Consultant Detective Image

As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular organization. You might have operated openly or secretly, depending on the organization and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn't necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in the faction.

 
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your choice.
Tool Proficiencies: All tools they have encountered. 
Languages: Two of your choice. 
Equipment: Badge or passport of your work, a copy of a legitimate all-access card, a set of common clothes, a cloak with lots of hidden pockets, and a pouch containing 50 gp.
 
Feature: Safe Haven

As an agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.

 
Suggested Characteristics

Use the tables for the acolyte background as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity. 

Your bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal in nature.

 

 
Consultant Detective Image

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