
You are a Hero from a modern world which usually has no magic, but Technology is supreme.
Your character was born on a modern usually magic free world and was either summoned or killed and reborn in this world. You have either all or most of your past life memories.
If you were summoned you may choose to start in modern clothing, and have a cellphone/smart phone (mostly useless technology)
- Skill Proficiencies: Choose two skills from among Athletics, Acrobatics, Sleight of Hand, Stealth, Investigation, Nature, Insight, Medicine, Perception, Survival, Deception, or Persuasion.
- Tool Proficiencies: You gain a tool set or gaming set associated with the modern world. However you might have gained this after you arrived.
- Languages: Language of another World, basically it's English, Japanese, or any Modern Language not found in the fantasy world you arrived in. DM can add the feat Language of another World,.
- Equipment: You arrived in modern clothing, and with what was in your pocket.
d4 | Isekai |
---|---|
1 | Smart Phone (No service) |
2 | A trinket of the modern world. |
3 | A book or Newspaper from the Modern world in your native language. |
4 | Money from the Modern World, interesting to look at but worthless. |
Choose or randomly determine your quirks and out of place knowledge. Work with your Dungeon Master to come up with details: You might have been a summoned hero, or reborn a girl in a moderately wealthy family.
The Dungeon Master is free to use your status as a story hook, sending you on quests to learn more about this world and its history or true nature, or confronting you with the "Demon King", or make you the "Demon King".
The DM also determines the which tropes you will face.
Spell List
Gain access to the Divination spell "Status"
Spell Level | Spells |
---|---|
1st | [Tooltip Not Found] |
Suggested Characteristics
Use the tables for the hero background below as the basis for your traits and motivations.
d8 | Personality Trait |
---|---|
1 | I judge people by their actions, not their words. |
2 | If someone is in trouble, I’m always ready to lend help. |
3 | When I set my mind to something, I follow through no matter what gets in my way. |
4 | I have a strong sense of fair play and always try to find the most equitable solution to arguments. |
5 | I’m confident in my own abilities and do what I can to instill confidence in others. |
6 | Thinking is for other people. I prefer action. |
7 | I misuse long words in an attempt to sound smarter. |
8 | I get bored easily. When am I going to get on with my destiny? |
d6 | Ideal |
---|---|
1 | Respect. People deserve to be treated with dignity and respect. (Good) |
2 | Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful) |
3 | Freedom. Tyrants must not be allowed to oppress the people. (Chaotic) |
4 | Might. If I become strong, I can take what I want—what I deserve. (Evil) |
5 | Sincerity. There’s no good in pretending to be something I’m not. (Neutral) |
6 | Destiny. Nothing and no one can steer me away from my higher calling. (Any) |
d6 | Bond |
---|---|
1 | I have a family, but I have no idea where they are. One day, I hope to see them again. |
2 | I worked the land, I love the land, and I will protect the land. |
3 | A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter. |
4 | My tools are symbols of my past life, and I carry them so that I will never forget my roots. |
5 | I protect those who cannot protect themselves. |
6 | I wish my childhood sweetheart had come with me to pursue my destiny. |
d6 | Flaw |
---|---|
1 | The tyrant who rules my land will stop at nothing to see me killed. |
2 | I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. |
3 | I can never go home again. |
4 | I have a weakness for the vices of the city, especially hard drink. |
5 | Secretly, I believe that things would be better if I were a tyrant lording over the land. |
6 | I have trouble trusting in my allies. |

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