You have a very complicated past; after getting a magic book, which magically and spiritually connected with your mind and itself, you are able to perfectly recall anything (Perfect Recall) and everything that has ever been recorded (Perfect History).
Special Knowledge
You used your Encyclopedia to learn and practice tons of information about other races.
Knowledge of All Classes
You have lots of abilities from other classes, with class features unlocking with higher levels.
Locked Ability
You know all spells but can't use them unless it is through another medium or you take a turn to prepare it.
If it is non-organic, then it can only be used once. After it is used, the object overloads and atomizes.
If it is organic, then it can be used twice. After it is used, the object becomes non-organic.
If it is magical, then it can be used thrice. After it is used, the object becomes organic.
(The caster can only direct the spells if it has a point if some kind, if it doesn't, then the DM will pick the target.)
If it is a non-willing creature without significance and their level is below the caster, then it cannot be used. If used, the creature will die.
If it is a non-willing creature without significance and their level is above the caster, then it can be used once. But, the spell will be directed to whoever the creature is looking at.
If it is a non-willing creature with significance and their level is below the caster, then it can be used once. If used, the creature will die.
If it is a non-willing creature with significance and their level is above the caster, then it can be used once. But, the spell will be directed to whoever's nearest that is not the caster.
(The level of your Mage Level is your own Class Level here.)
If it is a willing creature without significance and their level is below the caster, then it can be used once. Afterward, the creature will die.
If it is a willing creature without significance and their level is above the caster, then it can be used once. Afterward, the creature's level is halved, but its skills are unaffected.
If it is a willing creature with significance and their level is below the caster, then it can be used twice. Afterward, the creature becomes exhausted and will need a long rest or it will die.
If it is a willing creature with significance and their level is above the caster, then it can be used twice. Afterward, the creature will need a short rest before being used again or it will die.
(The level of your Mage Level is your own Class Level + your Spell Level here.)
If it is a person and their level is below the caster, then they can be used after they complete a Constitution, Intelligence, or Wisdom Saving Throw.
If it is a person and their level is above the caster, then they can be used after they complete a Constitution, Intelligence, or Wisdom Saving Throw with Advantage.
(Only for common humanoids.)
If it is something or someone of HUGE significance (Lover, Saviour, Memoir, etc.) to the caster, then they can be used an infinite amount of times. [Write in Notes]
- Skill Proficiencies: Investigation, Insight, Survival, Arcana
- Tool Proficiencies: All Tools (Insight/History Check)
- Languages: All Languages (12 Seconds of Time)
- Equipment: A [Tooltip Not Found], a set of dark common clothes including a hood, and a pouch containing 690 gp
There are many different holders for the Gift of Information, and each one of them has a drawback of some kind, with a way of counteracting as well.
| d4 | Information Drawback |
|---|---|
| 1 | Unable to Cast Spells |
| 2 | Takes 10x longer to Cast Spells |
| 3 | Always Holding Book (No Offhand unless w/ Shield) |
| 4 | 2x Longer for Rests |
Using both your connection to the Magical Encyclopedia of Legends' power and your god given ability of information, you are able to sense the presence and general location of anything you can think of, the location gets more precise the closer you are to it. You can also use this ability to recall any information ever recorded.
Suggested Characteristics
Consultants are a fairly new job since they're only one other known person who has the requirements to take the job, because of that, people who are actually consultants are usually timid and shy, or overconfident and arrogant. This led to lots of amateur consultants dying, almost eradicating this very special job, losing a lot of the c-crystals.
| d8 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
| 4 | I would rather make a new friend than a new enemy. |
| 5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
| 6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
| 7 | The best way to get me to do something is to tell me I can’t do it. |
| 8 | I blow up at the slightest insult. |
| d6 | Ideal |
|---|---|
| 1 | Honor. I don’t steal from others in the trade. (Lawful) |
| 2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
| 3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
| 4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
| 5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
| 6 | Redemption. There’s a spark of good in everyone. (Good) |
| d6 | Bond |
|---|---|
| 1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
| 2 | My ill-gotten gains go to support my family. |
| 3 | Something important was taken from me, and I aim to steal it back. |
| 4 | I will become the greatest thief that ever lived. |
| 5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
| 6 | Someone I loved died because of a mistake I made. That will never happen again. |
| d6 | Flaw |
|---|---|
| 1 | When I see something valuable, I can’t think about anything but how to steal it. |
| 2 | When faced with a choice between money and my friends, I usually choose the money. |
| 3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
| 4 | I have a “tell” that reveals when I’m lying. |
| 5 | I turn tail and run when things look bad. |
| 6 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
Your capabilities are much less from those of a normal detective, and you learned and practiced them in a very different way: as a slave to another Detective. You might have been an officially hired agent a famous Consultant, or perhaps you worked on cases as an extra set of hands.
Since you worked with someone who is connected with the police, you can communicate with any government protection force and ask for their help with diffusing situations.
You also have a small crystal ring that reacts with a c-checker, a detector that all is cheap to make and most towns have, which checks to see if you have a consultant crystal attached to you. It is one of the most secure detectors in the universe.
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