The D&D Vision Keynote at Gen Con laid out the roadmap "a new dawn of D&D"—an epic slate spanning legendary settings, new video games, D&D Beyond upgrades, and exciting partnerships.
Our vision is a D&D that brings every kind of player to the table, whether you love classic settings or want to explore new worlds—whether you play in-person, online, or a mix of both—and whether you want to play the TTRPG, video games, or watch your favorite creators.
Across 52 years of history, D&D has never had a more epic path charted, and we’re excited to reveal it for you today. Here's everything that was announced!
- Dark Sun: Return to a Dying World
- Universes Beyond: D&D Meets Your Favorite Worlds
- D&D Icons: Legends Return to the Table
- Greyhawk: Crown of the Witch Queen
- New Studio Partnerships: Ravenloft, Eberron, and the Forgotten Realms
- D&D Beyond: Making D&D Easier to Play, Together
- Warlock: Kaatri's Patron Revealed
- Dungeon Masters: The Official D&D Actual Play Series
- Roadmap
Dark Sun: Return to a Dying World
Viewer discretion is advised. This trailer contains violent content some may find offensive or disturbing.
Dark Sun—one of D&D's most iconically brutal settings—is back as D&D fifth edition’s first mature-rated setting.
The dying world of Athas is a horrid place where survival itself is an act of defiance. Magic defiles the land, psionic creatures prowl the wastes, and tyrannical sorcerer-kings rule through power and fear.
The Season of Survival
The Season of Survival will pit your party against the full brutality of Athas in two books: the Dark Sun: Blood and Power gameplay expansion and the Dark Sun: Edge of Oblivion adventure expansion.
These two books will release in English first, with French, Italian, German, and Spanish language releases planned for later in 2027.
You’ll also be able to fully immerse your table in the horrors of Athas with the Dark Sun Map Pack, the Dark Sun Dungeon Master's Screen, and a limited-edition Player's Handbook featuring alternate Dark Sun art.
Universes Beyond: D&D Meets Your Favorite Worlds
The multiverse of Dungeons & Dragons is filled with limitless possibilities—but it is not the only setting where adventure awaits.
D&D fifth edition has gone to the worlds of Stranger Things, Magic: The Gathering, Minecraft, and even Rick and Morty. But now, hand-picked collaborations with incredible franchises will bring even more extraordinary worlds to your table!
We are calling this initiative D&D Universes Beyond. Read on to learn more about the legendary adventures waiting to be discovered.
The Season of Champions—D&D: World of Warcraft
Roll for Azeroth!
In November 2026, the Season of Champions introduces D&D: World of Warcraft®, a crossover developed in partnership with Blizzard Entertainment that brings the MMO from your desktop to your tabletop!
D&D: World of Warcraft® is built by designers who love and care about both games, and worked hard to expertly interweave what makes Azeroth such a legendary setting into the heart of the D&D ruleset.
The full gameplay expansion will feature:
- 13 World of Warcraft® classes: New rules for playing all 13 World of Warcraft® classes, featuring 9 new and reimagined subclasses and over 40 specializations.
- 16 species: Including the new Dracthyr, Draenei, Earthen, Forsaken, Haranir, Mechagnome, Pandaren, Tauren, Troll, Vulpera, and Worgen.
- 60+ new spells and 25+ new magic items, including mounts and companion creatures.
- 50+ new monsters and 30 dungeon boss Stat Blocks, built for tabletop peaks.
- 7 iconic World of Warcraft dungeons reimagined for tabletop play, with boss encounters worthy of the legends.
- 20+ factions with renown rewards for forging your legacy across Azeroth.
D&D: World of Warcraft® is available for pre-order now! Wide release is November 17, 2026, and Master Tier early access begins November 3.
This book will also release in French, Italian, German, and Spanish in 2027.
You can learn more here.
D&D | Star Wars™: The Season of Rebellion
A D&D | Star Wars™ collaboration has also been announced to take place in the Season of Rebellion, coming 2027.
Stay tuned for more details!
Continuing to Expand Your Favorite D&D Worlds
We want to let our community know that D&D Universes Beyond is additive to the incredible roadmap we have for our own worlds. We have been staffing up to support this initiative and look forward to what the future holds.
Speaking of which, let's explore how we’ll be returning to all of your favorite D&D settings more and more frequently...
D&D Icons: Legends Return to the Table

D&D Icons is a new initiative led by Joe Manganiello that pairs legendary creators and visionaries with the D&D team to shape the future of the game. Icons will touch everything from setting guides and adventure modules to accessories and beyond, all in close collaboration with the studio.
