Become a legend of the Forgotten Realms! From moonlit isles to the howling tundra, the heroes of Faerûn are as epic and varied as the lands they protect.
In Forgotten Realms: Heroes of Faerûn, you'll find eight new subclasses that channel the power of gods, elements, and the raw forces that shape the world. Each offers a chance to etch your name into the storied history of Faerûn and enshrine your legacy for those that follow.
Read on to discover more about these subclasses and how they can help you become a hero that the Forgotten Realms will remember!
- College of the Moon (Bard)
- Knowledge Domain (Cleric)
- Banneret (Fighter)
- Oath of the Noble Genies (Paladin)
- Winter Walker (Ranger)
- Scion of the Three (Rogue)
- Spellfire Sorcery (Sorcerer)
- Bladesinger (Wizard)
College of the Moon (Bard)

Bards of this college trace their lineage to the Moonshae druids, inheriting the sacred task of preserving the isles' fey songs and ancient stories. They draw upon the moonwells' primal light to inspire allies, protect the natural world, and turn every performance into a moment of renewal.
Weave Fey Magic and Moonlight into Song
College of the Moon Bards are elusive performers with deep ties to nature and the shifting magic of the fey. With the Inspired Eclipse option of their Moon's Inspiration feature, they can vanish in a shimmer of moonlight and reappear elsewhere on the battlefield. Through the Lunar Vitality option, they can bolster their healing spells, restoring extra vitality and granting allies bursts of movement that carry them across the battlefield.
As their connection to their tradition deepens, they learn to call down the moon's silver light through Blessing of Moonlight. The Moonbeam spell becomes both weapon and blessing—searing foes while washing nearby allies in gentle restoration. At the height of their power, Eventide's Splendor allows them to share their vanishing trick with others, letting companions slip away from danger or strategically reposition.
Knowledge Domain (Cleric)

Clerics of the Knowledge Domain serve gods like Oghma, Gond, and Deneir, treating learning as an act of devotion. To them, insight is a sacred currency and discovery a form of prayer. These scholars delve into hidden libraries, decode lost languages, and uncover truths in the pursuit of knowledge.
Turn Understanding into Divine Power
Knowledge Domain Clerics embody the belief that knowledge is power. With the Blessings of Knowledge feature, they master tools and scholarly disciplines, transforming skill and study into sacred acts. Their Mind Magic feature allows them to call upon their deities to grant spells of insight and foresight without expending spell slots.
As their connection to their deity expands, they receive the Unfettered Mind feature, which allows them to communicate telepathically to nearby creatures and resist effects that impose Intelligence saving throws. At the pinnacle of their devotion, Divine Foreknowledge lets them glimpse threads of the future—granting the clarity to act with uncanny timing and unwavering purpose.
Banneret (Fighter)

Bannerets are knights and champions whose strength is magnified by their ability to inspire others. Found among the ranks of Cormyr's Purple Dragons, the armies of the Silver Marches, and wandering as knights-errant across Faerûn, they embody valor, discipline, and an unshakable belief in unity.
Lead by Deed, Inspire Through Battle
Bannerets excel when fighting alongside others. Through their Knightly Envoy feature, they bridge words and steel, mastering languages and diplomacy to turn tense parley into alliance. With their Group Recovery feature, they can rally wounded companions to their feet—their Second Wind breathing life into the hearts of allies as much as into their own.
As their training coalesces into leadership, they gain the Team Tactics feature, which expands their Group Recovery into an advantage that their allies can use to turn the tide of any battle.
At higher levels, Bannerets can call upon the Rallying Surge feature, spurring comrades into motion and giving them the chance to strike or reposition as a Reaction. Later in their journey, the Shared Resilience feature lets them bear the weight of failure for their friends, lending a heightened use of Indomitable to snatch victory from the jaws of defeat.
Ultimately, with their Inspiring Commander feature, their courage becomes contagious, expanding the radius of Group Recovery and Rallying Surge, and protecting Bannerets against effects that would lay them low.
Oath of the Noble Genies (Paladin)

Paladins who swear the Oath of the Noble Genies draw their might from the Elemental Planes, channeling the majesty of dao, djinn, efreet, and marids. Many hail from Calimshan, where ancient pacts between mortals and genies still shape the fate of the vast desert.
Command the Elements with Your Oath
Paladins of this oath wield the primal power of the elements as both weapon and creed. With their Elemental Smite feature, they can call upon the power of the four types of genies: grasping foes with earthen might, vanishing in a swirl of wind, unleashing cascading fire, or summoning waves that scatter their enemies.
Their Genie's Splendor feature blesses them with an otherworldly grace when unarmored, allowing them to dance through battle like the wind. As they rise in power, their Aura of Elemental Shielding grants themselves and allies in their Aura of Protection have Resistance to damage dealt by the chosen element. At higher levels, the Elemental Rebuke feature allows them to turn the wrath of attackers back upon them, reducing the damage of the attack and lashing out with elemental energy.
At the pinnacle of their power, the Noble Scion feature lets these Paladins soar above the fray and bend fate itself with a word.
Winter Walker (Ranger)

