book look like it has lots of potential, at least with the stat blocks.
my guess it will at bare minimum be of similar cr to an ettin if not at least 1 cr higher if i had to hazard a guess
Heres all this cool info about a monster that i wont show you. Not sure what this is intended to do without the statblock, would have been a good opportunity for a sneak peek.
This is the sort of thing I expect from DDB articles. This is incredible! Somehow, it feels like things of this quality are few and far between these days, but wow, it feels good to find one like this.
The art reminds me of the Dire Troll
Okay.. THIS is VERY cool
Will this appear in Baldurs Gate 3 ;)
I wonder...
Just AWESOME!
This is one of the reasons I'm sold on this book!! MOORRREE MIND FLAYERS
Ahora que lo sé, ¡tengo que usarlo!
It should be Astral Seafaring, but otherwise, great!
Great creature and writeup. Just in time for my mind flayer campaign to reach its apex.
Now all we need is the elder brain to be mobile... #elderbraindragon
Any advice for someone who wants to use an elder brain dragon in their campaign but doesn't have any other illithid statblocks? I never got the monster manual
Wait a second... So, an Illithid tadpole left to develop outside a body will turn into a Gargantuan beast... But it can't grow big enough inside a body to consume the brain of a giant? That seems like a HUGE plot hole if you ask me. Someone really didn't think that one through very well did they.
The Neothilid is the result of a mindflayer tad pool eating a brine pools worth of its brethren over many long years, they cannot survive outside of the brine pool for long (hence why the ceremorphosis fails on the giants, it takes to long to eat the brain and thus shrivels up and dies) and least that is my understanding
If this were the case, it would probably also be the case for an ettin. Another explanation is related why larger creatures generally have large brains regardless of intelligence - a larger body needs more neurons to control. It's possible that a single tadpole can't adapt to these requirements when it attaches itself to the giant's brainstem (perhaps it's forced to do so before eating the whole brain), and can't perform vital functions to keep its new body alive, while two tadpoles acting as a single intelligence have enough neurons between the two of them to make it work.