Dragonlance, with Tracy Hickman
Dragonlance is returning, with co-creator Tracy Hickman working with the team to give this storied setting a new, epic treatment.
Greyhawk, with Luke Gygax
Greyhawk is coming back as well. Luke Gygax is working from his father Gary Gygax's previously unreleased notes to build classic Greyhawk experiences planned for 2027, seen partly through the eyes of the archmage Melf.
Drizzt Do'Urden, with R.A. Salvatore
No D&D Icons lineup would be complete without the creator of the game's most enduring character—R.A. Salvatore. His Drizzt books have hit the New York Times bestseller list more than 20 times, selling over 50 million copies in a dozen languages.
Drizzt holds a special place in the world of D&D, and we're excited to bring the most legendary drow the Forgotten Realms has ever seen back to the table.
Greyhawk: Crown of the Witch Queen

There's also a second Greyhawk project that we’re excited to announce: Greyhawk: Crown of the Witch Queen, a full-length adventure set on the world of Oerth.
It expands the story of Drelnza—the vampire daughter of Iggwilv the Witch Queen, better known to many players as Tasha—first introduced in Gary Gygax's 1976 classic S4: The Lost Caverns of Tsojcanth. You can explore her lair today in Descent into the Lost Caverns of Tsojcanth.
The adventure follows Drelnza's attempt to become Greyhawk's newest Witch Queen.
New Studio Partnerships: Ravenloft, Eberron, and the Forgotten Realms

Three new studio partnerships will bring official content to more D&D settings: a return to Ravenloft and the Domains of Dread with Ghostfire Gaming in 2027; an Eberron adventure featuring the Lord of Blades from Visionary Productions in 2028; and new Forgotten Realms content from Kobold Press also coming in 2028.
Each release will be available both physically and digitally, with more partners to follow.
D&D Beyond: Making D&D Easier to Play, Together
Nine years after launch, D&D Beyond is recommitting to its founding mission with one new word: making D&D easier to play, together. The update centers on two pillars — Connect and Play.
Connect: Looking for Group
Now live at dndbeyond.com/lfg, you’ll find a hub for finding people to play D&D with!
It arrives with three paths to the table: a new D&D Event Finder where local game stores can post events for players to discover and attend; a rebuilt official D&D Discord server with a dedicated Find a Game section; and a partnership with StartPlaying that lets new players book one of its top-rated professional Dungeon Masters for just $0.99 for a limited time.
Check it out today!
Play: New Tools and a Mobile App
On the Play side, D&D Beyond is rolling out several requested features over the coming months: a rebuilt site search, new DM prep tools including a scene manager, map pins, and bookmarking, and mapless DM tools for running encounters without the Maps VTT.
An all-new D&D Beyond mobile app is also in development, built from the ground up to make in-person play easier. Powered by a new rules engine developed over the past two years, the app is designed to surface the right roll or reference quickly during a session.
An early version is planned for early 2027, with features added over time based on player feedback.
Warlock: Kaatri's Patron Revealed
The keynote also answered a long-standing question about Warlock, the upcoming third-person action-adventure game set in the D&D universe: the patron of lead character Kaatri, voiced by Tricia Hefler, is the powerful archfey Tasha, voiced by Maggie Robertson.
Tasha's face is being held back for the full gameplay reveal, which comes to Gamescom Opening Night Live on August 25.
Dungeon Masters: The Official D&D Actual Play Series
D&D's actual play series Dungeon Masters featuring Devora Wilde, Mayanna Berrin, Christian Navarro, Jasmine Bhullar, and Neil Newbon is heading to Azeroth starting September 23, then will travel back to the Forgotten Realms (Icewind Dale, specifically) for some Faerûnian adventure with familiar faces.
New Adventure Lies on the Horizon
With an epic slate of new worlds, classic settings, video games, and digital tools lined up, we’re beyond excited to give our fans a brief divination of what lies on the horizon.
We’ll see you at the table.
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Posted Aug 3, 2026What was 3 years ago? I'm kinda new to the hobby.
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Posted Aug 3, 2026lol doing the Magic the Goobering slop tactic of just desperately seeking any franchise to milk like a dirty street tramp.
Star Wars lol of all the modern audience slop to choose from , a dying franchise that people actively avoid now. lol
WoW lol, meh this isnt as bad but Modern WC is slop too.
