If there’s one thing a Warlock knows, it’s how to make a bargain. While Warlocks received some pretty noticeable changes in the 2024 Player’s Handbook, the Warlocks must have made sure their patrons were part of the negotiating committee. Warlocks’ powerful patron magic has been shifted around, allowing you to access certain powers earlier and pack a more pronounced punch when you do. The 2024 Warlock also comes with an impressive and robust amount of customization by treating your Eldritch Invocations as an even larger smorgasbord of options than before.
Below, we cover key changes to the 2024 Warlock you’ll find in the new Player’s Handbook. If there’s a feature we don’t cover, such as Pact Magic, that means it remains unchanged or saw minor changes.
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2024 Warlock Class Features Overview

Eldritch Invocations — Level 1
One of the first noticeable changes to the 2024 Warlock is that you get access to your first Eldritch Invocation at Warlock level 1 now instead of level 2. Overall, Eldritch Invocations have received a major overhaul, with key changes including several quality-of-life updates. Let’s take a look at some of the big shifts.
Pact Boons Are Now Eldritch Invocations
In the 2014 Warlock, your Pact Boon, such as Pact of the Blade, Pact of the Tome, or Pact of the Chain, was a separate feature bestowed at level 3. In the 2024 Warlock, the Pact Boon feature is gone, and these pacts are now options you can choose as part of your Eldritch Invocations. In the 2014 Warlock, further improvements to your Pact Boon were accessible via invocations, such as Gift of the Protectors, Investment of the Chain Master, and Thirsting Blade. So rolling Pact Boons entirely into Eldritch Invocations simplifies the structure while preserving the mechanics.
There are two really important and beneficial aspects to this shift. First, you no longer have to choose between them. All three of the former Pact Boon options can be selected as you level up and gain access to more invocations. So, you could have a pact weapon via Pact of the Blade, a familiar via Pact of the Chain, and a Book of Shadows from Pact of the Tome.
Second, while some Eldritch Invocations do carry prerequisite levels, such as Agonizing Blast, which requires you to be a level 2+ Warlock, the former Pact Boon invocations do not. This means you can select from a familiar, Book of Shadows, or pact weapon as early as level 1. The 2014 Player’s Handbook had these features arrive at level 3, so you’re getting them 2 levels earlier for the 2024 Warlock.
More Eldritch Invocations
Seeing as you get an invocation at level 1, and the progression has been expedited, 2024 Warlocks will have access to more invocations than their 2014 counterpart, maxing out at 10 when they hit level 18.
As with the older version of the Warlock, whenever you gain a Warlock level, you can replace one invocation with another as long as it isn’t a prerequisite for another invocation that you have.
Some Eldritch Invocations Can Be Repeated
Popular Eldritch Invocations for Warlocks like Agonizing Blast and Repelling Blast are still here but with a couple of big changes.
First, they are no longer limited to Eldritch Blast. Instead, you choose one of your known Warlock cantrips that deals damage, and now you can add your Charisma modifier to that damage roll. So now you can boost damage for Toll the Dead or Thunderclap with Agonizing Blast if that suits your Warlock build better than Eldritch Blast. Note, however, that Repelling Blast is restricted to cantrips that deal damage via an attack roll.
Next, you can select these invocations multiple times when adding new Eldritch Invocations. So if you’re trying to build a cantrip powerhouse, you could add Agonizing Blast or Repelling Blast to multiple cantrips. But of course, you still can use it for Eldritch Blast because, let’s face it, if you’re a Warlock, you’re probably going to want to.
Spell Slots? Who Needs ‘em?
With the exception of Eldritch Smite, which deals a significant amount of damage and gives an enemy the Prone condition, none of the 2024 Player’s Handbook Eldritch Invocations carry the "using a Warlock spell slot" description. You still have spell slots for your Pact Magic, but they largely no longer fuel the invocations you get from your patron. Instead, your Eldritch Invocations feel like a wholly separate power branch unique to the Warlock class.
The customization allowed via these changes to invocations makes the 2024 Warlock feel more like someone who has pored over contracts with their patron and selected the powers best suited to them.
Magical Cunning — Level 2
The Warlock's Pact Magic and spell slot progression works the same way for the 2024 Warlock as it did for 2014. You also can still recover expended spell slots at the end of a Short or Long Rest. Magical Cunning gives you another way to recover your Warlock spell slots, however. Now, once per Long Rest, you can use this feature to spend 1 minute on a ritual that restores half of your maximum spell slots, rounded up.
The Eldritch Master feature granted at level 20 still allows you to regain all of your Pact Magic spell slots, but flavor-wise, it is now considered a more powerful version of this level 2 feature.
Warlock Subclass — Level 3

At level 3, your 2024 Warlock gains their subclass. While Warlocks used to get their subclass at level 1, this brings the Warlock in line with the other class options in the 2024 Player’s Handbook, which will make it easier for a party of players to manage their levels and for a DM to keep track of player advancement.
