Whether it is at birth or sometime after, you have been afflicted by a curse. The reason for that is left up to you, it could have been done by an old god, a devil. Maybe a demon? But those possibilities are up to you. The curse causes issues in your everyday life that you would rather not live with, you have tried countless times to try and get the curse removed but they all seem pointless.
- Skill Proficiencies: Choose two from among insight, Arcana, Religion, acrobatics, perception or Deception.
- Languages: Choose one exotic language: Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
- Equipment: A set of common clothes, an item that is the only lead to the one who cursed you, 20 gold pieces you have made during your time searching for answers.
There is a marking situated somewhere on your body. Whenever this mark is touched, whoever touched the mark has a 2/20 chance of being afflicted by an ailment on your curse list (Your and your dm can come up with one on your own). When your character uses magic, there is two things that will happen, 1. there will be a percentile chance that your curse mark will grow, the other is that your magic may go wild. As your curse mark grow's it will increase the likely hood of your magic going wild. Now, the curse has a tendency to make your magic go wild, it starts off as a 1/35 chance for your magic to go wild, as your curse grows that percentage will grow until your character uses fully wild magic. Now you and your dm and decide what number out of 35 will be the one to make it go wild, you and your dm can also make up your own chart on what will happen when your magic goes wild.
People that look at your curse mark, will actively shun or verbally harass you. This will take a massive affect on the person, and often times they will retaliate back at those who do this.
Suggested Characteristics
You are very closed off person and don't trust easily, but when one does earn your trust your are a very protective and loyal friend.
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