The Emerald Enclave exists as gatekeepers to that vast space beyond the city walls. We are the defenders of the wilderness and of the society that does not understand it. Most have forgotten that there is an ancient, natural order that existed long before our intellectual concepts of it. To come into contact with that primal order is to touch the power that guides all of life.
Those who walk the way of the Emerald Enclave are infused with this power; we embody it, and it moves us to do our work. That is why we are never alone. Even in the midst of a noisy, crowded city we can feel the presence of the natural world inside us, fresh, strong, and alive. The Enclave seeks to make awareness of this power available to all.
Freedom. Is not this the highest of callings?
- Skill Proficiencies: Nature, Perception
- Tool Proficiencies: One type of artisan’s tools or one musical instrument
- Languages: Choose one of Elvish, Loxodon, or Sylvan
- Equipment: An Emerald Enclave insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp
As a member of the Emerald Enclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Emerald Enclave in the city or one of their nearby groves, unless you have proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild member you can receive free healing and care at a Emerald Enclave, though you must provide any material components needed for spells.
Spell List
For you, the spells on the Emerald Enclave Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
| Spell Level | Spells |
|---|---|
| Cantrip | druidcraft, friends |
| 1st | animal friendship, charm person |
| 2nd | aid, animal messenger, calm emotions, warding bond |
| 3rd | plant growth, speak with plants |
| 4th | aura of life, conjure minor elementals |
| 5th | awaken, commune with nature |
Members of the Emerald Enclave refer to their magic as “doruvati,” a Sylvan word meaning “gift.” When you use these gifts of nature, graceful swirls of green and silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your spells.
Suggested Characteristics
Most members of the Emerald Enclave are true believers of nature. They are spiritual, empathetic, and generally peaceful — unless roused to action. Their flaws and bonds alike grow naturally from their close ties to the community.
| d8 | Personality Trait |
|---|---|
| 1 | I never raise my voice or lose my temper. |
| 2 | I feel the pains and joys of everyone around me, friend or foe. |
| 3 | I would rather make a friend than thwart an enemy. |
| 4 | I’m always straining to peer into another reality that seems to be just beyond my senses. |
| 5 | I’m uneasy if I can’t see plants growing or feel soil beneath my feet. |
| 6 | Seeing illness or injury in any creature saddens me. |
| 7 | I have much to be proud of, but I am still just one strand in the grand, interwoven tapestry of life. |
| 8 | Nature offers rich and abundant metaphors for understanding the complexities of life. |
| d6 | Ideal |
|---|---|
| 1 | Guild. My guild is all that really matters. (Any) |
| 2 | Harmony. Nothing is more beautiful than voices and actions aligned in common purpose. (Good) |
| 3 | Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful) |
| 4 | Life. Preserving life and nature is always a worthwhile endeavor. (Good) |
| 5 | Humility. Ambition and pride are the roots of strife. (Good) |
| 6 | Evangelism. When all have joined the Selesnya Conclave, Ravnica will finally know peace. (Any) |
| d6 | Bond |
|---|---|
| 1 | I would give my life in the defense of the small enclave where I first encountered Mat’Selesnya. |
| 2 | I love beasts and plants of all kinds, and am loath to harm them. |
| 3 | A healer nursed me to recovery from a mortal illness. |
| 4 | I’ll sing the invitation of Mat’Selesnya with my dying breath. |
| 5 | I cherish a leaf from Vitu-Ghazi that changes color with the seasons, even though it is no longer attached to the tree. |
| 6 | Every member of the conclave is my kin, and I would fight for any one of them. |
| d6 | Flaw |
|---|---|
| 1 | I’m terrified of getting into a fight where my side is outnumbered. |
| 2 | I assume that people mean well until they prove otherwise. |
| 3 | I enjoy comfort and quiet, and prefer to avoid extra effort. |
| 4 | I have a fierce temper that doesn’t reflect the inner calm I seek. |
| 5 | I’m convinced that everyone else in the conclave has a deeper connection to the Worldsoul than I do. |
| 6 | I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits. |
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