The Archfey, Fiend, and Great Old One Patrons all received substantial overhauls, updates to their always-prepared spell lists, quality-of-life changes, and tweaks that bring them more in line with their flavor concepts. Also, in 2014, a subclass's Expanded Spell List only added the listed spells to your Warlock spell list. In 2024, the listed spells are added to your Warlock spell list and they're always prepared for you. A considerable upgrade!
- Archfey Patron: The Archfey Patron subclass leans more into the Feywild nature of your patron. Misty Step is added to your prepared spell list, and many of the features of this subclass give you extra uses of the spell, along with healing bonuses and damage effects on enemies when you use it. Beguiling Defenses has also been updated to reduce damage you take and inflict damage with a Reaction.
- Celestial Patron: This subclass, which originally appeared in Xanathar's Guide to Everything, has been revised for its inclusion in the 2024 Player's Handbook. Its spell list now includes Aid (which replaces Flaming Sphere) and Summon Celestial (which replaces Flame Strike). Radiant Soul is now limited to just once per turn. Celestial Resilience now also grants Temporary Hit Points when you finish your Magical Cunning ritual or complete a Short or Long Rest. Searing Vengeance can now apply to you or an ally.
- Fiend Patron: Dark One’s Blessing now also grants you Temporary Hit Points if someone else reduces an enemy to 0 Hit Points within 10 feet of you. On the Fiend Spells list, Blindness/Deafness has been replaced by Suggestion, and Flame Strike and Hallow have been replaced by Geas and Insect Plague. Instead of once per Long Rest, you can use Dark One’s Own Luck a number of times per Long Rest equal to your Charisma modifier. Hurl Through Hell now requires a Charisma save and deals 8d10 Psychic damage instead of 10d10, but in addition to once per Long Rest, you can now use this feature again by expending a Pact Magic spell slot.
- Great Old One Patron: The Great One One Patron has received the biggest changes to any of the 2024 Warlock subclasses and now is much more heavily focused on the Lovecraftian, eldritch horror elements of it. The features of this subclass now are heavily centered on using your patron’s powers to curse your enemies with Hex, break their minds with Psychic damage, and even unleash aberrant horrors on the battlefield.
Contact Patron — Level 9
The 2024 Player’s Handbook has a brand new feature for Warlocks that ties directly into your role as the recipient of power from a patron. Starting at level 9, every 2024 Warlock has the ability to reach out and contact their patron directly once per Long Rest. This feature grants you the spell Contact Other Plane as an always-prepared spell. You can use the spell once per day to contact your patron without expending a spell slot, and you automatically succeed on the Intelligence saving throw required to complete the spell. So, go ahead and ask your patron if you can have cake for dinner. You deserve it.
Mystic Arcanum — Level 11
Mystic Arcanum functions and progresses the same as it did for the 2014 Warlock with one extra benefit. Whenever you gain a Warlock level beyond 11, you may replace one of your arcanum spells with another of the same level.
Epic Boon — Level 19
Epic Boons are a new type of feat introduced in the revised core ruleset, that all carry a prerequisite of level 19+ to access. A level 19 Warlock has access to one Epic Boon of their choice or another feat they qualify for. There are twelve Epic Boons found in the 2024 Player’s Handbook.
The following is the recommended Epic Boon for a 2024 Warlock:
- Boon of Fate: Increase one ability score of 1 to a maximum of 30. When you or another creature within 60 feet of you succeeds or fails on a D20 Test, you can roll 2d4 and add or subtract the result from the d20 roll. Once you use this feat, you can’t use it again until you complete a Short Rest, a Long Rest, or roll for Initiative.
What a Deal!
The 2024 Player's Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The updates to the 2024 Player’s Handbook for Warlocks pack a lot of changes into the earlier levels and then allow you to settle into a more familiar level progression as you develop. The changes really lean heavily into the chosen flavor of your Warlock and their relationship to their patron. Does your pact mean you’re a cunning swordslinger, slicing your way through your enemies fueled by your Charisma? Do you want to zip across the battlefield hopped up on Feywild magic? Or do you want to use powerful psychic magic to weaken your enemies and bring them to heel? With the 2024 Warlock, the choice is yours.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!

Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features and subclasses:
- Warlock Subclass: Added that the spells on the Warlock subclass's spell lists are always prepared.
- Warlock Subclass (Celestial Patron): Clarified that the Celestial Patron has been brought from Xanathar's Guide to Everything. Also expanded coverage to detail all the updates to this subclass.
- Warlock Subclass (Fiend Patron): Expanded coverage to detail all the updates to this subclass.
- Mystic Arcanum: Cut text stating that the Eldritch Versatility option in Tasha's Cauldron of Everything has effectively been brought to the base class. This feature only allowed you to update Mystic Arcanum spells at levels 16 and 19.
They say it's backwards compatible, but does that mean that the rest of the patron abilities stay at the same level so I could, for example, still use Hexblade but just have it at 3rd level? Same with the rest of the subclasses, like Wizard?
I suppose so
BTW if you want Hexblade only for Hex Warrior, you have this already included in your Pact of the Blade invocation.
What about Mystic Arcanum and higher level spells (warlock has the same number of 6th+ level spells as dedicated spellcasters)?
