As a child, you were an orphan, an urchin who lived by your wits on the streets of a large city. The fates brought you into the thieves guild, where your apparent innocence was used to steal from unsuspecting citizens. You learned early to lift the purses of the unsuspecting, as your keen senses kept a sharp eye out for danger. Your resourcefulness was noticed by a member of the Hand, a branch of the Thieves Guild where lives were the treasure taken, for a price. You became the apprentice of a master assassin. who taught you all about the skills one needs to take another life. For years, you lived under the master's teaching, learning to sleep lightly and always check for traps. Now, you've taken your first assignment from the Hand and have become a full member of this shadow offshoot of the thieves guild.
- Skill Proficiencies: You are a master of deception, of performance, of pretending to be who you are not. You know the ways of death, and have almost come to worship death as a deity. You can become anyone, through disguise and the ability to assume a person's persona, mimicking their mannerisms and the way they talk.
- Tool Proficiencies: You are proficient in thieves tools and alchemy. You are an expert in the uses of a poisoner's kit.
- Languages: You know the thieves cant well enough to pass as one of their members, even if you answer to a much darker entity. You know common, undercommon, and one other language of your choice.
- Equipment: When you start on your own, you will have a dagger, a finesse weapon, a ranged weapon, a set of Thieves Tools, 50' of silk rope, a poisoner's kit, and a coin purse containing 15gp.
Specialty
You chose a specific specialty in your training, concentrating on this while learning the general skills you would need to be a member of the Hand.
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Specialty |
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1
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Archery
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2
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Daggers
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3
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Crossbow
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4
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Long Sword
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5
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Rapier
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6
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Short Sword
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Feature: Poisoner
You are an expert in poisons, whether they be natural, biological, or created. You know the ingredients needed to make a great many types of poison, no matter what the intent is. You know how to identify and collect the ingredients, and how to store them safely, how to mix them into the desired type. You know poisons, whether,, contact, and ingested. You can even identify poisons used by others by the effects presented in a victim, either dead or still alive.
Spell List
You have been taught a single spell, one you have found to be most useful in your profession. You can cast Mage Hand once per short rest.
Suggested Characteristics
You have no personality of your own. You have the ability of becoming anyone, and you have developed the ability to take on and pretend to be anyone. It has been so long, you're not even sure what your own personality is. You make it a habit of watching others, noticing their thought patterns and the way they control how that person thinks and acts. You can be quiet and mysterious, or you can be boisterous and the life of the party, depending on what is required of you. You can be a pious cleric of the temple, or an arcane scholar, or even a hunchbacked stable worker who speaks with a stutter. You can become anyone, and everyone.
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Personality Trait |
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1
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I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
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2
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The first thing I do in a new place is take note of the location for traps, escape routes, and other such things Always know the way out, and have a backup plan.
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3
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I would rather make a new ally than a new enemy.
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4
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The best way to get me to do something is to tell me I can’t do it.
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5
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I will always obey the orders of the leaders of the Hand. Most of the time, I will obey orders from the guild.
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6
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I take a small trophy or reminder of each of my marks. Nothing large or noticeable, but important to me.
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7
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I keep my emotions and thoughts close and hidden No one can know the real me.
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8
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I do my work quickly and cleanly When the job is done, I move on.
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Ideal |
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1
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Vengeance. I only take jobs that further my path to revenge.
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2
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People. I'm loyal to my companions and/or my organization, not to any set of ideals.
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3
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I only hunt those who are sentenced to their fate (Lawful)
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4
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I take whatever Job that comes my way. Coin is coin and coin is good (Neutral)
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5
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I only take a target if they deserve it (Good)
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6
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Manipulative. People are just a means to an end, some just more so than others.
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7
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Colors. No matter if you view the world in black or white, you always reveal your true colors at a dagger's point.
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8
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Justice. I kill those who are corrupt to help the greater good.
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Bond |
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1
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Someone I trusted betrayed me. They will pay for it.
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2
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I may have betrayed someone. Whether I like it or not I'm going to pay for it.
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3
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I will forever be loyal to my master, who will come evern before the Hand, and especially the thieves guild.
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4
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I never kill unless I am being paid.
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Flaw |
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1
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Sometimes, I forget to remain emotionally detached from those I am supposed to kill. This causes me a bit of strife later one, when I'm trying to sleep.
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2
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I enjoy the killing too much.
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3
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I have a limp, due to one of my legs being slightly shorter than the other. This flaw is known by the authorities, and I have to remember to concentrate on walking normally to keep from being noticed.
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4
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I disobeyed my master during training, only pretending to kill an innocent who had witnessed my first kill. When it was found out, I ran, and have been running ever since.
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5
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Violence is my answer to almost any challenge.
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6
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Until I form a bond with someone, I am more likely to watch them die than to help them, so I can learn from their mistakes.
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7
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I have allowed innocent people to be sent to jail, taking the blame for my jobs. I'm okay with that.
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8
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The contract always comes first. No matter the cost.
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Contacts
You are known to the controlling members of the thieves guild, with a brand on the inside of your wrist to prove your identity. You are not only able to find help from these, but you are expected to reach out to them for assignments any time you are in town.
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Contact |
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1
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Thieves Guild leadership
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Comments