You were someone of importance once. A being of repute or some renown that was willing to step on any and all to accomplish their goals. At some point you watched it all go sideways, and with it, so did a handful of relationships you had built. One of these people feels especially wronged, and has taken out a contract on your life. You are aware of the contract, but you certainly don't know who payed to have you killed. Suspicion now follows you as you've traveled far to find protection with a new group of companions.
- Skill Proficiencies: You're constant wariness has made you much more perceptive over your time on the run. You are proficient in Perception and one other skill of your choice.
- Tool Proficiencies: Disguises have become an all too familiar respite. You are proficient with a Disguise Kit.
- Languages: Your travels have taken you to strange places to avoid danger. In your travels you've learned to speak 1 language of your choice.
- Equipment: You've donned the heaviest armor you are proficient with, though your travels alone haven't allowed for much opportunity to upgrade what you're wearing.
Feature: Dodgy
You are always aware of the best way to escape an area you can see. Your constant running has made you very good at picking out secret paths and passages. You are also keenly aware of any dangers within secret passages, as you know traversing them comes with risk more times than not. You gain advantage on perception rolls to locate traps and on any roll to disarm the trap as long as it is in a secret passage.
Suggested Characteristics
These characteristics are suggestions. Please feel free to modify them as you see fit.
| d6 |
Personality Trait |
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1
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I have developed a nervous twitch in my time on the run.
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2
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I only eat or drink things that I have made myself, or watched others eat and drink first.
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3
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I have become a bit of a conspiracy theorist.
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4
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I prefer to sleep close to someplace with a quick escape route.
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5
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I don't take long rests well. I even prefer ready meditation to actual sleep.
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6
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I try to avoid putting myself directly in harm's way at all costs.
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| d6 |
Ideal |
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1
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Survival. It is just me against the rest and I will face death last.
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2
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Money. If someone can pay enough to have me killed, I can pay enough to void the contract.
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3
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Revenge. I will find and repay the person that has put this mark on my head.
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4
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Justice. I will put right the misunderstanding that has forced me to run from my past life.
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5
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Insightfulness. I strive to understand the goals of those around me to help protect myself.
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6
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Readiness. I can move at the drop of a hat and I am always ready for a long trip.
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| d6 |
Bond |
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1
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I had a dear friend that helped me make my original escape.
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2
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I desperately want to reconnect with the family I was forced to leave.
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3
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My old life calls to me and I am unable to leave my practiced trade completely behind.
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4
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My original home was dear to me and I will do whatever I can to return.
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5
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I am more connected to the natural world than I ever have been before. It has become my new home and is to be protected.
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6
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I have made some shady connections that occasionally send me useful information.
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| d6 |
Flaw |
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1
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I am likely to flee from fights including sentient beings, as I believe they are out specifically for my head.
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2
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I have developed terrible manners while on the run.
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3
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I am too antsy to effectively take short rests.
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4
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Because I stay awake for long stretches of time, I tend to sleep far too long when I am actually able to sleep.
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5
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I don't appreciate anything that doesn't help me stay alive.
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6
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I would let an innocent die if I thought it would remove the bounty from my head.
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