Puppet Master Image

You have learned how to read people and bend them to your will. It is easy for you to pull information from them, and feed them information that suits your needs,
whether it be true or not. You are a breeder of chaos, sewing the seeds of discourse wherever you go. The situations and drama you create do nothing for you but
highten your amusement. To you, everyone is a pawn; disposable and easy to be manipulated. The way your games effect those around you is an afterthought, if it's even
a thought to you at all. Boredom is your ultimate enemy, and you will pull whatever strings you have to for a show.

 
Skill Proficiencies: Persuasion, Insight
Tool Proficiencies: One tool of your choice.
Languages: One language of your choice.
Equipment: One set of common clothes, one tool of your choice, one entertainer's pack, one trinket, and a pouch containing ten gold.
 
Puppet Master Persona

All puppet masters have a persona that helps them build trust with others. Choose which persona fits your character, or roll for your character persona using the Puppet Master Persona table.

d6 Puppet Master Persona
1 Politician
2 Jester
3 Fortune Teller
4 Artist
5 Musician
6 Oracle
 
Feature: Pulling the Strings

Your innate ability to read other people and situations has made it easy for you to manipulate others. You are able to divert others
attention away from what you're doing, and ease people's suspicion's on your wrongdoings. You can difuse heated situations, and are especially good at taking
the heat off of yourself.

 
Suggested Characteristics

Puppet Master's are typically very charismatic, and are incredibly good at interacting with all kinds of people. Although they are naturally manipulative, some have a specific moral code that they will follow. Sometimes, a Puppet Master may not have malicious intent but are instead following a specific goal blindly.

d8 Personality Trait
1 The best way to get a hold on someone is flattery.
2 There is no harm in a little bit of trickery.
3 If you place your trust in me, it is your fault for getting hurt.
4 I will do whatever I please to be entertained.
5 I am always interested in local rumors and creating new ones.
6 I always try deflecting the blame from myself onto others.
7 I know how to get under other people's skin, and I will use it to my advantage.
8 My personal goal is to leave every place worse than when I entered it.
d6 Ideal
1 Chaos. Nothing is more entertaining than watching the world burn. (Chaotic)
2 Fairness. I don't discriminate who I target; Everyone is fair game. (Neutral)
3 Excitement. I'm always searching for a good thrill. (Any)
4 Respect. I respect the rare few who are able to trick me. (Any)
5 Power. If I create a large problem only I can fix, then I can attain power over those around me. (Evil)
6 Nature. The civilized world is just as chaotic as the natural world. (Neutral)
d6 Bond
1 I owe everything I know to my mentor.
2 The only person you can ever truly trust is yourself.
3 I will be the greatest trickster that has ever lived.
4 My cards are my most prized possession, they are a tool that could be used in any circumstance.
5 I idolize creations of the Feywild, as they are the masters of chaos.
6 My God is the one being I trust the most: I will follow their visions without question.
d6 Flaw
1 I am fully convinced that no one will be able to trick me.
2 I am unsure of the future, so I do what I can to create my own.
3 I often times fake my readings to tell people what I want them to hear.
4 I have a “tell” that reveals when I’m lying.
5 I'll do anything for a prank.
6 I am too fascinated by my effect on those around me.
 

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