Lost One Image

A lost one has a history, along line of lineage and events. It starts with either the king, emperor, or other leader states that a pilgrimage will take pilgrimage to another land. That’s where you come in. You’ve been a citizen all your life. Attacked by fallen Aasimar soldiers and Gnolls. The armor you and your father and mother wear now passes to you. You wander, preparing for war.

 
Skill Proficiencies: History, insight, strength, investigation, athletics, and animal handling. Choose four
Tool Proficiencies: Smith’s tools, playing card set.
Languages: Common, Celestial
Equipment: Red King plate armor,  (a) a greatsword or(b) a longbow and 25 arrows, and a playing card set.
 
Feature: Secondary Strength

A player can add their proficiency bonus plus their level to their overall attack after 2 turns. Goes for to hit or damage.

 
Spell List

Archaics are the only spellcasters of the Lost Ones. They start with 3 cantrips and 1st-level spells. 

Spell Level Spells
Cantrip blade ward
 
Suggested Characteristics

You have a heavily ambiguous personality and have trouble in believing reality.

 
Variant Lost One: Archaic

You have, over a long pilgrimage, you have learned the ways of arcane lore and power, mastering the arts.

 
Variant Feature: Eldest Mind

You get a modification of +3 to all ability checks and saving throws of your spellcasting ability.

 
Lost One Image