
The Venturers began with Avia Cieldebraag, who was the first to travel to another planet. Now, the Venturers are a large force across many worlds. You are one of billions tasked with exploring the galaxy. You have permission to enter places few others can. You have spent a lot of time traveling between planets, rarely staying in one place for very long. In the time you travel, you have seen many places, worlds most people could only dream of.
Work with your DM to determine how long you have been a Venturer, where you stand in their ranks, and how far you have travelled. Are you new to the trade or have you seen it all? Are you second in command or a low-ranking scout?
- Skill Proficiencies:
History, Survival
- Tool Proficiencies:
Navigator’s tools, vehicles(Air/Sea), vehicles(Land)
- Languages: Common and one other of your choice
- Equipment:
Venturer ID, a journal to record your travels, ink, an ink pen, a set of fine clothes or a set of traveler’s clothes, and a pouch containing 50 gp
Your status as a Venturer opens many doors for you-literally. Upon presenting your identification, you will be allowed to travel to any Venturer-controlled area. There, you will be accommodated with a lifestyle for which you need play only half. Other residents may have mixed feelings about Venturer's depending on the region, but though they may not welcome you warmly they will welcome you.
Suggested Characteristics
Venturers are in the higher ranks of society and have seen a great many things. Their position may get to their heads, or the vastness of the universe may humble them. Either way, someone from this background probably has a very unique way of seeing the world.
d8 | Personality Trait |
---|---|
1 | I have travelled so much that everything seems small and insignificant in the face of such grandeur. |
2 | I consider myself to be very knowledgeable in the runnings of the world. |
3 | I wish to create a legacy for myself through my discoveries. |
4 | I have many tales from my travels, but some of them may be a little exaggerated. |
5 | My experiences have made me very open-minded. |
6 | I have seen the extent of the universe and it daunts me. |
7 | I get bored easily and need to be constantly on the move. |
8 | I want to visit all the corners of the universe. |
d6 | Ideal |
---|---|
1 | Discovery is key to civilization and can bring order to the world. (Lawful) |
2 | Everyone should be able to see all the world has to offer. (Good) |
3 | I am committed to the Venturers as a whole and their mission. (Neutral) |
4 | It is our right as Venturers to conquer all we can. (Evil) |
5 | Nothing can quell my thirst for adventure. (Chaotic) |
6 | It is my calling to explore the cosmos. (Any) |
d6 | Bond |
---|---|
1 | I am searching for something or someone I have lost. |
2 | The Venturers are everything to me. |
3 | I became a Venturer to escape from my past. |
4 | I wish to become the greatest Venturer since Avia Cieldebraag. |
5 | I am loyal to my fellow travelers, Venturer or not. |
6 | I wish to protect all discovered and undiscovered lands from harm. |
d6 | Flaw |
---|---|
1 | I consider myself to be above all others as a result of my position. |
2 | I'll do anything to garner fame. |
3 | I turn a blind eye to suffering I see in my travels. |
4 | I always follow orders from the Venturers, even if I think they are wrong. |
5 | I have little respect for those who have not travelled. |
6 | I can rarely admit when I am wrong because of my pride in my knowledge. |
Contacts
Venturers can easily communicate with other Venturers easily, as every Venturer outpost has a comms board. If your actions align with Venturer standards, you have the full backing of the Venturers in your pursuits.

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