I don't quite get what you mean that latter part? Warlock gets one spell of each level past 5th that they can cast once a day. That is essentially equivalent to the amount of higher level spell *slots* that full casters have, until 19th and 20th level when they get a second 6th & 7th level slot, respectively. However, Warlocks are limited to that one spell: Wizards essentially get 4 spells of each level (assuming they choose to learn a spell of the highest level possible each time), Bards learn more spells overall (and have access to Magical Secrets) so they have more opportunities to broaden their pool of high level spells, and Clerics and Druids get to prepare spells each day so they can swap them as they see fit. Sorcerers are, similarly to the Warlock, starved for spells, and the one "advantage" that Warlocks have over them is that Warlocks get their 6th+ spells for free through Mystic Arcanum, so they technically know 19 spells by level 20, while Sorcerers are stuck with the 15 they reach by 17th level.
I like Mystic Arcanum and it fits into the structure of the Warlock class, but while "ooo free spell" sounds good on paper, you are stuck with that spell until an ASI, so you better like casting that Finger of Death repeatedly, while the party Wizard has has the potential to flex into different roles with their 7th-level slot through a choice between, say, Magnificent Mansion, Prismatic Spray, Teleport or Draconic Transformation. Perhaps this is simply the way the classes were designed, but it is one reason that makes playing a high level Warlock boring and repetitive.
Those not being actual spell slots imposes huge limitations on them. There are many lower level spells that upcast REALLY well with a 6-8th level spell slot such as the Tasha's Summon Spells, Spirit Guardians, Aid, Fly, Invisibility, Counterspell and Major Image to name a few. This robs the Warlock of vast amounts of utility that any other full caster gets. On top of that, other full casters will eventually get a second casting of their 6th & 7th level spells which is a huge benefit again and further exponentially increases the limitation of them not being upcastable spell slots.
sadly, 4d12+5 (20 charisma) only average out to 14 dmg (4+48+5)/4=14,25 while eldritch blast is 4d10+20 which averages out to 16 (4+40+20)/4=16 cuz its 4 different attacks, and toll the dead is 1 stronger attack. so by taking toll the dead youd deal less dmg, youd nerf yourself
It makes sense that they would limit the subclasses, but no hexblade or genie is really disappointing. Honestly, I'm just going to play how I want. I'll take whatever subclass I want even if it's not in the new edition.
I just want to play a genie warlock. Not because of Wish, just because I want to pretend I'm talking to Robin Williams.
mostly improvements to an already solid class, though i think you should have to choose subclass at level one, even if the benefits arent added until level 3
i wonder how many extra invocations, seeing as pacts now take up one, so if its 1 extra than that's not a gain, just marketing
From what they've said, you can. The most you'd need to do is move the level 1 features to level 3 and you automatically know the entire patron spell list all of the time. Hexblade is the only one kind of impacted, since pact of the blade gets cha to attacks naturally now, but are still the only ones who can freely use two weapon fighting and hcb is still powerful.
You are correct in that the math works out like that. But, if you are a player that focuses more on a playstyle, and that playstyle does not necessarily direct towards EB, then I think it is a good alternative that allows Warlocks to expand into other playstyles that doesn't revolve around "I use EB". As much as dmg is important, it's not always the deciding factor for all players.
To those who are so unhappy, what am I missing? How did warlock get worse? It looks like a there are a lot of really great quality of life changes to me.
some of y'all are gonna do mental gymnastics to justify getting a subclass at third level, which ever random you're gonna come up it doesn't matter it's a shit idea and a bad change. is this version of the warlock as bad as the new ranger? hell no i don't think it's even possible to make something worst, but is it better? nope, that's just taking the existing warlock, taking away half of it that was interesting and making it unique then calling it a day. i regret pre-buying the new edition.
this whole 1 dnd thing is pretty disappointing. time to jump boat to pathfinder, the witch class is what the warlock could really be
@bahamutdragonchaos your math is quite off. If Toll the dead is a single attack that does 4d12+5, than it's 4d12+5 = (4•6.5)+5 = 31 damage (if it hits). Eldritch Blast is multiple attacks that deal 1d10+5, so it's 4(1d10+5) = 4(5.5+5) = 42 damage (if all attacks hit). Even if the damage was the same Eldritch Blast would be the better choice because beating AC is often easier than saves and multiple attacks better guarantees some damage each round. To find the average of a dice roll you need to add all possiblities and divide the number of possiblities, so the average of a d12 die is (1+2+3+4+5+6+7+8+9+10+11+12)/12 = 6.5. Or for a d10 is (1+2+3+4+5+6+7+8+9+10)/10 = 5.5.
Hexbalde will most likelly never return, the abillity to use Charisma instead of Str/Dex will be implemented in Pact of the Blade.
Too bad they couldn't add one more subclass to each class, Hex Blade would have been a good add.
LOL
I really just wish they kept the customisable spellcasting modifiers from the initial playtest. Warlocks are supposed to be the most diverse class and it’ll always seem weird to me that how good you are with people is what singly determines how much power some unfeeling eldritch entity gives you