Winter Walkers are hardened survivalists shaped by the merciless frost of Icewind Dale. They know the monsters that stalk its vast horizons, the Netherese ruins buried beneath the snow, and the merciless, biting cold. They are protectors of the frozen wilds; though to fight the dangers of the tundra they must become one themselves.
Embrace the Cold and the Darkness That Lurks Within
Winter Walkers thrive where others perish. With their Frigid Explorer feature, they strike with the biting chill of the tundra, their attacks and spells cutting through even creatures with Resistance to Cold damage. At the same time, their Hunter's Rime feature grants them resilience while trapping their quarry in icebound pursuit.
As they embrace more of the deadly cold, the Fortifying Soul feature lets them share that endurance with others, restoring their allies' strength and hardening their resolve against fear. When pressed, their Chilling Retribution feature allows them to answer with a freezing backlash that halts foes mid-strike. At the height of their power, Frozen Haunt gives them access to a ghostly, snowy form: partially incorporeal and wreathed in a blizzard that punishes all who draw near.
Scion of the Three (Rogue)

Scions of the Three are Rogues bound to three malevolent Faerûnian gods: Bane, a god of tyranny; Bhaal, a god of violence and murder; and Myrkul, a god of death. Some scions embrace their patron willingly, reveling in divine cruelty, while others are cursed into service, their souls chained to lethal purpose.
Strike Terror from the Shadows
Scions of the Three blend terrifying talent and deadly divinity to devastating effect. With their Bloodthirst feature, they can teleport to a recently wounded foe and strike again, turning another's suffering into an invitation to kill. Their Dread Allegiance feature allows them to channel a small portion of the power of the Dead Three, granting them both a damage Resistance and a dark gift of magic based on who they choose for the day's work.
As their infamy spreads, the Strike Fear feature gives them the ability to imbue a target with the Frightened condition, then twist their victim's terror into opportunity. The growing corruption within becomes palpable through their Aura of Malevolence feature, which lashes out with the Dead Three's energy when they use their Bloodthirst feature. In time, the Dread Incarnate feature completes their transformation, aiding them to strike when and where their enemies are most vulnerable.
Spellfire Sorcery (Sorcerer)

These Sorcerers are rare souls touched by the raw essence of magic—the Weave. They can use these talents to manifest spellfire, which is the Weave made tangible. Through this force, they can heal allies, sear enemies, and absorb spells.
Ignite the Weave
Spellfire Sorcerers embody unfiltered arcane energy, their spells crackling with radiant heat and healing light. Through the Spellfire Burst feature, they can unleash this volatile force when they expend their Sorcery Points, releasing searing flares of Radiant or Fire damage or surrounding themselves and their allies with bolstering flames.
As they discover more of their innate talents, the Absorb Spells feature grants them the ability to absorb magic—turning spells thwarted by Counterspell into fuel for their own sorcery. The Honed Spellfire feature strengthens their Spellfire Burst, expanding both the protection and devastation they bring to every battlefield.
At their pinnacle, Crown of Spellfire transforms them into living conduits of spellfire: radiant beings who fly above the fray, shrug off spells, and turn their own life force into protective flames.
Bladesinger (Wizard)

Bladesingers study a form of wizardry that blends swordplay and spellcraft into a powerful practice. Originating in ancient realms like Myth Drannor and carried across Faerûn by those who honor its legacy, the Bladesong is a dance that combines powerful magic and bladework with potent defense. When performed in battle, it is both breathtaking and deadly—a display of precision, grace, and intellect.
Wield Arcane Power and Deadly Blades with Grace
When their Bladesong feature is active, Bladesingers can move with preternatural speed and poise, their attacks stem from their mind as much as their body while their focus is sharpened. Through the Training in War and Song feature, they enhance their skills, master elegant weapons, and use them as conduits for their spells.
As their mastery grows, they gain the Extra Attack feature, which allows them to weave steel and spell together, striking with a sword one moment and unleashing their arcane talents the next. With the Song of Defense feature, they transform spell slots into barriers of energy, their magic hardening like armor to deflect mortal harm.
At the height of their discipline, the Song of Victory feature lets them follow powerful spells with a decisive strike, blending movement and incantation into a single, flawless composition.
Your Legendary Hero Awaits in the Forgotten Realms
From moonlit melodies to elemental oaths, the subclasses of Forgotten Realms: Heroes of Faerûn celebrate what makes adventuring in the Realms unforgettable: the unshakable belief that you can rise to become the pinnacle of legend in an already epic world.
Whether you seek divine insight, mastery of the elements, or the thrill of battle, this book gives you the tools to write your own epic stories across the Sword Coast and beyond!

Mike Bernier is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.







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Posted Oct 23, 2025I was waiting for this moment!
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Posted Oct 23, 2025They finally fixed the purple dragon knight as the banneret... or they better have.
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Posted Oct 23, 2025I love how the paladin subclass has a feature while unarmored, but the art shows an armored paladin...
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Posted Oct 23, 2025These are fun, I wonder if they were out of ideas or have plans to have left the barbarian out like this.
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Posted Oct 23, 2025Sounds like they decided to go back to the old version of the PDK and ditch the dragon companion which sucks since I love pet subclasses, but it is understandable since it did step on the toes of the Drakewarden Ranger.
I'm most excited for the Genie Paladin as it sounds like the perfect subclass for a Dexadin playstyle. Also the bit that goes "blesses them with an otherworldly grace when unarmored" suggests that they won't be able to wear armor to get the AC bonus which is definitely a nerf from the previous version which did allow light armor. Good thing the character I wanna use this subclass for is a lizardfolk XD
I'm also curious to know what has changed for the Winter Walker. I know that one was the one that a lot people criticized for focusing too much on Hunter's Mark. Did they remove that requirement or did they buff it up to similar levels like the Hollow Warden?
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Posted Oct 23, 2025This is awesome!
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Posted Oct 23, 2025Yeah it is kinda crazy to think the Barbarian is the only class to not get a UA subclass since the 2024 rules went out. I really hope they change that soon