Abomination created from experimenting on prisoners, Drop was was the first successful abomination created. Lived in a prison for most of his life, until he was killed by a group of adventurers. Now he is summoned back from the grave to fight beside those he considers to be his friends.
- Skill Proficiencies: Intimidation + 4
Athletics + 3
- Tool Proficiencies: NA
- Languages: Understand Common but can't speak it
Understands Elvish
- Equipment: NA
Long arms give him extra range ( reach of 10 feet )
Crush: Slams his arms down in front him, deals 2d8 + Strength modifier bludgeoning damage
Grab: Attempts to grab a creature/ environmental thing. For creatures Needs to see if he grabs or not (AC), and if they are grabbed they can make a strenght saving throw to try and get out of it. ( strength vs Strength)
Has + 8 on strength checks/saving rolls
Has + 3 on constitution saving throws
Spell List
Corpse Explosion 1st-level necromancy
Casting Time: 1 action Range: self Duration: Instantaneous
You blow your self up. Each creature in a 10-foot-radius sphere centered on the corpse must make a Dexterity saving throw. A target takes fire damage equal to half the total hit points the corpse had in life on a failed save, or half as much on a successful one. Additionally, a target within a 5-foot-radius sphere of the corpse also takes bludgeoning damage equal to half the total hit points the corpse had in life, or half as much on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 5%, also every second level of spell slot, starting at 3rd also increases the radius of the spell by 5 feet, this applies to both the fire and the bludgeoning damage spheres.
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Suggested Characteristics
Will fly into a rage if he sees a gnome get hurt
Contacts
Knows nobody