Reverberated Echo Image

You lived a life full of adventure, fighting, loot, and glory. Until your party died, at which point you vowed never to wield the sword, staff, or bow. You lost all desire to delve into dungeons. However, an unknown force pushes you back into the fray, inciting the flame of adventure in your soul. You suddenly have the will to fight once again, though the scars of the past still weigh heavily on your heart and you are still uncertain of who you were back then.

 
Skill Proficiencies: Choose two from among Medicine, Investigation, Athletics, or Survival
Languages: Choose one standard language (Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Orc).
Equipment:  A dungeoneer’s pack, and a set of armor.
 
Previous Life

Although its foggy, you can vaguely remember your previous life.

d10 Previous Life
1 You were a fierce warrior, and that fury hasn't dulled over time
2 You were always the 3rd wheel in your old party, and after so many years of living in solitude its hard to strike up conversations.
3 You were always the smartest member of your old party, and its hard to acknowledge the intelligence of others.
4 You went to some strange and horrible places in your past life, and unfortunately those memories remained crystal clear.
5 Your party worked as a seamless unit, but your mistake that caused everyone else to be killed still haunts your dreams.
6 Unlike many Echos, you have no recollection of who you were before. This leaves you with much uncertainty.
7 You were a solo adventurer in your past life, and you still aren't used to allies.
8 You were turned into an Echo by the Bridge, and the overwhelming knowledge has weakened your hold on what is from here and what is from the Bridge's world.
9 Although it didn't bother you at the time, your massacre of enemies weighs heavily on your heart.
10 You did terrible things to avenge the murder of your party. You became a monster, and it haunts your waking dreams.
 
Feature: Where Everybody Knows Your Name

Although your previous life is uncertain and foggy, you remember many of the people you met and they certainly remember you. Expect kind treatment from those who deal with adventurers commonly, maybe even netting discounts or free drinks from a friendship made long ago. 

 
Suggested Characteristics

You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.

d8 Personality Trait
1 I liked my peaceful life, and if I see an opportunity to maintain peace, I will take it.
2 Peacefulness is unbearable, I constantly need something exciting to do.
3 I spend money freely and live life to the fullest, knowing that tomorrow I might die.
4 I love to reminisce about my old party, what I can remember at least.
5 I empathize deeply for non-adventurers and I will try my hardest to protect them.
6 I expect danger around every corner.
7 Since I am the most experienced in the party, my opinion should be worth more than the others'.
8 I find questing and looting exhilarating!
d6 Ideal
1 I try to help those in need, no matter what the personal cost. (Good)
2 This time, I'm either making it big or dying in the attempt. (Any)
3 I forgot how much I loved the thrill of adventuring, and I can't get enough. (Neutral)
4 I need cash, and getting it the normal way is boring. (Chaotic)
5 I have taken up the mantle of adventurer again to protect people. (Lawful)
6 Seeing my opponents dead is all the reward I need. (Evil)
d6 Bond
1 I keep my thoughts and discoveries in a journal. My journal will be my memory if I ever go back to the peaceful life.
2 Someone from my old party survived, and I can't fail him (or her) like I did the others.
3 I keep a trinket from my old party, and I would do anything to get it back if I lost it.
4 A terrible guilt consumes me. I hope that I can find redemption by protecting my new party.
5 I can't let myself go back to mindlessly slaughtering for no good reason. I would kill myself before it came to that.
6 I have a child to protect. I must make the world a safer place for him (or her).
d6 Flaw
1 I can't stand letting friends out of my sight. That was how my last party died.
2 My years in seclusion have given me terrible stage fright. Disadvantage on Charisma checks in front of a crowd/audience.
3 I feel no compassion for the dead. They’re the lucky ones.
4 I constantly look for signs that my old party members are still alive, and often see signs where there are none.
5 The Bridge freed me, and I have to convince people that we are being influenced by creatures from another Plane.
6 I talk to the spirits of my old party members, whom no one else can see.
 

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Reverberated Echo Image

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