Since Count Strahd first lured adventurers into the Mists in 1983, Ravenloft has become one of D&D’s most iconic settings, filled with infinite possibilities for dark adventures.
Releasing June 16, Ravenloft: The Horrors Within takes us back to the mist-shrouded Domains of Dread that have haunted D&D for decades—introducing a toolkit full of infamous Darklords, ready-to-run adventures, dark character options, and a bestiary of monsters that make it easier than ever to plunge your party into a nightmare.
Discover the Complete Book of Nightmares
Inside Ravenloft: The Horrors Within, you'll find more than just forbidden knowledge—every aspect of this dark tome is crafted to fill your campaign with dread, suspense, and horror.
![]() Seventeen Challenging Darklords Stat BlocksRavenloft: The Horrors Within includes 17 fully realized Darklords equipped with legendary actions and domain-spanning powers that make them epic confrontations for your party. Strahd, Azalin Rex, Hazlik, Viktra Mordenheim, Chakuna, Cthulhu, Lord Soth, Ebonbane, and the rest are all designed as challenging encounter centerpieces with mechanics directly tied back to their cursed existence. |
![]() Ready-to-Run Adventures and Campaign SupportEach of the 16 Domains of Dread comes ready-to-run with a one-shot adventure—including a quickplay map in D&D Beyond's Maps VTT—and provides DMs with outlines for campaign arcs for characters of various levels. Whether you're visiting Ravenloft for the night or are trapped for eternity, DMs will find everything they need for deliciously dastardly adventure. Maps for Horror Campaigns. Ravenloft: The Horrors Within also contains 20 new maps, revealing settlements and adventure sites across the Domains of Dread, from the city of Martira Bay and the village of Mordentshire, to the settings of tales of terror like the Old Kartakan Inn and Taverna, Shadowborn Manor, Van Richten's Herbalist Shop, and the lightning rail carts of Cyre 1313. Glimpses of Horror. This book reveals the Domains of Dread more completely and lavishly than ever before, with full-page portraits of each Darklord and multiple two-page vistas of the most varied and terrifying realms in the Domains of Dread. |
![]() New and Revised Horror-Themed SubclassesThe book adds seven subclasses built specifically around Ravenloft’s horror themes to 5.5e, including the new corpse-stitching Reanimator Artificer and the eldritch Hollow Warden Ranger. The College of Spirits Bard, Grave Domain Cleric, Phantom Rogue, Shadow Sorcery Sorcerer, and Undead Patron Warlock have been reimagined and rebalanced from 5e, giving you more macabre choices to create tortured protagonists struggling against Ravenloft's dark grasp. |
![]() Expanded Bestiary of Horror Monsters and NPCsOn top of the 17 challenging Darklords, the bestiary inside Ravenloft: The Horrors Within helps you stock your abysmal adventures with 41 monstrosities and 10 domain denizens. Alongside updated creatures from 5e—like the Dullahan and Loup Garou—are entirely new creatures like the monstrous perfection of Mordenheim's Monster, the identity-stealing Waxwork, and a sanity-warping collection of cosmic horrors, including Elder Things, Mi-Go, Nightgaunts, Shoggoths, and more! Your party may also discover more creatures to aid or hinder their Ravenloft adventures with new stat blocks for the monster-hunting Weathermay-Foxgrove Twins and revised stat blocks for infamous NPCs Rudolph Van Richten, Ez d’Avenir, and Madam Eva. |
![]() Origins, Dark Gifts, and Bastions That Draw Players into the HorrorRavenloft: The Horrors Within expands your players' horror toolkit with new origin options like the enigmatic Mist Wanderer and uncanny Spirit Medium backgrounds, the feral Lupin species, two new Origin feats, and the body-horror-themed Aberrant Anatomy Dark Gift. Returning Ravenloft Dark Gifts have also been revised for the 5.5e rules framework, reframing Dark Gifts like Living Shadow, Mist Walker, and Symbiotic Being into a feat-based system that gives players the choice to create corrupted characters. Similarly, the returning Haunted One and Investigator backgrounds have been revamped to include Origin feats or Dark Gifts as part of their loadouts. In addition to the horror-filled character options, this book presents a whole new system for Bastions, exploring where and how they might appear in the Domains of Dread and how-to content surrounding gaining and reclaiming haunted Bastions. |
![]() Fate is in Hand with New Tarokka MechanicsThe tarokka deck has been a part of Ravenloft since the beginning. Ravenloft: The Horrors Within presents new guidance on running tarokka readings in any adventure in the Domains of Dread, providing DMs advice on how to run ominous fortunetelling encounters in any adventure and how to manipulate fate for storytelling purposes. In this book, the tarokka can also lead you into new Domains of Dread of your own creation! Revised details on creating your own Domains of Dread allow you to use the tarokka deck to randomly generate entirely new domains. |
Dive Into the Mists With the Ultimate Horror Toolkit
Ravenloft: The Horrors Within Tarokka DeckWeave twists, mystery, and dread into your nightmarish campaign with the mystical Ravenloft: The Horrors Within Tarokka Deck, designed with striking gothic imagery that evokes the haunting beauty of Ravenloft.
