Thank you to the entire Beyond team for the hard work and for sharing this information with the community! I'm looking forward to all of the updates and apreciate the honesty of the behind the curtain developmental constraints. I enjoy knowing where the energy is being placed for improvements but to not be told a "concrete" release timeline when we truthfully know that it would be a guess at best, or worse, resulting in products being pushed through when not ready.
What if, for Unearthed Arcana, you simply made Unearthed Arcana content its own "book category" so Artificer would be tagged as "Unearthed Arcana" perhaps with a little "UA" image after the title, and it's Compendium page might be branded in a unique way from normal official content, then it would just be a matter of switching on whether you want to allow that content, just like Homebrew content.
What if, for Unearthed Arcana, you simply made Unearthed Arcana content its own "book category" so Artificer would be tagged as "Unearthed Arcana" perhaps with a little "UA" image after the title, and it's Compendium page might be branded in a unique way from normal official content, then it would just be a matter of switching on whether you want to allow that content, just like Homebrew content.
To piggy-back on this idea, because some of that UA content may eventually be paid content, there would need to be some sort of removal system that wouldn't break any current characters. Obviously, for example, you wouldn't want to leave the Forge Cleric up with Xanathar's coming out; you want to encourage people to buy in. So any current characters using the Forge Cleric (working as though we had UA access) would need to be allowed to continue to use the original UA guidelines in some sort of Archived manner. One should not be able to make new characters, or copy an existing character, using the archived UA compendium content.
Another option would be to offer UA content at a half-priced discount. If a default subclass is $1.99, charge $0.99 for the UA version. Then that credit goes towards whatever full release version later comes out making the additional cost only $1.00, and the final price the regular $1.99.
Ultimately, there would need to be a way to manage that UA content in a way that doesn't cost me extra money, but doesn't lose Curse money, and still allows it to be accessible by the majority (preferably all) end-users.
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Thank you to the entire Beyond team for the hard work and for sharing this information with the community! I'm looking forward to all of the updates and apreciate the honesty of the behind the curtain developmental constraints. I enjoy knowing where the energy is being placed for improvements but to not be told a "concrete" release timeline when we truthfully know that it would be a guess at best, or worse, resulting in products being pushed through when not ready.
Im surprised that Hex is only 6%. It is like a must for warlock damagers.
Keep up the great work guys!
Loving the site. I never thought I would but now I barely ever touch my books and instead I'm always on here :)
Is there a transcript available? 5 minute skim vs 60 minute video ..
You are transforming the way people play D&D! Im still super anxious for off-line capability, as a DM I sometimes run games in places with no wifi.
What if, for Unearthed Arcana, you simply made Unearthed Arcana content its own "book category" so Artificer would be tagged as "Unearthed Arcana" perhaps with a little "UA" image after the title, and it's Compendium page might be branded in a unique way from normal official content, then it would just be a matter of switching on whether you want to allow that content, just like Homebrew content.
Can you post the slides?