You have been forsaken from your homeland with the explicit order to never return to its borders. To make matters worse, you were only a child when this exile occurred. With no family to protect you, and no community to teach you and inspire your growth, you have turned to relying only on yourself for survival. You may have been born with a deformity or a condition, unfortunate enough to belong to an intolerant society that found you responsible for something you could not possibly have controlled. You might have witnessed a crime, or mistakenly participated in one yourself, condemned to pay the price no matter the circumstance. Worst of all, you may have been framed by the very people meant to defend you, or falsely exiled at the hands of an anxious noble eager to prove his resolve. No matter the situation, your exile has left a permanent stain on your childhood, and never ceases lingering in the back of your mind.
- Skill Proficiencies: Choose two from Insight, Survival, Stealth, Medicine, or Perception.
- Tool Proficiencies: Choose one tool of your choice related to the people that exiled you.
- Languages: Choose one language of your choice related to the people that exiled you.
- Equipment: A tattered banner bearing the emblem of the community that abandoned you, a cloth toy, a dagger, a set of common clothes, and a belt pouch containing 10 gp.
Reason for Exile
| d8 |
Reason for Exile |
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1
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I was born as a twin in a community that treats multiple births as a bad omen.
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2
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I was born with a defect or developed one at a young age.
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3
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I witnessed a crime made by a very important, powerful individual.
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4
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I was involved in a noble's murder.
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5
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I am a bastard child of royalty.
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6
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I was falsely exiled by a corrupt politician, who felt threatened by my existence even as a child.
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7
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I unknowingly committed treason.
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8
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I assisted a criminal, whom I thought was a good person.
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Feature: Exile's Experience
You are uncannily familiar with the ins-and-outs of surviving in most situations. Foraging for food and setting up camp take half the amount of time they normally do. On top of that, you gain advantage on Perception checks related to looking out for danger. Once per long rest, you may make the decision to reroll a Survival check before knowing if you failed or saved.
Suggested Characteristics
Exiles come in all shapes and sizes. It's best to be incredibly versatile, and to keep your own wellbeing in mind at all times.
| d4 |
Personality Trait |
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1
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I tend to keep my actions secret, for fear that I will be exiled again somehow.
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2
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I am extremely reserved in order to not provoke others.
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3
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I have already been exiled once, and I am not afraid of being exiled again.
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4
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I'm glad I was exiled, because I could begin my adventures early on.
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| d6 |
Ideal |
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1
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Restitution. I desperately want to return to my past community so I can make things right. (Good)
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2
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Desolation. I can't be exiled from a community, if the community ceases to exist. (Evil)
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3
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Protest. I will stop at nothing to prove that the laws of exile are useless. (Chaotic)
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4
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Obedient. I understand the terms of my past exile and I strive to be a model citizen. (Lawful)
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5
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Fearlessness. I was afraid of being alone as a child, and I will never feel that way again. (Any)
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6
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Diversity. Every community changes, and I am no different. (Neutral)
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| d4 |
Bond |
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1
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I will get revenge on the community that stole my childhood from me.
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2
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I need to prove that the noble that exiled me had ulterior motives.
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3
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I am going to rewrite my legacy from exile to hero.
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4
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I will protect other children that are alone in the world, as I have walked in their shoes.
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| d4 |
Flaw |
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1
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I often think that I can do no wrong, especially after I make a mistake.
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2
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I do not easily trust others.
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3
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I do not work well in groups.
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4
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I think of my own needs before the needs of others.
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