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Ravenloft: The Horrors Within Map PackPlot out terrifying encounters and horrifying pitfalls for your party with the physical and digital Ravenloft: The Horrors Within Map Pack, which charts Ravenloft’s elusive Domains of Dread across 10 battle maps.
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Ravenloft: The Horrors Within Dungeon Master's ScreenConceal your sinister plots behind the Ravenloft: The Horrors Within Dungeon Master’s Screen while keeping critical rules close at hand.
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FAQs
What comes in the Ravenloft: The Horrors Within Ultimate Bundle?
The Ravenloft: The Horrors Within Ultimate Bundle includes physical and digital versions of Ravenloft: The Horrors Within, the physical Tarokka Deck, the physical Dungeon Master’s Screen, physical and digital versions of the Map Pack, and the digital pre-order bonuses.
The Ravenloft: The Horrors Within Ultimate Bundle is $149.99, and you save $34.95 with the bundle.
What are the digital pre-order bonuses?
The digital pre-order bonuses are the Mists of Ravenloft Digital Dice Set, Dungeon Masters: Ravenloft Play-Along Pack, and D&D Encounters: Shadows of Sithicus mini-adventure.
How many Domains of Dread are included?
Ravenloft: The Horrors Within fleshes out horrifying adventures in 16 Domains of Dread, including the new cosmic horror domain Innsmouth.
Each domain includes a one-shot adventure with a quickplay map in D&D Beyond's Maps VTT, along with campaign guidance for running a longer arc.
How many Darklords are included?
The book includes 17 Darklords for your party to face or flee from, equipped with challenging new stat blocks, including Count Strahd, Azalin Rex, Lord Soth, Hazlik, Viktra Mordenheim, Chakuna, and Cthulhu.
What character options are included?
The book includes the following character options:
- 7 Subclasses: Reanimator (Artificer), College of Spirits (Bard), Grave Domain (Cleric), Hollow Warden (Ranger), Phantom (Rogue), Shadow Sorcery (Sorcerer), Undead Patron (Warlock)
- 4 Species (Dhampir, Hexblood, Lupin, Reborn)
- 4 Backgrounds (Haunted One, Mist Wanderer, Investigator, Spirit Medium)
- 2 Origin feats (Sharp Eye, Survivor)
- 9 Dark Gifts (Aberrant Anatomy, Echoing Soul, Gathered Whispers, Living Shadow, Mist Walker, Second Skin, Symbiotic Being, Touch of Death, Watchers)
What Nightmare Will You Tell?
Whether you're returning to Ravenloft after years away or stepping into the Domains of Dread for the very first time, Ravenloft: The Horrors Within gives you everything you need to craft tales with fear as your weapon. Will you defy the dark or become another casualty cursed to forever wander the Mists?






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Posted May 16, 2026The reason why there are 17 darklords when there is 16 domains is because one of the domains has two darklords. Just saying for anyone wondering
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Posted May 16, 2026So is the Hollow Warden Ranger new or revamped?
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Posted May 16, 2026Nice that we got more information - definitely helps to clarify the ways in which this product actually makes changes instead of just reprinting like 90% of Van Richten's. That being said, I do have some minor critiques and observations.
1. As far as Ebonbane goes, I'm glad to see one of the Darklords that previously only got a brief mention in Van Richten's get top billing in this one, since I was honestly just expecting a mix of the old major Darklords and a few new ones like Soth or, sigh, Cthulhu. That being said, I'm also a little intrigued on what its stat block will look like compared to the others, what with the whole "evil magic sword that kills its wielders" thing.
2. As for Azalin, I'm a bit disappointed to say that I sort of predicted this retcon (or maybe more of a rewind?) just yesterday: it doesn't particularly surprise me given how popular both Azalin and Darkon are, plus leaving them out entirely would feel even more strange. Perhaps those with more of an attachment to the older lore would disagree, but I found the way in which Van Richten's portrayed Darkon as a Domain without its Darklord to be really interesting, not to mention the mystery of what even happened to Azalin after he escaped and the tension of who, if anyone, would succeed him among the three candidates vying to claim dominion over Darkon before the Mists consume it. Maybe there'll be some mention of all that here, although I sort of doubt it. Should make for ample material for Dungeon Masters to use if they decide to run him, though.
3. There seems to be a mistake in the subclasses section with the Hollow Warden Ranger being treated as both an original subclass and a returning subclass - not sure what that's about.
4. Although not mentioned explicitly, the maps seem to point towards a few additional confirmations as far as Domains go with the inclusion of locations from Cyre 1313, Kartakass, and Mordent, unless the map pack specifically is meant to feature material concerning locations in Domains both within and outside of the 16 advertised here. I definitely wouldn't mind seeing Cyre 1313 explored in more detail, although I am curious as to how exactly The Last Passenger would be presented in terms of their stat block.
