A ghost is dead but solid and real as a living being. They’re lost souls tied to item that can be used to control them. With enough focus they can move through solid material. The only notable difference between a ghost and living being is that while a ghost can walk they tend to float. Less notably some ghost have a feint glow. They also appear to stay the same age as when they died. Possession while increadably difficult is still possible.
- Skill Proficiencies: Acrobatics intimidation investigation insight slight of hand stealth and persuasion are common Among ghosts
- Tool Proficiencies: They tend to be well mastered in instruments And most projectile tools
- Languages: The base language common celestial and other Languages that they’ve decided to learn it really varies from ghost to ghost
- Equipment: Any and all equipment they would be able to use normally if they were still alive.
The ability to faze through solid objects and turn completely invisible. With alit of power this ability can also be used to possess objects and people
Suggested Characteristics
Chaotic good chaotic neutral and lawful neutral
| d4 | Personality Trait |
|---|---|
| 1 | Tough, spiteful, arrogant |
| 2 | Curious, soft spoken, slightly alluring |
| 3 | Down to earth but condescending |
| 4 | Insane(how insane is up to the player), compulsive, keeps all this on the down low like dr.jykal and mr.hyde |
This ghost is unable to anything a normal ghost can do and can only talk to other ghosts they are common among ghosts and are seen as pets
If the lost ghost item that they’re tied to breaks they ghost will spontaneously combusts but if an normal ghost has they’re item broken they will just be set free and can do what ever they please though it’s incredibly difficult to break
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