Sensi Trained (Any Class) Image

You were trained in your craft by a mysterious master whom little is known about, weather it be a old monk living his life out on a deserted island, a master druid communing with nature in the depths of the jungle, a notorious bandit who brought you up with a target on your back or an old priest of some nearly forgotten god living a peaceful and quiet life before he joins him.

 

 
Skill Proficiencies: Any two skills relevant to the master you were raised by. (Two from your master's class list)

 

Tool Proficiencies: Two of any tool, instrument, or gaming set relevant to your training.

One simple weapon of your choice

Languages: One language spoken by your master
Equipment: A set of clothes

Two Tools

A pouch containing 5 gold

One simple weapon of your choice

A starting pack of some kind (Dungeoneer's pack, Explorer's pack, Thieve's Pack, etc)

 
Feature: Student of a Master

You gain one first-level feature from your master's trade. If you have entered the same trade (whatever their class was) and there are multiple options for features, select one extra feature to add to your skills.

 
Suggested Characteristics

Orphan's are shaped by their childhood in two main ways. If they know the stories of their parents, they either want to know more about them or are ashamed of them and are bitter towards them. The other influence upon them is their training, that despite what they do with their life, they will always remember what they were taught.

 
Sensi Trained (Any Class) Image

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