5. The new creatures are interesting - we just got a sneak preview of one of them via Dungeon Masters, and I'm sure more such previews will be on the way in the coming weeks, but I do find myself a little worried at the description of "Mordenheim's Monster" as one of those creatures: I can't tell if it is meant to be Elise in a less sympathetic form or simply a catch-all stat block for any of Viktra's later monstrous creations. The wording of it makes me think the former, which would be a shame if true, as I feel like the dynamic between Elise and Viktra in Van Richten's brought something unique to the Frankenstein narrative that would be lost by just making Elise into more of a nameless monster. Again, very little information to go off of here, so perhaps I'm just jumping to conclusions on that front.
6. Ultimately, while I'm glad that this product isn't as much of a Van Richten's retread as I thought it would be, I also find myself strangely bummed that it isn't expanding on more of the content included in Van Richten's, both with respect to things like Darkon's circumstances and especially with respect to the major Darklords and Domains from that book that won't be getting updated. Nothing a little homebrew with Van Richten's as a reference can't fix, I suppose, but still, it's a little disappointing.
In any event, I look forward to seeing what all will be included in this product when it hits store shelves in a month.
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Posted May 16, 2026It’s new.
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Posted May 16, 2026Rather curious how the Dark Gifts work.
“Returning Ravenloft Dark Gifts have also been revised for the 5.5e rules framework, reframing Dark Gifts like Living Shadow, Mist Walker, and Symbiotic Being into a feat-based system that gives players the choice to create corrupted characters. Similarly, the returning Haunted Oneand Investigator backgrounds have been revamped to include Origin feats or Dark Gifts as part of their loadouts.”
Do they actually mean that some of the backgrounds let you choose between Origin feats and Dark Gifts? (I would guess that the Survivor origin feat goes with the Haunted One background and Sharp Eye with the Investigator; the the Mist Wanderer background would seem to be associated with the Mist Walker Dark Gift.)
If you can take Dark Gifts at level 1, does that mean they don’t grant an ASI? Can you take them at level 4+ and, if so, do you gain the ASI then?
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Posted May 16, 2026I don’t know what the creature is in the art above the bestiary section, but I Helge C. Balzer just put a nightmare down in ink. So excited to have that thing ambush my players
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Posted May 16, 2026So there are only 3 new species options Dhampir has to be reprint or is that a different version from "Astarion's Book of Hungers" (i am confused because Beyond the Witchlight also reprints the Fairy and Haregon from Monsters of the Multiverse but didn´t treat them as new options in the book?)
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Posted May 16, 2026It's new! Article has been updated.
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Posted May 16, 2026I don’t think we know yet, but, even if it’s an exact replica of the Astarion Dhampir, it’s still “new” for those of us who get out our D&D material as printed books.
I’m rather pleased to see the mention of the haunted Bastions. I was hoping we’d see something like that.
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Posted May 16, 2026id assume taking a dark gift at level 1 through a background or origin feat works like with a human you get the feat just no asi with it
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Posted May 16, 2026id assume given its an evil sword that possesses people you just use its statblock for the wielder along with anything that doesnt contradict the swords stats ie seperate actions and bonus actions any spells etc etc.
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Posted May 16, 2026Dhampir reprinted or will they get back the do not need to breath / Immune to exhaustion due to suffocation.
More info on Bite to see how/if affected by Monk / Dancing Bard damage dice and to hit mechanic to make it clearer and more understandable.
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Posted May 16, 2026To answer your questions:
1. Yes, going by promotional previews, some or all of the backgrounds will let you choose between an Origin feat or a Dark Gift feat. Said previews revealed that the Investigator background will let you choose between Sharp Eye or a Dark Gift feat of your choice. I fully expect Haunted One to similarly let you choose between Survivor or a Dark Gift feat of your choice.
2. The Dark Gift feats will probably not grant an ASI at all, much like the Dragonmark feats from Eberron: Forge of the Artificer.
Hope this helps!
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Posted May 16, 2026Thank you!
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Posted May 16, 2026the lupin are making a return? neat
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Posted May 16, 2026You're welcome!
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Posted May 16, 2026I think you misunderstood me I don't have a problem with a Reprint of a species because in past books the Reprints were not marketed as new species but this book is marketed with 4 new species that makes it for me confusing (even the reskins of species in last MTG suplement werent marketed as new species)
I was hoping bcause of the Dhampir already realesed in a book that we finaly wil get the Reverent.
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Posted May 16, 2026Thanks for the phone backgrounds
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Posted May 17, 2026Question about the Digital Map Pack: Is it new, exclusive maps, or maps also in the HC (or an earlier one like Van Richtens)?
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Posted May 17, 2026I have a question: with this new manual, will it no longer be necessary to buy "Van Richten's Guide to Ravenloft"? I ask because I was about to buy it.