Hello adventurers! We’re back with updates on our newest release, Arcana Unleashed, into D&D Adventurers League and Legends of Greyhawk. In addition, we’re going to talk about a small change to magic item acquisition in Legends of Greyhawk that will make access easier for all.
One other note: we’re getting this information out to you well in advance of the release of Arcana Unleashed, because the physical book will be available for early purchase at Gen Con 2026!
- Arcana Unleashed in Adventurers League
- Arcana Unleashed in Legends of Greyhawk
- Magic Item Trading in Legends of Greyhawk
Arcana Unleashed in Adventurers League

All character options presented in Chapter 1: Character Options and all spells presented in Chapter 2: Spells are available for the Forgotten Realms, Eberron, Ravenloft, and Dragonlance campaigns.
Creators crafting adventures for any campaign allowed through the Dungeoncraft program may use the new monsters present in Chapter 6: Magical Creatures in Arcana Unleashed.
The D&D Adventurers League Player’s Guide, the D&D Adventurer’s League DM’s Guide, and the Dungeoncraft Design Guide will be updated with these changes, which will be posted in the D&D Beyond Organized Play forum in early December. For questions and feedback, visit the official D&D Discord, where you can find Adventurers League channels under “Organized Play.”
Arcana Unleashed in Legends of Greyhawk
The release of Arcana Unleashed contains character options that are suitable for Legends of Greyhawk. We’ve updated the Legends of Greyhawk Guide to accommodate these new options, which include adding the following for character creation:
- All character options present in Chapter 1: Character Options
- All spells present in Chapter 2: Spells
For details, check out the “Additional Sources” section of the guide. These new options are available immediately for play. Players can rebuild their existing characters to include one or more of these options – see the guide for more information.
Magic Item Trading in Legends of Greyhawk
We’ve made a small update to the magic item trading rules – you no longer must possess a physical representation of the magic item to conduct a trade. However, you can only conduct a trade with another character at the conclusion of a session where both player’s characters were present. This should allow many more players to access the ability to trade!
Important Documents
- Legends of Greyhawk Guide: Your source for character creation information, advancement, and campaign FAQs. Now updated with Arcana Unleashed.
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Posted Sep 2, 2026Ok what the difference between AL and legends of greyhawk? I mean why have two different systems
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Posted Sep 25, 2026AL is a system that goes back to 2015 and originally was just Forgotten Realms, but has since expanded to the other settings while also becoming mainly player/DM-driven; WotC has a rule system in place for it that allows anyone to publish and sell adventures on DMsGuild using their IP (you get half the sales proceeds) as long as you follow certain extra rules/boundaries. The rules PDFs are around, especially on a site called https://www.adventurersleague.info/
Naturally, that means there's very little oversight or quality control right now, and it's sort of running on fumes BUT not being shuttered, than gods. Meant a lot to me, it's where I met my friends and my fiancee. Between the official D&D campaign books (which had AL conversion rules), the themed content (like Chult, Hell, giants, Cult of Dragons, etc.) made through WotC from 2015 roughly COVID time, plus the user-made (CCC or DC are the codes for those, including Feywild, Planescape and Spelljammer eras), there are thousands upon thousands of options even just in FR.
Greyhawk is now the flagship that WotC is working hard to oversee and maintain, and it's quite good (albeit the ticketed events tend not to be cheap; luckily the modules go on sale for a low price after some months and can be run at home while still fitting into the organized play rules). That setting laid unused since the 3.5e days and there was a very intense org play system called Living Greyhawk that ran for a few years; big part of the appeal was that your character(s) moved forward in time with an evolving story and, crucially, real-world regions would bring their writers in to produce the storyline for specific regions of the Oerth setting! WotC is heavily involved in approving the authoring groups and keeping the overarching plots consistent; you're encouraged to root your character in a region for their origin. Magic item hoarding is tamped down relative to AL, and death is an actual possibility (you have to save up like 2500gp as insurance to be brought back), both of which are refreshing imo.
Legends of Greyhawk rolls the calendar of the setting back (to avoid retconning past adventures by WotC and others) and retains that IRL -> Oerth system, which is very cool.
So there is no cross-over whatsoever between AL and LoG, but they fit very different needs now anyway:
Vast library and options, plus selling your own adventures in the WotC settings: AL.
Ongoing support and hype by WotC and a lot of investment by quality authoring groups: LoG
Plus the new 'Season of ...' D&D Encounters thing for FLGS locations, where a short campaign built for lv 3-5 PCs using new splatbooks (Ravenloft and Arcana Unleashed so far) occurs but doesn't carry over anything to the next season (afaik). That one's an easier sell to most people since it's short n sweet.