"Universes Beyond" is a desperate desperate cash grab. We all see it. But then again, the goobers will soak up any urine water they get given
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Posted Aug 3, 2026yeah but modern audience redditors / rick and morty types dont care, they just want to consume next product!
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Posted Aug 5, 2026Wow looks so good, well done. Just a question for my favourite fanbase, it’s my first release calendar at the start of this year. When can we expect Star Wars to release in 2027?
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Posted Aug 5, 2026It's in the same release slot as World of Warcraft this year so probably towards the end of 2027, October or November if it doesn't get delayed
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Posted Aug 5, 2026Can you provide more detail information on the Icons and what specifically is happening?
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Posted Aug 5, 2026Really looks like something for everyone here. Personally I am looking forward to the Icon stuff & the forgotten realms Kobold press book. I will be interested to see what they do with Star Wars.
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Posted Aug 5, 2026I heard Daybreak Studios is shopping around a refresh of EverQuest for D20!
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Posted Aug 6, 2026While WoWc seems cool, we’ve seen this happen before with magic… let’s see how this goes.
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Posted Aug 6, 2026Curious how to justify bringing Star Wars to D&D when there's already a Star Wars ttrpg out there? Kind of the same question I've been sitting on for a while about the introduction of Vampire The Masquerade with the Kindred species. There's already very well established ttrpgs out there for these kinds of stories and characters, why do we need to shoehorn them into D&D where they may not fit that well?
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Posted Aug 6, 2026There is a false perception that well known and established within the gaming community means the games are widely popular. But the reality? Those other games are effectively non-entities in the greater market. Gamers might know about them - but even non-gamers know and play D&D.
If you do a Google Trends comparison of these games, both Vampire the Masquerade and the Star Wars Roleplaying game effectively have zero searches when placed at a scale that also shows D&D. Same is true of every other TTRPG out there except Pathfinder, and even Pathfinder never comes close to matching D&D.
For Disney, the ability to get the D&D branding, name, and infrastructure is incredibly valuable - far more than their partnership with Fantasy Flight Games. It makes sense they would jump at the opportunity to contract with the biggest name in tabletop gaming when the opportunity arose - they want to make money and D&D is just a better path to making a lot of money.
For Vampire the Masquerade, they want to advertise their game and also make money. A release with D&D does both - it allows them to sell product to the vastly wider pool of people who play D&D. But it does more than just that. It exposes people in that large group who play D&D, but not their game (and maybe never heard of their game), to their content and lore, and might encourage folks to try out their game and buy their products.
Same reasoning can be said of Paizo and Pathfinder, who also released their content in Beyond. They might be the second biggest fish in the sea, but they’re still a blip compared to D&D, and can benefit from the exposure D&D provides.
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Posted Aug 6, 2026Really excited for Dark Sun and the new Psion class. :) I really hope we will get an updated Gamma World setting.
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Posted Aug 6, 2026This is the third time Star Wars is coming to DND. Its not a new thing.
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Posted Aug 7, 2026I didn't know that's a thing and it's wild they did crossovers distant from the Magic feel.
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Posted Aug 7, 2026The most important request in my eyes. Half of my players are comfortable in english, half aren't. I can't use many of the dndbeyond products even though I need to pay for it or one of the other services to make my campaign work smoothly.
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Posted Aug 7, 2026I don't understand that sentiment. We all can play DnD as we did before. We have more races and subclasses that we could potentially rename as a customize option if WOTC decide to listen to that suggestion and people can play more IPs with the same groundwork we have. Seems like an absolute win in my eyes. It would be bad if it changed our ruleset to match their lore, but I don't see that happening.
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Posted Aug 7, 2026Wait but that's not a bad thing. The people that do best at their job, should have the job. But I highly doubt that there isn't a highly creative female or diverse person that would outperform another male added to a team of males. Creativity is hardly a male dominated field in reality, even if companies tend to not believe it. So I guess I'm saying you are completely right in my view, I would just word it differently.
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Posted Aug 7, 2026That would really suck. I already commented it needs to have a language selection but looking at the lack of multi language support that won't happen. I didn't even think of this.
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Posted Aug 9, 2026Wish we’d get some clarification on the Ghostfire Ravenloft project. The keynote gave me the impression it would be an adventure like the eberron project, but this article makes it’s seem like a setting book.
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Posted Aug 10, 2026Not sure where you're getting the idea it's a setting book, all it says in the article is "a return to Ravenloft and the Domains of Dread with Ghostfire Gaming in 2027" so don't think there's enough there to judge either way so I think the campaign they said in the keynote is what we're getting