Arcane Detective (Fixed) Image

At one point in your scholarly life you came into contact with some kind of knowledge or maybe it was a being that would've scared most if not all, but instead of being scared you were intrigued. In fact you were intrigued enough to start seeking all the knowledge you could on whatever you saw be it a devil a god or something incomprehensible almost eldritch nonetheless you studied and studied until no one recognized you not even yourself and in your greedy gluttonous voyage for knowledge you began to look outside of your world and explore the vast knowledge that everyone else may have. You were later found out by your colleagues and cast out for your study of the taboo, you finally realized what you've become, but it was far too late to turn back and so you continued on your study of whatever intrigued you so much.

 
Skill Proficiencies: You have can pick two of the following Proficiencies: Arcana, Investigation, Insight, or History.
Tool Proficiencies: Weavers Tools or Jewelers Tools
Languages: You can choose one exotic language if you've already chosen a language, two if you haven't (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, and Undercommon)
Equipment:  Scholars Pack, A set of spare clothes, a grimoire of your extra spells, a small pouch of spell components, a note containing two wishes that you want
 
Arcane Alteration

Your arcane obsession has led you to altering a part of your body to gain advantage over others. You can pick to have one of these runes etched into your body so you have some kind of magical advantage over everyone else, but most of these runes aren't effective in anti-magic zones.

d6 Arcane Alteration
1 A rune etched into your throat and a spell word that you have chosen that allows you to skip the verbal requirements of a spell cutting spell casting time in half.
2 A rune etched into both of your thumbs that you snap to fulfill the somatic part of any spell and cut spell casting time in half.
3 A rune etched into your back that gives off anti-magic that gives you advantage on saving throws against spells/cantrips and other magical effects.
4 A rune etched into your middle knuckles that allows you to impose disadvantage on one creature casting a spell or a cantrip on you that you can see.
5 A rune etched into your favorite object that makes you immune to scrying and any charm effects while having the object on your person.
6 A rune etched into the center of your chest that makes you immune to the effects of aging and doubles your lifespans but does not make you immortal, you gain advantage on you first two death saving throws.
 
Feature: Feature: Arcane Obsession

Those who find themselves greedily consuming knowledge will always tend to make shortcuts for their arcane ability, these shortcuts would be carving arcane runes into their body to rid themselves of simple costs like the somatic or verbal cost or extending their lifespan and making a grimoire of their favorite spells that they can only change during a short rest. People who look into your eyes will see obsession and greed and may abandon you in your time of need, only those who understand your obsession will be your true friends. You can choose weather to have 6 daily charges of the identify spell, alternatively you can take 6 spells from the wizard spell list of any level.

The grimoire that you have contains your favorite spells and cantrips, you can switch around your spells during a short rest and your cantrips during passing times (you can't switch cantrips during combat), you can copy down any extra spells you might want but it will take up a grimoire slot. (The amount of spells and cantrips you can have in your grimoire is 1 cantrip and 3 extra spells from your class spell list at 1st level, 2 cantrips and 6 spells from your class spell list at 4th level, 9 spells from your class spell list at 8th level, 12 spells from your class spell list at 12th level, 15 spells from your class spell list at 16th level, 18 spells from your class spell list at 20th level.)

 
Spell List
Spell Level Spells
1st identify

You can choose weather to have 6 daily charges of the identify spell, alternatively you can take 6 spells from the wizard spell list of any level.

 
Suggested Characteristics

Your character might look or give of the energy of a mad man.

d4 Personality Trait
1 I will act as I please, usually after I figure out the current situation.
2 I will always try to take advantage of any situation I'm in if it gets me what I want.
3 I see any situation as a time a to learn and continue.
4 I do whatever I can to distract myself from my obsession.
d4 Ideal
1 I will live my life of my own accord.
2 I will do what I need to get what I want.
3 Knowledge is all I seek be it in books or people.
4 I seek to cure myself of my cursed obsession.
d4 Bond
1 Those with similar talents or those that gain my interest.
2 Those that can or will help me get what I want.
3 Those of mutual ability and interest.
4 Those that take my mind from the obsession holding me prisoner.
d4 Flaw
1 I tend to act out without saying anything which can leave me by myself.
2 I can interact with wandering spirits that no can see which can distract me or make me distant at times.
3 I tend to act out without warning because I have seen things that no one else has and it has caused me to see and talk to ghosts or apparitions that seem alive which can get me in trouble at times.
4 The knowledge that I seek makes me crave even more knowledge which can make me angry or depressed when something leads no where or is just misleading.
 
 
Contacts

You have been cast into exile but you might be able to convince an old close colleague of yours for a favor.

 
Arcane Detective (Fixed) Image

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