You aspire to greatness like many of the legendary hunters
before you. You joined the guild not to find a cozy job within
the guild halls safe walls, but to seek adventure, protect
others, or perhaps discover an unknown species.
- Skill Proficiencies: Skill Proficiencies: Survival; Choose one from Animal
Handling, Athletics, Stealth - Tool Proficiencies: Tool Proficiency: choose one from: Glassblower's tools,
Herbalism Kit, Smith’s Tools Tinker’s tools, Woodcarver’s
Tools - Equipment: Equipment: A pick, miner’s, bug net, herbalist kit, or fishing
tackle; A guild card, a hunting trap, a momento from your
past that represents why you became a hunter, a set of
traveler’s clothes, a pouch containing 10 gp.
Your guild will provide you with food and accommodation if
necessary. You have access to a guild hall if one is present
(located in most cities, towns, and villages). The guild will
support you in legal matters, so long as your rank is high
enough and you are in good standing with the guild, and is a
good way to gain introduction to influential members of
society. Connections made through the guild for personal
reasons may require a donation to the guild coffers. The guild
requires dues of 5gp a month or at least one completed hunt
per month.
Suggested Characteristics
Ideals
Bonds
Flaws
Previous Versions
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4/18/2020 10:56:40 AM
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2
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6
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Coming Soon
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