According to your parents, you were born in an airship. From a very young age you have been immersed in the magical wonder that is technology. From learning to repair vehicles to racing through the air with your friends, you have found the air to be more of a home to you than the ground. While flying vehicles are your specialty, you also know a thing or two about cars, motorcycles, boats, etc. The mechanics are all basically the same, right?
- Skill Proficiencies: Acrobatics, Athletics
- Tool Proficiencies: vehicles (sea/air) and navigator’s tools
- Equipment: A belaying pin club, [Tooltip Not Found], boarding axe [Tooltip Not Found], or rapier, a compass, a set of [Tooltip Not Found], and a belt pouch containing 20 gp.
Feature: Travel by Air
When you need to, you can secure free passage on an airship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
Suggested Characteristics
Pilots are a daring, cunning lot, even if sometimes they can be a little on the reckless side. The life of an airpilot is defined by wanderlust making them yearn for exploration and discovery
d6 |
Personality Trait |
1
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I’m always looking to improve efficiency.
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2
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I love to share trivia about my house’s business.
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3
|
I never forget an insult made against myself or my house.
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4
|
I’m enthusiastic about everything my house does.
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5
|
I represent my house and take pride in my looks.
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6
|
I’m critical of monarchies and limits on the houses.
|
d6 |
Ideal |
1
|
Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)
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2
|
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
|
3
|
Innovation. Abandon old traditions and find better ways to do things. (Chaotic)
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4
|
Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
|
5
|
Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)
|
6
|
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
|
d6 |
Bond |
1
|
My house is my family. I would do anything for it.
|
2
|
I love someone from another house, but the relationship is forbidden.
|
3
|
Someone I love was killed by a rival faction within my house, and I will have revenge.
|
4
|
I don’t care about the house as a whole, but I would do anything for my old mentor.
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5
|
My house must evolve, and I’ll lead the evolution.
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6
|
I’m determined to impress the leaders of my house, and to become a leader myself.
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d6 |
Flaw |
1
|
I’m fixated on following official protocols.
|
2
|
I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.
|
3
|
My house and bloodline make me the best!
|
4
|
My secret could get me expelled from my house.
|
5
|
My religious beliefs aren’t widespread in my house.
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6
|
I’m working for a hidden faction in my house that gives me secret assignments.
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